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  3. Their Magic is Limitless
Secret Lair Theme Sold out

Their Magic is Limitless

Their Magic is Limitless is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 7 cards $39.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $39.99 Sold out
Foil $49.99 Sold out
  • Dark Ritual

    Dark Ritual

    Instant

    • Card Kingdom $13.99 foil $16.99
    • Cardmarket €13.13 foil €16.29
    • Mana Pool $10.94 foil $12.58
    • TCGplayer $9.83 foil $12.13
  • Cultivate

    Cultivate

    Sorcery

    • Card Kingdom $2.29 foil $3.49
    • Cardmarket €4.02 foil €4.22
    • Mana Pool $2.28 foil $2.37
    • TCGplayer $2.73 foil $2.54
  • Finale of Devastation

    Finale of Devastation

    Sorcery

    • Card Kingdom $37.99 foil $34.99
    • Cardmarket €27.63 foil €27.96
    • Mana Pool $30.73 foil $30.36
    • TCGplayer $30.17 foil $30.64
  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    Legendary Creature — Elf Noble

    • Card Kingdom $6.49 foil $9.99
    • Cardmarket €13.21 foil €14.67
    • Mana Pool $6.64 foil $6.84
    • TCGplayer $9.44 foil $10.07
  • Coat of Arms

    Coat of Arms

    Artifact

    • Card Kingdom $14.99 foil $14.99
    • Cardmarket €10.34 foil €11.26
    • Mana Pool $12.81 foil $12.50
    • TCGplayer $11.65 foil $11.33
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom $7.99 foil $12.99
    • Cardmarket €10.71 foil €14.02
    • Mana Pool $8.28 foil $8.84
    • TCGplayer $7.45 foil $9.05
  • Path of Ancestry

    Path of Ancestry

    Land

    • Card Kingdom $1.29 foil $2.79
    • Cardmarket €3.09 foil €3.71
    • Mana Pool $1.66 foil $2.07
    • TCGplayer $1.65 foil $2.36

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Their Magic is Limitless Foil $49.99 $78.12 The store, by $28.13
Their Magic is Limitless Non-foil $39.99 $72.92 The store, by $32.93

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Their Magic is Limitless Foil $49.99 Sold out
Their Magic is Limitless Non-foil $39.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

16 rulings for 5 cards

Coat of Arms

Wizards of the Coast 1 Oct 2009

Sharing multiple creature types doesn't give an additional bonus. Coat of Arms counts creatures, not creature types.

Wizards of the Coast 4 Oct 2004

If you have a creature with more than one creature type, count all creatures which have either creature type.

Wizards of the Coast 4 Oct 2004

If a creature has more than one creature type, and one of those types matches the creature you are calculating for, then count that creature. Only one type needs to match in order to get counted.

Cultivate

Wizards of the Coast 15 Aug 2010

If you choose to find only one basic land card, you put it onto the battlefield tapped.

Finale of Devastation

Wizards of the Coast 3 May 2019

If X is 10 or more, the creature card you just put onto the battlefield will get +X/+X and haste.

Wizards of the Coast 3 May 2019

If you don't find a creature card with mana value X or less, creatures you control still get +X/+X and gain haste if X is 10 or more.

Wizards of the Coast 3 May 2019

If a creature card in your library or graveyard has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 3 May 2019

No player may take action between the time you reveal which creature card you'll put onto the battlefield and the time it gets +X/+X and haste if X is 10 or more. Any abilities that trigger as it enters the battlefield will be put onto the stack after your creatures get +X/+X and haste.

Lathril, Blade of the Elves

Wizards of the Coast 5 Feb 2021

You can tap any ten untapped Elves you control, including ones you haven't controlled continuously since the beginning of your most recent turn, to pay that part of the cost of Lathril's activated ability. You must have controlled Lathril continuously since the beginning of your most recent turn, however. Lathril doesn't count as one of the ten.

Path of Ancestry

Wizards of the Coast 28 Jul 2023

Your commander's creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry's last ability. They aren't set before the game begins, and they may not be the same types your commander had when you activated that ability.

Wizards of the Coast 28 Jul 2023

If you have two commanders, the last ability adds one mana of any color in their combined color identities. When you spend that mana on a creature spell that shares a creature type with either of your commanders, you'll scry 1.

Wizards of the Coast 10 Nov 2020

If you don't have a commander, Path of Ancestry's ability produces no mana.

Wizards of the Coast 10 Nov 2020

If Path of Ancestry's last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won't scry 2. This is true whether you spend the mana on one creature spell or two.

Wizards of the Coast 10 Nov 2020

If you cast your commander with mana from Path of Ancestry, and your commander hasn't somehow lost all of its creature types while on the stack, you'll scry 1.

Wizards of the Coast 10 Nov 2020

If your commander is a card that has no colors in its color identity, Path of Ancestry's ability produces no mana. It doesn't produce {C}.

Wizards of the Coast 10 Nov 2020

If your commander has no creature types, it can't share a creature type with any spell that you cast.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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