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  4. Masters of the Universe: She-Ra, Princess of Power
Secret Lair Drop Sold out

Masters of the Universe: She-Ra, Princess of Power

Masters of the Universe: She-Ra, Princess of Power is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 6 cards $29.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Legendary Creature — Human Soldier

    • Card Kingdom $8.99 foil $13.99
    • Cardmarket foil €29.95
    • Mana Pool $6.48 foil $6.38
    • TCGplayer $6.52 foil $8.30
  • Silence

    Silence

    Instant

    • Card Kingdom $8.99 foil $10.99
    • Mana Pool $4.69 foil $4.20
    • TCGplayer $5.08 foil $5.05
  • Emiel the Blessed

    Emiel the Blessed

    Legendary Creature — Unicorn

    • Card Kingdom $10.99 foil $12.99
    • Cardmarket foil €29.95
    • Mana Pool $6.65 foil $4.07
    • TCGplayer $4.77 foil $5.22
  • Hajar, Loyal Bodyguard

    Hajar, Loyal Bodyguard

    Legendary Creature — Human Soldier

    • Card Kingdom $1.99 foil $2.99
    • Mana Pool $0.15 foil $0.20
    • TCGplayer $0.73 foil $1.31
  • Kutzil, Malamet Exemplar

    Kutzil, Malamet Exemplar

    Legendary Creature — Cat Warrior

    • Cardmarket €10.29
    • Mana Pool $2.76 foil $3.20
    • TCGplayer $3.25 foil $4.46
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom $27.99
    • Cardmarket €69.95 foil €109.95
    • Mana Pool $23.74 foil $32.30
    • TCGplayer $24.14 foil $34.74

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Masters of the Universe: She-Ra, Princess of Power Foil $39.99 $59.08 The store, by $19.09
Masters of the Universe: She-Ra, Princess of Power Non-foil $29.99 $44.49 The store, by $14.50

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Masters of the Universe: She-Ra, Princess of Power Foil $39.99 Sold out
Masters of the Universe: She-Ra, Princess of Power Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

14 rulings for 4 cards

Emiel the Blessed

Wizards of the Coast 23 Jun 2020

While resolving Emiel's triggered ability, you can't pay {G/W} more than once to put more counters on the creature.

Wizards of the Coast 23 Jun 2020

If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it.

Wizards of the Coast 23 Jun 2020

Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.

Wizards of the Coast 23 Jun 2020

You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.

Wizards of the Coast 23 Jun 2020

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Wizards of the Coast 23 Jun 2020

When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

Kutzil, Malamet Exemplar

Wizards of the Coast 10 Nov 2023

If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.

Wizards of the Coast 10 Nov 2023

Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness.

Wizards of the Coast 10 Nov 2023

Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness. Such a creature will have power greater than its base power if the ability is raising its power above 0.

Silence

Wizards of the Coast 19 Mar 2021

Silence won't affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won't stop your opponents from casting spells after you cast Silence but before Silence resolves.

Wizards of the Coast 19 Mar 2021

A player who can't cast a spell can't suspend a card.

Wizards of the Coast 19 Mar 2021

The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.

Sisay, Weatherlight Captain

Wizards of the Coast 14 Jun 2019

If a card in a library has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 14 Jun 2019

If Sisay leaves the battlefield after you've activated its last ability but before that ability resolves, use its last known existence on the battlefield to determine what cards you can find.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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