

Twisted Toons
Twisted Toons is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $20.99 foil $18.99
- Cardmarket €13.66 foil €17.15
- Mana Pool $20.39 foil $14.25
- TCGplayer $21.07 foil $14.32
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- Card Kingdom $10.99 foil $7.99
- Cardmarket €6.65 foil €7.03
- Mana Pool $8.33 foil $8.36
- TCGplayer $9.04 foil $8.84
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- Card Kingdom $20.99 foil $24.99
- Cardmarket €22.28 foil €18.01
- Mana Pool $15.78 foil $20.63
- TCGplayer $20.49 foil $22.44
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- Card Kingdom $8.49 foil $6.99
- Cardmarket €6.44 foil €7.37
- Mana Pool $5.24 foil $5.01
- TCGplayer $6.88 foil $5.67
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- Card Kingdom $4.49 foil $5.49
- Cardmarket €2.87 foil €4.03
- Mana Pool $4.16 foil $4.04
- TCGplayer $5.14 foil $4.39
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Twisted Toons | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $55.66 | The store, by $15.67 |
| Twisted Toons | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $62.62 | The store, by $32.63 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
14 rulings for 4 cards
Culling the Weak
Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.
Fatal Push
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Cast Down, or an enchantment you returned to your hand with Cyclonic Rift.
Fatal Push can target any creature, even one with mana value 5 or greater. The creature's mana value is checked only as Fatal Push resolves.
If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
Tokens that leave the battlefield will satisfy a revolt ability.
Silence
Silence won't affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won't stop your opponents from casting spells after you cast Silence but before Silence resolves.
A player who can't cast a spell can't suspend a card.
The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.
Winds of Abandon
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
If a creature is exiled but ends up in another zone, it's still a "creature exiled this way" for Winds of Abandon.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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