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  3. Avatar: The Last Airbender
  4. Avatar: The Last Airbender: One with the Elements
Secret Lair Drop Sold out

Avatar: The Last Airbender: One with the Elements

Avatar: The Last Airbender: One with the Elements is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 6 cards $29.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Silence

    Silence

    Instant

    • Card Kingdom $23.99
    • Cardmarket €18.06 foil €25.99
    • Mana Pool $17.70 foil $19.26
    • TCGplayer $19.04 foil $17.25
  • Preordain

    Preordain

    Sorcery

    • Card Kingdom $5.49 foil $7.49
    • Cardmarket €9.13 foil €10.62
    • Mana Pool $6.22 foil $6.25
    • TCGplayer $5.83 foil $6.16
  • Painful Truths

    Painful Truths

    Sorcery

    • Card Kingdom $3.49 foil $3.99
    • Cardmarket €2.46 foil €2.83
    • Mana Pool $1.75 foil $1.60
    • TCGplayer $1.86 foil $1.61
  • Past in Flames

    Past in Flames

    Sorcery

    • Card Kingdom $6.49 foil $7.99
    • Cardmarket €7.11 foil €7.31
    • Mana Pool $6.77 foil $6.26
    • TCGplayer $7.21 foil $6.58
  • Force of Vigor

    Force of Vigor

    Instant

    • Card Kingdom $22.99 foil $19.99
    • Cardmarket €13.69 foil €17.91
    • Mana Pool $16.04 foil $15.48
    • TCGplayer $16.55 foil $16.02
  • Expressive Iteration

    Expressive Iteration

    Sorcery

    • Card Kingdom foil $6.99
    • Cardmarket €5.56 foil €5.38
    • Mana Pool $5.14 foil $4.33
    • TCGplayer $6.29 foil $4.39

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Avatar: The Last Airbender: One with the Elements Foil $39.99 $52.01 The store, by $12.02
Avatar: The Last Airbender: One with the Elements Non-foil $29.99 $56.78 The store, by $26.79

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Avatar: The Last Airbender: One with the Elements Foil $39.99 Sold out
Avatar: The Last Airbender: One with the Elements Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

23 rulings for 4 cards

Expressive Iteration

Wizards of the Coast 20 Mar 2026

If there are fewer than three cards in your library, follow the instructions in the order given for any cards that are there. For example, if there are two cards in your library, you'll put one of them into your hand and one of them on the bottom of your library. You won't have the option to exile either of them.

Wizards of the Coast 20 Mar 2026

If you don't play the exiled card, it remains exiled. It won't be available to be played on future turns.

Wizards of the Coast 20 Mar 2026

If you choose to play the exiled card this turn, you must still pay all costs and follow all timing restrictions required by that card. If it's a land, you can't play it unless you have a land play available.

Painful Truths

Wizards of the Coast 25 Aug 2015

The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.

Wizards of the Coast 25 Aug 2015

Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.

Wizards of the Coast 25 Aug 2015

If there are any alternative or additional costs to cast a spell with a converge ability, the mana spent to pay those costs will count. For example, if an effect makes sorcery spells cost {1} more to cast, you could pay {W}{U}{B}{R} to cast Radiant Flames and deal 4 damage to each creature.

Wizards of the Coast 25 Aug 2015

If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.

Wizards of the Coast 25 Aug 2015

If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.

Past in Flames

Wizards of the Coast 19 Mar 2021

Past in Flames affects only cards in your graveyard at the time it resolves. Instant and sorcery cards put into your graveyard later in the turn won't gain flashback.

Wizards of the Coast 19 Mar 2021

A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

Wizards of the Coast 19 Mar 2021

If you cast a spell with flashback, you can't pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.

Wizards of the Coast 19 Mar 2021

If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.

Wizards of the Coast 19 Mar 2021

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Wizards of the Coast 19 Mar 2021

If you cast an instant or sorcery with {X} in its mana cost this way, you still choose the value of X as part of casting the spell and pay that cost.

Wizards of the Coast 19 Mar 2021

You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

Wizards of the Coast 19 Mar 2021

You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

Wizards of the Coast 19 Mar 2021

"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

Wizards of the Coast 19 Mar 2021

If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

Wizards of the Coast 19 Mar 2021

If a split card gains flashback, you pay only the cost of the half you're casting.

Wizards of the Coast 19 Mar 2021

If a card with no mana cost gains flashback, it has no flashback cost. It can't be cast this way.

Silence

Wizards of the Coast 19 Mar 2021

Silence won't affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won't stop your opponents from casting spells after you cast Silence but before Silence resolves.

Wizards of the Coast 19 Mar 2021

A player who can't cast a spell can't suspend a card.

Wizards of the Coast 19 Mar 2021

The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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