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Beatrix, Loyal General

Beatrix, Loyal General

Legendary Creature — Human Soldier

Beatrix wants a deck that piles armor and magic onto one creature and attacks with it. It also suits a deck that arms its creatures with weapons and armor.

  • Mana cost4 genericwhitewhite
  • White ()
  • Power / toughness4 / 4
  • RarityRare

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.

Build a deck with Beatrix Find it in the app

Archetypes
Themes

Cards That Fit Beatrix, Loyal General

Picked for what they do in Beatrix's deck. When two cards do the same job, the one with the lower comes first. All of them fit Beatrix's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Beatrix, Loyal General

explain how Beatrix works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

You can't use Beatrix's last ability to try to attach an Equipment to a creature if that Equipment can't legally be attached to that creature.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Beatrix, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander pageVoltron SupportHelps you stack Auras and Equipment onto a single creature: cheaper attaching, protection, or extra ways to suit it up. Hammer of Nazahn, Sigarda's AidOpen the Voltron Support pageEquipmentAn artifact that attaches to one of your creatures and makes it stronger. You attach it by paying its equip cost, which you can only do during your own turn when nothing else is happening, so a new Equipment does nothing until you pay. It stays behind when the creature dies, and you pay the equip cost again each time you move it. SkullclampOpen the Equipment pageEquipmentEquipment decks attach artifacts called Equipment to their creatures to make them bigger and harder to stop. You pay a cost to equip each one, and it stays on the battlefield when the creature dies, ready to move to the next.Open the Equipment page