Skip to content
  1. Commander Nexus
  2. Commanders
  3. Duke Ulder Ravengard

Command zone

Duke Ulder Ravengard

Duke Ulder Ravengard

Legendary Creature — Human Noble Soldier

Duke Ulder Ravengard wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Humans, Nobles or Soldiers.

  • Mana cost4 genericredwhite
  • White, Red ()
  • Power / toughness5 / 5
  • RarityRare

At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Build a deck with Duke Ulder Ravengard Find it in the app

Archetypes
Themes

Cards That Fit Duke Ulder Ravengard

Picked for what they do in Duke Ulder Ravengard's deck. When two cards do the same job, the one with the lower comes first. All of them fit Duke Ulder Ravengard's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Duke Ulder Ravengard does6

The 6 Cards

Rulings for Duke Ulder Ravengard

explain how Duke Ulder Ravengard works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Jun 2022

Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won’t apply to the tokens.

Wizards of the Coast 10 Jun 2022

Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.

Wizards of the Coast 10 Jun 2022

Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

Wizards of the Coast 10 Jun 2022

If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.

Wizards of the Coast 10 Jun 2022

If the defending player is your only opponent, no tokens are put onto the battlefield.

Wizards of the Coast 10 Jun 2022

The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking or the controller of the planeswalker it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the player it was last attacking or the controller of the planeswalker it was last attacking.

Wizards of the Coast 10 Jun 2022

The tokens all enter the battlefield at the same time.

Wizards of the Coast 10 Jun 2022

You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it’s attacking a planeswalker, you choose which one.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Duke Ulder Ravengard, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageHaste EnablerLets your creatures attack or use tap abilities the turn they arrive, instead of waiting out summoning sickness. Rhythm of the Wild, AngerOpen the Haste Enabler pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page