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Goldberry, River-Daughter

Goldberry, River-Daughter

Legendary Creature — Nymph

Goldberry wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Nymphs.

  • Mana cost1 genericblue
  • Blue ()
  • Power / toughness1 / 3
  • RarityRare

tap: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry.

blue, tap: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.

Build a deck with Goldberry Find it in the app

Archetypes
Themes
  • Nymphs

Cards That Fit Goldberry, River-Daughter

Picked for what they do in Goldberry's deck. When two cards do the same job, the one with the lower comes first. All of them fit Goldberry's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Goldberry, River-Daughter does6

The 6 Cards

Rulings for Goldberry, River-Daughter

explain how Goldberry works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

To move a counter from one permanent to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Goldberry, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page