

Buggin' Out
Buggin' Out is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $20.99 foil $21.99
- Cardmarket €9.62 foil €18.01
- Mana Pool $19.19 foil $20.78
- TCGplayer $17.73 foil $19.24
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- Card Kingdom $9.99 foil $9.99
- Cardmarket €3.21 foil €4.55
- Mana Pool $6.40 foil $9.37
- TCGplayer $7.06 foil $10.13
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- Card Kingdom $27.99 foil $42.99
- Cardmarket €13.62 foil €30.94
- Mana Pool $21.87 foil $31.96
- TCGplayer $22.73 foil $39.25
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- Card Kingdom $18.99 foil $22.99
- Cardmarket €11.65 foil €16.28
- Mana Pool $18.68 foil $18.68
- TCGplayer $17.78 foil $17.96
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- Card Kingdom $9.99 foil $9.99
- Cardmarket €6.68 foil €8.45
- Mana Pool $8.54 foil $9.95
- TCGplayer $7.72 foil $9.85
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Buggin' Out | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $96.43 | The store, by $56.44 |
| Buggin' Out | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $73.02 | The store, by $43.03 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
21 rulings for 5 cards
Eldritch Evolution
A token that isn't a copy of another permanent has a mana value of 0. A token that is a copy or a creature that has become a copy of another permanent has the mana value of what it's copying.
The mana value of a permanent that's a double-faced card with its back face up is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that's a copy of either has a mana value of 0.
Once you begin to cast Eldritch Evolution, no player may take actions until you're done. Notably, opponents can't try to remove the creature you wish to sacrifice.
Sacrificing a creature is part of Eldritch Evolution's cost. You can't sacrifice more creatures to search for more creature cards, and you can't cast Eldritch Evolution at all if you control no creatures.
If a card in a library has {X} in its mana cost, X is considered to be 0. If you find such a card this way, you won't have an opportunity to spend mana on {X}.
A creature's mana value is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, a melded card, or is copying something else; see below). If the mana cost includes {X}, X is considered to be 0. If it's a single-faced card with no mana symbols in its upper right corner (because it's an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) paid when the creature was cast.
Giant Adephage
As the token is created, it checks the printed values of the Giant Adephage it's copying—or, if the Giant Adephage whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield—as well as any copy effects that have been applied to it. It won't copy counters on the Giant Adephage, nor will it copy other effects that have changed Giant Adephage's power, toughness, types, color, or so on. Normally, this means the token will simply be a Giant Adephage. But if any copy effects have affected that Giant Adephage, they're taken into account.
Grist, the Hunger Tide
Anywhere but on the battlefield, Grist is a Legendary Planeswalker Creature — Grist Insect. Once it enters the battlefield, it is no longer a creature and is just a planeswalker. Anything that could search for or affect a creature or planeswalker card in zones other than the battlefield could affect Grist. For example, you could put it onto the battlefield with Chord of Calling, it could be countered by Essence Scatter (but not by Negate), and opponents couldn't make you discard it with Duress.
Grist, the Hunger Tide can be your commander as its first ability works before the game begins during deck construction.
Count the number of creature cards in your graveyard as the third loyalty ability resolves to determine how much life each opponent loses. If Grist is in your graveyard at this time, it'll be a creature card and will contribute to the count.
Grist's second loyalty ability doesn't require a target. If you choose to sacrifice a creature as it resolves, the reflexive triggered ability triggers and you'll choose a target creature or planeswalker to destroy. This will happen even if Grist isn't on the battlefield when the loyalty ability resolves.
If Grist is no longer on the battlefield as its first loyalty ability resolves, you will still create a 1/1 black and green Insect creature token and mill a card. If an Insect card is milled this way, you won't be able to put a loyalty counter on Grist, but you will still repeat the process. More mill for the Grist, as it were.
Mazirek, Kraul Death Priest
A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
If you sacrifice Mazirek and other permanents at the same time, Mazirek's last ability triggers for the other permanents.
If you sacrifice a permanent as part of casting a spell or activating an ability, Mazirek's last ability will resolve before that spell or ability.
Mazirek's last ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents.
Noxious Revival
If you're at 1 life or less, you can't pay 2 life.
A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
Phyrexian mana is not a new color. Players can't produce Phyrexian mana.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
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