

Now on VHS!
Now on VHS! is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $6.99 foil $8.99
- Cardmarket €4.36 foil €5.16
- Mana Pool $8.73 foil $8.54
- TCGplayer $9.33 foil $10.08
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- Card Kingdom $42.99 foil $42.99
- Cardmarket €24.24 foil €28.89
- Mana Pool $33.95 foil $36.55
- TCGplayer $36.20 foil $44.02
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- Card Kingdom $7.99 foil $7.49
- Cardmarket €3.53 foil €4.72
- Mana Pool $5.61 foil $8.07
- TCGplayer $6.49 foil $8.93
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- Card Kingdom $64.99 foil $74.99
- Cardmarket €49.37 foil €55.70
- Mana Pool $67.02 foil $71.17
- TCGplayer $65.46 foil $68.37
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Now on VHS! | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $131.40 | The store, by $91.41 |
| Now on VHS! | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $117.48 | The store, by $87.49 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
18 rulings for 4 cards
Food Chain
This mana may be used on additional costs to cast the spell, such as Kicker.
This mana may not be used to pay costs imposed after the spell is initially cast.
Rampant Growth
The land does not count toward your one per turn limit because it was put onto the battlefield by an effect.
Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
Rewind
Rewind targets only a spell. It doesn't target any lands. The lands are chosen as Rewind resolves.
You can choose up to four lands, no matter who controls any of them. Those lands untap once. You can't choose one land and have it untap four times, for example.
If the spell is an illegal target when Rewind tries to resolve, perhaps because it was countered by another spell or ability, Rewind won't resolve and none of its effects will happen. You won't untap any lands.
The First Sliver
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
If a spell with cascade is countered, the cascade ability will still resolve normally.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
You exile the cards face up. All players will be able to see them.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
The First Sliver's last ability only applies while it's on the battlefield. If The First Sliver's own cascade ability lets you cast another Sliver card, that Sliver won't have cascade.
If a spell has multiple instances of cascade (for example, if you cast a second The First Sliver), each instance of cascade triggers and resolves separately. The spell you cast due to the first cascade ability will go on the stack on top of the second cascade ability. That spell will resolve before you exile cards for the second cascade ability.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.