

Draw Your Hand
Draw Your Hand is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $9.99
- Cardmarket €9.06 foil €8.85
- Mana Pool $13.69 foil $15.92
- TCGplayer $13.49 foil $16.91
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- Card Kingdom $13.99 foil $19.99
- Cardmarket €14.37 foil €14.40
- Mana Pool $16.94 foil $21.90
- TCGplayer $16.26 foil $21.68
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- Card Kingdom $12.99 foil $19.99
- Cardmarket €13.31 foil €12.46
- Mana Pool $13.09 foil $13.86
- TCGplayer $15.52 foil $20.77
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- Card Kingdom $6.99 foil $6.99
- Cardmarket €3.88 foil €6.18
- Mana Pool $7.13 foil $9.01
- TCGplayer $8.15 foil $9.01
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Draw Your Hand | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $68.37 | The store, by $28.38 |
| Draw Your Hand | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $53.42 | The store, by $23.43 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
14 rulings for 4 cards
Bruna, Light of Alabaster
All of these Auras will become attached to Bruna before combat damage is dealt. If Bruna is attacking, these Auras become attached before blockers are declared.
Only Auras that could legally enchant Bruna may be attached to it, whether they're being moved from other permanents or being put onto the battlefield. An Aura with "enchant land," for example, could not be attached to Bruna this way.
Counterbalance
If an opponent casts half of a split card (for example, Hit), it won't be countered if you reveal that same split card. The mana value of a split card is determined by the combined mana cost of its two halves, but the mana value of Hit is determined using only that half's mana cost.
If an opponent casts a spell with X in its mana cost, the mana value of that spell takes the value of X into account. If you reveal a card with X in its mana cost, X is 0. For example, if your opponent casts Blaze with X=1, Counterbalance will counter that spell if you reveal a card with mana value 2, but it won't counter that spell if you reveal a Blaze of your own.
Deafening Silence
Deafening Silence will look at the entire turn to see if a player has cast a noncreature spell yet that turn, even if Deafening Silence wasn't on the battlefield when that spell was cast. Notably, you can't cast Deafening Silence and then cast another noncreature spell that turn.
If you cast a noncreature spell that was countered, you can't cast another noncreature spell that turn.
Players may cast any number of creature spells plus one noncreature spell each turn.
Eldrazi Conscription
While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
This card was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
If a creature has multiple instances of annihilator, each triggers separately when that creature attacks.
Eldrazi Conscription is an Eldrazi. However, it doesn't turn the enchanted creature into an Eldrazi.
Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won't be able to block.
If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
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