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Secret Lair Theme

Showcase

Showcase is a : 17 drops and 82 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 17 drops 82 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

Showcase: Duskmourn 5 cards
  • Phyrexian Metamorph

    Phyrexian Metamorph

    Artifact Creature — Phyrexian Shapeshifter

    • Card Kingdom $11.99 foil $12.99
    • Cardmarket €6.46 foil €7.34
    • Mana Pool $10.40 foil $13.80
    • TCGplayer $10.15 foil $13.24
  • Cauldron Familiar

    Cauldron Familiar

    Creature — Cat

    • Card Kingdom $5.49 foil $7.49
    • Cardmarket €3.91 foil €3.23
    • Mana Pool $3.43 foil $5.39
    • TCGplayer $3.33 foil $5.66
  • Dauthi Voidwalker

    Dauthi Voidwalker

    Creature — Dauthi Rogue

    • Card Kingdom $14.99 foil $13.99
    • Cardmarket €10.67 foil €12.32
    • Mana Pool $14.81 foil $15.83
    • TCGplayer $15.43 foil $14.67
  • Magus of the Moon

    Magus of the Moon

    Creature — Human Wizard

    • Card Kingdom $5.99 foil $7.99
    • Cardmarket €7.76 foil €8.89
    • Mana Pool $4.68 foil $7.92
    • TCGplayer $6.22 foil $7.80
  • Witch's Oven

    Witch's Oven

    Artifact

    • Card Kingdom $6.99 foil $7.99
    • Cardmarket €3.53 foil €3.51
    • Mana Pool $5.47 foil $4.15
    • TCGplayer $5.09 foil $4.98

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Showcase: Bloomburrow 5 cards
  • Sorin Markov

    Sorin Markov

    Legendary Planeswalker — Sorin

    • Card Kingdom $15.99 foil $17.99
    • Cardmarket €10.15 foil €11.51
    • Mana Pool $11.12 foil $13.23
    • TCGplayer $13.07 foil $14.73
  • Huatli, Radiant Champion

    Huatli, Radiant Champion

    Legendary Planeswalker — Huatli

    • Card Kingdom $5.49 foil $5.99
    • Cardmarket €3.86 foil €4.01
    • Mana Pool $3.80 foil $4.14
    • TCGplayer $4.01 foil $4.54
  • Kiora, Behemoth Beckoner

    Kiora, Behemoth Beckoner

    Legendary Planeswalker — Kiora

    • Card Kingdom $15.99 foil $17.99
    • Cardmarket €10.82 foil €16.31
    • Mana Pool $11.32 foil $11.77
    • TCGplayer $11.67 foil $11.02
  • Tezzeret, Master of the Bridge

    Tezzeret, Master of the Bridge

    Legendary Planeswalker — Tezzeret

    • Card Kingdom $22.99 foil $29.99
    • Cardmarket €20.53 foil €22.61
    • Mana Pool $20.11 foil $19.46
    • TCGplayer $28.41 foil $21.70
  • Vraska, Golgari Queen

    Vraska, Golgari Queen

    Legendary Planeswalker — Vraska

    • Card Kingdom $10.99 foil $9.99
    • Cardmarket €7.92 foil €9.21
    • Mana Pool $8.17 foil $8.33
    • TCGplayer $11.38 foil $9.17

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Showcase: Outlaws of Thunder Junction 4 cards
  • Kalitas, Traitor of Ghet

    Kalitas, Traitor of Ghet

    Legendary Creature — Vampire Warrior

    • Card Kingdom $9.49 foil $11.99
    • Cardmarket €9.03 foil €9.82
    • Mana Pool $8.33 foil $8.46
    • TCGplayer $10.23 foil $10.12
  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

    Legendary Creature — Dwarf Berserker

    • Card Kingdom $19.99 foil $27.99
    • Cardmarket €19.73 foil €19.98
    • Mana Pool $22.75 foil $23.96
    • TCGplayer $20.80 foil $22.62
  • Dack Fayden

    Dack Fayden

    Legendary Planeswalker — Dack

    • Card Kingdom $6.49 foil $6.49
    • Cardmarket €5.06 foil €5.61
    • Mana Pool $5.24 foil $5.19
    • TCGplayer $6.04 foil $5.17
  • Greasefang, Okiba Boss

    Greasefang, Okiba Boss

    Legendary Creature — Rat Pilot

    • Card Kingdom $4.99 foil $3.99
    • Cardmarket €2.37 foil €2.67
    • Mana Pool $1.27 foil $1.55
    • TCGplayer $3.04 foil $3.23

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Showcase: Murders at Karlov Manor 4 cards
  • Gonti, Lord of Luxury

    Gonti, Lord of Luxury

    Legendary Creature — Aetherborn Rogue

    • Card Kingdom $4.49 foil $3.99
    • Cardmarket €2.82
    • Mana Pool $4.99 foil $4.36
    • TCGplayer $5.25 foil $4.98
  • Vilis, Broker of Blood

    Vilis, Broker of Blood

    Legendary Creature — Demon

    • Card Kingdom $23.99 foil $19.99
    • Cardmarket €14.83
    • Mana Pool $18.96 foil $19.19
    • TCGplayer $19.86 foil $24.51
  • Anowon, the Ruin Thief

    Anowon, the Ruin Thief

    Legendary Creature — Vampire Rogue

    • Card Kingdom $2.29 foil $1.49
    • Cardmarket €1.64
    • Mana Pool $1.65 foil $1.79
    • TCGplayer $2.86 foil $2.62
  • Grenzo, Dungeon Warden

    Grenzo, Dungeon Warden

    Legendary Creature — Goblin Rogue

    • Card Kingdom $4.99 foil $2.99
    • Cardmarket €2.43
    • Mana Pool $3.54 foil $2.77
    • TCGplayer $4.00 foil $3.69

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Showcase: The Lost Caverns of Ixalan 5 cards
  • Captain Lannery Storm

    Captain Lannery Storm

    Legendary Creature — Human Pirate

    • Card Kingdom $6.49
    • Cardmarket €4.29
    • Mana Pool $5.88 foil $5.63
    • TCGplayer $8.91 foil $6.24
  • Admiral Beckett Brass

    Admiral Beckett Brass

    Legendary Creature — Human Pirate

    • Card Kingdom $3.99
    • Cardmarket €3.24 foil €5.13
    • Mana Pool $5.12 foil $5.27
    • TCGplayer $6.38 foil $5.06
  • Elenda, the Dusk Rose

    Elenda, the Dusk Rose

    Legendary Creature — Vampire Knight

    • Card Kingdom $14.99
    • Cardmarket €16.17
    • Mana Pool $20.84 foil $18.90
    • TCGplayer $21.79 foil $22.93
  • Kumena, Tyrant of Orazca

    Kumena, Tyrant of Orazca

    Legendary Creature — Merfolk Shaman

    • Card Kingdom $17.99
    • Cardmarket €14.18
    • Mana Pool $17.50 foil $28.12
    • TCGplayer $18.22 foil $28.64
  • Vona, Butcher of Magan

    Vona, Butcher of Magan

    Legendary Creature — Vampire Knight

    • Card Kingdom $3.49
    • Cardmarket €1.68
    • Mana Pool $2.90 foil $3.39
    • TCGplayer $3.05 foil $3.88

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Showcase: March of the Machine Vol. 1 5 cards
  • Wheel and Deal

    Wheel and Deal

    Instant

    • Card Kingdom foil $20.99
    • Cardmarket foil €10.72
    • Mana Pool foil $16.39
    • TCGplayer foil $18.21
  • Questing Beast

    Questing Beast

    Legendary Creature — Beast

    • Card Kingdom foil $10.99
    • Cardmarket foil €9.61
    • Mana Pool foil $9.90
    • TCGplayer foil $14.02
  • Olivia Voldaren

    Olivia Voldaren

    Legendary Creature — Vampire

    • Card Kingdom foil $8.49
    • Cardmarket foil €7.13
    • Mana Pool foil $7.42
    • TCGplayer foil $9.95
  • Walking Ballista

    Walking Ballista

    Artifact Creature — Construct

    • Card Kingdom foil $84.99
    • Cardmarket foil €51.87
    • Mana Pool foil $78.35
    • TCGplayer foil $78.46
  • The World Tree

    The World Tree

    Land

    • Card Kingdom foil $24.99
    • Cardmarket foil €14.06
    • Mana Pool foil $34.16
    • TCGplayer foil $31.61

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Showcase: March of the Machine Vol. 2 5 cards
  • Higure, the Still Wind

    Higure, the Still Wind

    Legendary Creature — Human Ninja

    • Card Kingdom foil $39.99
    • Cardmarket foil €25.14
    • Mana Pool foil $33.86
    • TCGplayer foil $34.39
  • Nezahal, Primal Tide

    Nezahal, Primal Tide

    Legendary Creature — Elder Dinosaur

    • Card Kingdom foil $34.99
    • Cardmarket foil €27.02
    • Mana Pool foil $29.74
    • TCGplayer foil $31.35
  • Dragonlord Kolaghan

    Dragonlord Kolaghan

    Legendary Creature — Elder Dragon

    • Card Kingdom foil $12.99
    • Cardmarket foil €8.16
    • Mana Pool foil $9.22
    • TCGplayer foil $9.37
  • Mina and Denn, Wildborn

    Mina and Denn, Wildborn

    Legendary Creature — Elf Ally

    • Card Kingdom foil $13.99
    • Cardmarket foil €8.20
    • Mana Pool foil $11.70
    • TCGplayer foil $11.29
  • Xantcha, Sleeper Agent

    Xantcha, Sleeper Agent

    Legendary Creature — Phyrexian Minion

    • Card Kingdom foil $14.99
    • Cardmarket foil €14.22
    • Mana Pool foil $12.82
    • TCGplayer foil $14.01

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Showcase: March of the Machine Vol. 3 5 cards
  • Misdirection

    Misdirection

    Instant

    • Card Kingdom foil $89.99
    • Cardmarket foil €88.69
    • Mana Pool foil $62.52
    • TCGplayer foil $78.38
  • Utvara Hellkite

    Utvara Hellkite

    Creature — Dragon

    • Card Kingdom foil $27.99
    • Cardmarket foil €22.75
    • Mana Pool foil $19.48
    • TCGplayer foil $23.50
  • Kogla, the Titan Ape

    Kogla, the Titan Ape

    Legendary Creature — Ape

    • Card Kingdom foil $21.99
    • Cardmarket foil €17.13
    • Mana Pool foil $15.63
    • TCGplayer foil $18.39
  • Nyxbloom Ancient

    Nyxbloom Ancient

    Enchantment Creature — Elemental

    • Card Kingdom foil $54.99
    • Cardmarket foil €32.40
    • Mana Pool foil $42.30
    • TCGplayer foil $45.07
  • Jhoira, Weatherlight Captain

    Jhoira, Weatherlight Captain

    Legendary Creature — Human Artificer

    • Card Kingdom foil $20.99
    • Cardmarket foil €13.94
    • Mana Pool foil $16.04
    • TCGplayer foil $17.14

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Showcase: All Will Be One Step-and-Compleat Edition 5 cards
  • Phyrexian Unlife

    Phyrexian Unlife

    Enchantment

    • Card Kingdom foil $9.99
    • Cardmarket foil €7.59
    • Mana Pool foil $10.31
    • TCGplayer foil $11.07
  • Phyrexian Crusader

    Phyrexian Crusader

    Creature — Phyrexian Zombie Knight

    • Card Kingdom foil $22.99
    • Cardmarket foil €14.71
    • Mana Pool foil $18.75
    • TCGplayer foil $19.33
  • Plague Engineer

    Plague Engineer

    Creature — Phyrexian Carrier

    • Card Kingdom foil $4.99
    • Cardmarket foil €6.02
    • Mana Pool foil $5.19
    • TCGplayer foil $6.45
  • Ertai, the Corrupted

    Ertai, the Corrupted

    Legendary Creature — Phyrexian Human Wizard

    • Card Kingdom foil $5.99
    • Cardmarket foil €5.01
    • Mana Pool foil $6.25
    • TCGplayer foil $7.38
  • Glissa, the Traitor

    Glissa, the Traitor

    Legendary Creature — Phyrexian Zombie Elf

    • Card Kingdom foil $17.99
    • Cardmarket foil €12.52
    • Mana Pool foil $12.64
    • TCGplayer foil $13.44

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Showcase: Dominaria United Textured 5 cards
  • Arcades Sabboth

    Arcades Sabboth

    Legendary Creature — Elder Dragon

    • Card Kingdom foil $5.49
    • Cardmarket foil €1.76
    • Mana Pool foil $3.95
    • TCGplayer foil $4.32
  • Chromium

    Chromium

    Legendary Creature — Elder Dragon

    • Card Kingdom foil $5.49
    • Cardmarket foil €2.15
    • Mana Pool foil $4.11
    • TCGplayer foil $4.62
  • Nicol Bolas

    Nicol Bolas

    Legendary Creature — Elder Dragon

    • Card Kingdom foil $22.99
    • Cardmarket foil €13.39
    • Mana Pool foil $17.71
    • TCGplayer foil $20.41
  • Vaevictis Asmadi

    Vaevictis Asmadi

    Legendary Creature — Elder Dragon

    • Card Kingdom foil $5.99
    • Cardmarket foil €2.84
    • Mana Pool foil $4.33
    • TCGplayer foil $4.92
  • Palladia-Mors

    Palladia-Mors

    Legendary Creature — Elder Dragon

    • Card Kingdom foil $4.99
    • Cardmarket foil €1.73
    • Mana Pool foil $4.37
    • TCGplayer foil $4.32

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Showcase: Streets of New Capenna Gilded 3 cards
  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Legendary Creature — Phyrexian Angel Horror

    • Card Kingdom foil $42.99
    • Cardmarket foil €37.48
    • Mana Pool foil $29.36
    • TCGplayer foil $37.71
  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    Legendary Artifact Creature — Human

    • Card Kingdom foil $13.99
    • Cardmarket foil €13.44
    • Mana Pool foil $9.37
    • TCGplayer foil $12.53
  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

    Legendary Creature — Ogre Wizard

    • Card Kingdom foil $9.99
    • Cardmarket foil €5.98
    • Mana Pool foil $7.76
    • TCGplayer foil $8.80

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Showcase: Neon Dynasty Neon Ink 4 cards
  • Ghostly Prison

    Ghostly Prison

    Enchantment

    • Card Kingdom foil $32.99
    • Cardmarket foil €15.79
    • Mana Pool foil $28.04
    • TCGplayer foil $26.91
  • Freed from the Real

    Freed from the Real

    Enchantment — Aura

    • Card Kingdom foil $29.99
    • Cardmarket foil €19.76
    • Mana Pool foil $21.57
    • TCGplayer foil $20.05
  • Boseiju, Who Shelters All

    Boseiju, Who Shelters All

    Legendary Land

    • Card Kingdom foil $15.99
    • Cardmarket foil €9.44
    • Mana Pool foil $15.16
    • TCGplayer foil $15.01
  • Hall of the Bandit Lord

    Hall of the Bandit Lord

    Legendary Land

    • Card Kingdom foil $27.99
    • Cardmarket foil €17.74
    • Mana Pool foil $20.39
    • TCGplayer foil $19.62

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Showcase: Midnight Hunt 10 cards
  • Moorland Haunt

    Moorland Haunt

    Land

    • Card Kingdom $2.99 foil $2.49
    • Cardmarket €1.78 foil €2.03
    • Mana Pool $1.55 foil $1.88
    • TCGplayer $1.90 foil $2.07
  • Vault of the Archangel

    Vault of the Archangel

    Land

    • Card Kingdom $39.99 foil $32.99
    • Cardmarket €19.33 foil €28.20
    • Mana Pool $26.09 foil $32.30
    • TCGplayer $28.84 foil $29.91
  • Nephalia Drownyard

    Nephalia Drownyard

    Land

    • Card Kingdom $5.49 foil $3.99
    • Cardmarket €3.27 foil €4.52
    • Mana Pool $3.63 foil $4.88
    • TCGplayer $4.36 foil $4.82
  • Desolate Lighthouse

    Desolate Lighthouse

    Land

    • Card Kingdom $3.99 foil $3.99
    • Cardmarket €2.46 foil €2.98
    • Mana Pool $3.15 foil $3.65
    • TCGplayer $3.40 foil $3.65
  • Stensia Bloodhall

    Stensia Bloodhall

    Land

    • Card Kingdom $2.29 foil $2.29
    • Cardmarket €1.21 foil €1.04
    • Mana Pool $1.30 foil $1.09
    • TCGplayer $2.04 foil $1.12
  • Grim Backwoods

    Grim Backwoods

    Land

    • Card Kingdom $5.49 foil $3.49
    • Cardmarket €2.40 foil €2.82
    • Mana Pool $2.93 foil $3.04
    • TCGplayer $3.28 foil $3.95
  • Kessig Wolf Run

    Kessig Wolf Run

    Land

    • Card Kingdom $21.99 foil $21.99
    • Cardmarket €13.31 foil €16.98
    • Mana Pool $14.56 foil $16.90
    • TCGplayer $14.49 foil $16.22
  • Slayers' Stronghold

    Slayers' Stronghold

    Land

    • Card Kingdom $5.99
    • Cardmarket €4.73 foil €6.07
    • Mana Pool $4.37 foil $5.21
    • TCGplayer $4.66 foil $4.91
  • Gavony Township

    Gavony Township

    Land

    • Card Kingdom $13.99 foil $14.99
    • Cardmarket €8.93 foil €12.06
    • Mana Pool $12.49 foil $14.18
    • TCGplayer $13.31 foil $16.15
  • Alchemist's Refuge

    Alchemist's Refuge

    Land

    • Card Kingdom $10.99 foil $12.99
    • Cardmarket €8.37 foil €12.30
    • Mana Pool $9.09 foil $10.50
    • TCGplayer $9.41 foil $11.42

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Showcase: Strixhaven 6 cards
  • All Is Dust

    All Is Dust

    Kindred Sorcery — Eldrazi

    • Card Kingdom $21.99 foil $21.99
    • Cardmarket €15.97 foil €23.28
    • Mana Pool $17.29 foil $18.75
    • TCGplayer $17.56 foil $19.10
  • Artifact Mutation

    Artifact Mutation

    Instant

    • Card Kingdom $6.99 foil $6.49
    • Cardmarket €6.32 foil €8.64
    • Mana Pool $5.14 foil $6.00
    • TCGplayer $5.47 foil $7.38
  • Drown in the Loch

    Drown in the Loch

    Instant

    • Card Kingdom $8.49 foil $11.99
    • Cardmarket €8.26 foil €10.22
    • Mana Pool $8.32 foil $9.01
    • TCGplayer $9.64 foil $10.68
  • Fire Covenant

    Fire Covenant

    Instant

    • Card Kingdom $15.99 foil $16.99
    • Cardmarket €14.96 foil €19.13
    • Mana Pool $12.35 foil $13.54
    • TCGplayer $12.15 foil $13.32
  • Fractured Identity

    Fractured Identity

    Sorcery

    • Card Kingdom $6.49
    • Cardmarket €3.95 foil €3.84
    • Mana Pool $5.19 foil $5.51
    • TCGplayer $5.28 foil $5.18
  • Fracturing Gust

    Fracturing Gust

    Instant

    • Card Kingdom $5.99 foil $3.99
    • Cardmarket €2.55 foil €2.77
    • Mana Pool $2.91 foil $3.73
    • TCGplayer $3.17 foil $3.17

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Showcase: Kaldheim - Part 1 3 cards
  • Frost Titan

    Frost Titan

    Creature — Giant

    • Card Kingdom $2.79 foil $3.49
    • Cardmarket €2.11 foil €2.79
    • Mana Pool $2.86 foil $2.38
    • TCGplayer $3.05 foil $2.77
  • Primeval Titan

    Primeval Titan

    Creature — Giant

    • Card Kingdom foil $21.99
    • Cardmarket €14.66 foil €21.91
    • Mana Pool $14.64 foil $20.26
    • TCGplayer $15.08 foil $22.04
  • Uro, Titan of Nature's Wrath

    Uro, Titan of Nature's Wrath

    Legendary Creature — Elder Giant

    • Card Kingdom $29.99 foil $37.99
    • Cardmarket €26.09 foil €34.60
    • Mana Pool $23.45 foil $25.93
    • TCGplayer $24.14 foil $29.87

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Showcase: Kaldheim - Part 2 3 cards
  • Grave Titan

    Grave Titan

    Creature — Giant

    • Card Kingdom $8.99 foil $12.99
    • Cardmarket €5.53 foil €9.43
    • Mana Pool $6.78 foil $9.44
    • TCGplayer $8.68 foil $12.50
  • Inferno Titan

    Inferno Titan

    Creature — Giant

    • Card Kingdom $5.49 foil $4.99
    • Cardmarket €3.65 foil €4.30
    • Mana Pool $3.45 foil $3.55
    • TCGplayer $4.16 foil $4.41
  • Kroxa, Titan of Death's Hunger

    Kroxa, Titan of Death's Hunger

    Legendary Creature — Elder Giant

    • Card Kingdom $9.99 foil $15.99
    • Cardmarket €8.67 foil €11.94
    • Mana Pool $8.55 foil $13.55
    • TCGplayer $10.75 foil $17.18

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Showcase: Zendikar Revisited 5 cards
  • Admonition Angel

    Admonition Angel

    Creature — Angel

    • Card Kingdom $34.99 foil $37.99
    • Cardmarket €24.23 foil €27.87
    • Mana Pool $23.34 foil $27.79
    • TCGplayer $23.49 foil $27.39
  • Roil Elemental

    Roil Elemental

    Creature — Elemental

    • Card Kingdom foil $34.99
    • Cardmarket €19.03 foil €22.86
    • Mana Pool $21.93 foil $19.77
    • TCGplayer $23.64 foil $22.99
  • Zulaport Cutthroat

    Zulaport Cutthroat

    Creature — Human Rogue Ally

    • Card Kingdom $21.99 foil $22.99
    • Cardmarket €21.24 foil €22.16
    • Mana Pool $17.66 foil $20.04
    • TCGplayer $18.08 foil $21.33
  • Warren Instigator

    Warren Instigator

    Creature — Goblin Berserker

    • Card Kingdom $21.99 foil $27.99
    • Cardmarket €18.07 foil €30.67
    • Mana Pool $19.78 foil $22.71
    • TCGplayer $24.25 foil $25.13
  • Avenger of Zendikar

    Avenger of Zendikar

    Creature — Elemental

    • Card Kingdom $29.99 foil $32.99
    • Cardmarket €31.88 foil €35.81
    • Mana Pool $26.87 foil $28.10
    • TCGplayer $25.80 foil $27.85

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The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Showcase: Duskmourn Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $46.35 The store, by $6.36
Showcase: Duskmourn Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $40.22 The store, by $10.23
Showcase: Bloomburrow Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $61.16 The store, by $21.17
Showcase: Bloomburrow Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $68.54 The store, by $38.55
Showcase: Outlaws of Thunder Junction Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $41.14 The store, by $1.15
Showcase: Outlaws of Thunder Junction Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $40.11 The store, by $10.12
Showcase: Murders at Karlov Manor Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $35.80 The single cards, by $4.19
Showcase: Murders at Karlov Manor Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $31.97 The store, by $1.98
Showcase: The Lost Caverns of Ixalan Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $66.75 The store, by $26.76
Showcase: The Lost Caverns of Ixalan Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $58.35 The store, by $28.36
Showcase: March of the Machine Vol. 1 Foil Price when it launched: $49.99, from a saved copy of the Secret Lair store page (Wayback Machine). $152.25 The store, by $102.26
Showcase: March of the Machine Vol. 2 Foil Price when it launched: $49.99, from a saved copy of the Secret Lair store page (Wayback Machine). $100.41 The store, by $50.42
Showcase: March of the Machine Vol. 3 Foil Price when it launched: $49.99, from a saved copy of the Secret Lair store page (Wayback Machine). $182.48 The store, by $132.49
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Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic, and from Scryfall, the card database Magic players use.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

250 rulings for 70 cards

Admiral Beckett Brass

Wizards of the Coast 29 Sep 2017

If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.

Wizards of the Coast 29 Sep 2017

The control-change effect of Admiral Beckett Brass's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when you lose control of Admiral Beckett Brass.

Wizards of the Coast 29 Sep 2017

In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass's ability.

Wizards of the Coast 29 Sep 2017

Admiral Beckett Brass's triggered ability checks what happened earlier in the turn. It doesn't care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they're still Pirates.

Wizards of the Coast 29 Sep 2017

If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass's triggered ability.

Wizards of the Coast 29 Sep 2017

In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.

Admonition Angel

Wizards of the Coast 8 Nov 2024

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 8 Nov 2024

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Wizards of the Coast 8 Nov 2024

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Wizards of the Coast 1 Mar 2010

If Admonition Angel's landfall ability triggers, but the Angel leaves the battlefield before it resolves, its last ability will trigger and resolve first. All previously exiled cards will be returned to the battlefield. Then the landfall ability will resolve and exile the targeted permanent forever.

Wizards of the Coast 1 Mar 2010

Admonition Angel's landfall ability and its last ability are linked. The last ability refers only to cards exiled with its landfall ability.

Alchemist's Refuge

Wizards of the Coast 1 May 2012

You can cast a nonland card with flash any time you could cast an instant.

Wizards of the Coast 1 May 2012

The last ability applies to nonland cards in any zone, provided something is allowing you to cast them. For example, you could cast a sorcery with flashback as though it had flash.

All Is Dust

Wizards of the Coast 7 Jun 2024

While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.

Wizards of the Coast 7 Jun 2024

This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.

Wizards of the Coast 7 Jun 2024

Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.

Wizards of the Coast 7 Dec 2018

A land card that produces colored mana, even a land with a basic land type, normally has no color.

Wizards of the Coast 1 Jul 2013

All Is Dust doesn't destroy permanents. Rather, it causes them to be sacrificed. Regeneration, umbra armor, and indestructible can't save permanents from All Is Dust.

Wizards of the Coast 15 Jun 2010

All permanents with one or more colors are sacrificed at the same time.

Wizards of the Coast 15 Jun 2010

Tokens may have one or more colors. The effect that creates a token states what color it is or whether it's colorless.

Wizards of the Coast 15 Jun 2010

Lands have no mana cost, so they are colorless unless an effect states otherwise.

Anowon, the Ruin Thief

Wizards of the Coast 25 Sep 2020

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to other Rogues you control may become lethal if Anowon leaves the battlefield during that turn.

Wizards of the Coast 25 Sep 2020

If Rogues you control deal combat damage to two players at once, Anowon’s ability triggers twice.

Wizards of the Coast 25 Sep 2020

The player dealt combat damage mills cards only for the damage dealt by your Rogues, not for any other combat damage dealt to them at the same time.

Wizards of the Coast 25 Sep 2020

You draw just one card, no matter how many creature cards the player mills beyond the first.

Arcades Sabboth

Wizards of the Coast 8 Dec 2022

As long as Arcades Sabboth is untapped and isn’t attacking, it gets +0/+2 from its own third ability.

Artifact Mutation

Wizards of the Coast 4 Oct 2004

This spell is countered and you get no Saprolings if the artifact is an illegal target on resolution.

Atraxa, Praetors' Voice

Wizards of the Coast 4 Feb 2023

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Wizards of the Coast 4 Feb 2023

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

Wizards of the Coast 4 Feb 2023

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Wizards of the Coast 4 Feb 2023

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Wizards of the Coast 4 Feb 2023

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Wizards of the Coast 4 Feb 2023

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Avenger of Zendikar

Wizards of the Coast 8 Nov 2024

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 8 Nov 2024

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Wizards of the Coast 8 Nov 2024

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Boseiju, Who Shelters All

Wizards of the Coast 1 Dec 2004

Suppose mana produced by Boseiju is spent on a spell and an effect creates a copy of that spell. The copy can be countered, even though the original can't.

Wizards of the Coast 1 Dec 2004

The spell can't be countered if the mana produced by Boseiju is spent to cover any cost of the spell, even an additional cost such as a splice cost. This is true even if you pay an additional cost while casting a spell "without paying its mana cost."

Breya, Etherium Shaper

Wizards of the Coast 7 Aug 2020

Breya can be one of the two artifacts sacrificed to pay the cost of its last ability.

Scryfall note 17 Apr 2017

Breya, Etherium Shaper is banned as a commander in Duel Commander format, but it may be part of your deck.

Captain Lannery Storm

Wizards of the Coast 29 Sep 2017

You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.

Wizards of the Coast 29 Sep 2017

Captain Lannery Storm's last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure's mana ability.

Wizards of the Coast 29 Sep 2017

If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won't trigger for those Treasures.

Cauldron Familiar

Wizards of the Coast 8 Nov 2024

If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie (an Artifact Creature — Food Golem) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost).

Wizards of the Coast 4 Oct 2019

You can't activate Cauldron Familiar's last ability unless it's in your graveyard.

Wizards of the Coast 4 Oct 2019

In a Two-Headed Giant game, Cauldron Familiar's first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.

Dack Fayden

Wizards of the Coast 8 Jun 2016

The ability of Dack's emblem will resolve before the spell that caused it to trigger.

Wizards of the Coast 8 Jun 2016

The targeted player draws two cards and discards two cards all while Dack's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

Wizards of the Coast 8 Jun 2016

The effect of Dack's second ability and the effect of the emblem's ability last indefinitely. You won't lose control of the permanents if Dack leaves the battlefield.

Wizards of the Coast 8 Jun 2016

If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there's another control-changing effect affecting that permanent, it will return to its owner's control.

Wizards of the Coast 8 Jun 2016

If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game.

Dauthi Voidwalker

Wizards of the Coast 18 Jun 2021

While Dauthi Voidwalker is on the battlefield, nontoken creatures your opponents control won't die. They'll be exiled instead. Abilities that would trigger when those creatures die won't trigger.

Wizards of the Coast 18 Jun 2021

If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.

Wizards of the Coast 18 Jun 2021

If you cast a card this way, you may not cast it for any other alternative costs it has, but you may pay for additional costs, such as kicker costs. If the spell requires an additional cost, you must pay that cost.

Wizards of the Coast 18 Jun 2021

If your opponent discards a card while you control Dauthi Voidwalker, abilities that function when that card is discarded still work, even though that card never reaches that player's graveyard. In addition, spells or abilities that check the characteristics of the discarded card can find that card in exile.

Wizards of the Coast 18 Jun 2021

Playing a card with Dauthi Voidwalker's last ability is still subject to normal timing restrictions.

Wizards of the Coast 18 Jun 2021

Tokens still die while Dauthi Voidwalker is on the battlefield.

Wizards of the Coast 18 Jun 2021

If a card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Dragonlord Kolaghan

Wizards of the Coast 25 Feb 2015

Casting a spell face down won’t cause Dragonlord Kolaghan’s last ability to trigger. A spell with no name can’t have the same name as any other card.

Wizards of the Coast 25 Feb 2015

If an opponent casts a creature spell with delve and exiles all cards from their graveyard with the same name to help pay its cost, Dragonlord Kolaghan’s ability won’t trigger.

Drown in the Loch

Wizards of the Coast 4 Oct 2019

For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

Wizards of the Coast 4 Oct 2019

If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.

Elenda, the Dusk Rose

Wizards of the Coast 19 Jan 2018

To determine how many Vampire tokens are created, use Elenda's power as it last existed on the battlefield.

Wizards of the Coast 19 Jan 2018

If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won't do anything since you can't put a +1/+1 counter on Elenda.

Ertai, the Corrupted

Wizards of the Coast 4 Oct 2004

The Legend rule only applies to two legendary permanents with identical names. If the names are different, even if they depict the same character, the rule does not apply.

Fire Covenant

Wizards of the Coast 16 Sep 2007

You divide the damage as you cast the spell. You can't redistribute the damage if any of the target creatures becomes illegal before the spell resolves.

Wizards of the Coast 16 Sep 2007

If X is 0, the number of targets must also be 0.

Wizards of the Coast 16 Sep 2007

You must distribute at least 1 damage to each target.

Fractured Identity

Wizards of the Coast 25 Aug 2017

If the copied permanent is a token, the tokens created by Fractured Identity copy the original characteristics of that token as stated by the effect that put it onto the battlefield.

Wizards of the Coast 25 Aug 2017

If the exiled permanent was a commander, the tokens won't be commanders.

Wizards of the Coast 25 Aug 2017

The tokens copy exactly what was printed on the permanent and nothing else (unless that permanent was copying something else or was a token; see below). They don't copy whether that permanent was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

Wizards of the Coast 25 Aug 2017

If the copied permanent was copying something else, the tokens enter the battlefield as whatever that permanent was copying.

Wizards of the Coast 25 Aug 2017

If the copied permanent had {X} in its mana cost, X is 0.

Wizards of the Coast 25 Aug 2017

Any enters-the-battlefield abilities of the copied permanent will trigger when the tokens enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the copied permanent will also work.

Fracturing Gust

Wizards of the Coast 1 Jul 2013

If an artifact or enchantment remains on the battlefield because it was regenerated or has indestructible, you won’t gain life for it.

Freed from the Real

Wizards of the Coast 16 Mar 2018

Only the player who controls Freed from the Real can activate its abilities. This might not be the controller of the enchanted creature.

Frost Titan

Wizards of the Coast 15 Aug 2010

If the permanent affected by Frost Titan’s second ability is untapped at the time that permanent’s controller’s next untap step begins, the last part of Frost Titan’s second ability has no effect.

Wizards of the Coast 15 Aug 2010

You may target any permanent with Frost Titan’s second ability. It’s okay if that permanent is already tapped.

Wizards of the Coast 15 Aug 2010

If the permanent affected by Frost Titan’s second ability changes controllers before its old controller’s next untap step, Frost Titan’s second ability will prevent it from being untapped during its new controller’s next untap step.

Wizards of the Coast 15 Aug 2010

Frost Titan’s first ability affects each spell (including Aura spells), activated ability, and triggered ability that’s controlled by an opponent and that Frost Titan becomes a target of.

Ghostly Prison

Wizards of the Coast 1 Feb 2014

Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.

Wizards of the Coast 1 Feb 2007

In the Two-Headed Giant format, you still only have to pay once per creature.

Glissa, the Traitor

Wizards of the Coast 1 Jun 2011

If an artifact you own and a creature an opponent controls go to the graveyard at the same time, you may choose that artifact card as the target of Glissa, the Traitor’s ability (even if they’re the same card: an artifact creature you own that an opponent controlled).

Gonti, Lord of Luxury

Wizards of the Coast 28 Jul 2023

The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Gonti, Lord of Luxury won't let you pay a snow cost using mana produced by a nonsnow source.

Wizards of the Coast 20 Sep 2016

Gonti doesn't change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.

Wizards of the Coast 20 Sep 2016

Casting the card causes it to leave exile. You can't cast it multiple times.

Wizards of the Coast 20 Sep 2016

You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can't look at or cast the card, and you still can.

Wizards of the Coast 20 Sep 2016

You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card's mana cost.

Wizards of the Coast 20 Sep 2016

If you leave the game, the card remains exiled face down indefinitely. No player may look at it.

Wizards of the Coast 20 Sep 2016

An effect that instructs you to "cast" a card doesn't allow you to play lands.

Greasefang, Okiba Boss

Wizards of the Coast 18 Feb 2022

A Vehicle with haste must still be crewed (or become a creature some other way) before it can attack.

Grenzo, Dungeon Warden

Wizards of the Coast 19 Mar 2021

If the card is a creature card with power less than or equal to Grenzo's power, it's put onto the battlefield from your graveyard, not from your library. Players can't attempt to exile it from your graveyard in response.

Wizards of the Coast 19 Mar 2021

Compare Grenzo's power when the ability resolves with the power of the creature card in your graveyard to determine if you put it onto the battlefield. If Grenzo isn't on the battlefield at this time, use its last known power from when it was on the battlefield.

Wizards of the Coast 19 Mar 2021

If a replacement effect (such as that of Leyline of the Void) causes the card to be put from your library directly into exile, you'll put it onto the battlefield from exile if it's a creature card with appropriate power.

Hall of the Bandit Lord

Wizards of the Coast 1 Dec 2004

The creature has haste if the mana is spent to cover any cost of the spell, even an additional cost.

Wizards of the Coast 1 Dec 2004

The effect that grants haste doesn’t wear off at end of turn.

Higure, the Still Wind

Wizards of the Coast 1 Feb 2005

If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won't be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.

Wizards of the Coast 1 Feb 2005

If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.

Huatli, Radiant Champion

Wizards of the Coast 19 Jan 2018

If you activate Huatli's first ability while you control no creatures, she'll get one loyalty counter from the ability's activation cost and no others as it resolves.

Wizards of the Coast 19 Jan 2018

The number of creatures you control is counted only as Huatli's first or second ability resolves. Once her second ability resolves, the bonus won't change, even if the number of creatures you control changes later in the turn.

Inferno Titan

Wizards of the Coast 15 Aug 2010

You divide the damage as you put Inferno Titan's triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you put the ability on the stack, you choose whether to have it deal 3 damage to a single target, 2 damage to one target and 1 damage to another target, or 1 damage to each of three targets.)

Jhoira, Weatherlight Captain

Wizards of the Coast 7 Aug 2020

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Wizards of the Coast 7 Aug 2020

A spell is historic if it has the legendary supertype, the artifact card type, or the Saga enchantment subtype. Having two of those qualities doesn't make a spell more historic than another or provide an additional bonus—a spell either is historic or it isn't.

Kalitas, Traitor of Ghet

Wizards of the Coast 22 Jan 2016

You can't sacrifice Kalitas to activate the last ability, even if it's somehow become a Zombie.

Wizards of the Coast 22 Jan 2016

If a creature token an opponent controls dies, it goes to that player's graveyard as normal before ceasing to exist.

Wizards of the Coast 22 Jan 2016

Abilities that trigger whenever a creature an opponent controls dies won't trigger unless that creature is a token (see below).

Wizards of the Coast 22 Jan 2016

If Kalitas dies at the same time as creatures your opponents control, those creature cards will be exiled and you'll get that many Zombies.

Kiora, Behemoth Beckoner

Wizards of the Coast 3 May 2019

If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still draw a card.

Wizards of the Coast 3 May 2019

The entering creature must have power 4 or greater as it enters the battlefield, or Kiora’s first ability won’t trigger. Static abilities that raise or lower a creature’s power are taken into account, as well as any +1/+1 counters the creature enters with. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kiora’s ability trigger.

Kogla, the Titan Ape

Wizards of the Coast 17 Apr 2020

If the target Human is an illegal target by the time Kogla's last ability tries to resolve, the ability won't resolve. Kogla won't gain indestructible.

Wizards of the Coast 17 Apr 2020

If the target creature is an illegal target when Kogla's first ability tries to resolve, the ability doesn't resolve. If it's a legal target but Kogla is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.

Kroxa, Titan of Death's Hunger

Wizards of the Coast 14 Apr 2023

To resolve Kroxa's second triggered ability in a multiplayer game, the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Next, all chosen cards are revealed and discarded at the same time. Finally, each opponent who didn't discard a nonland card loses 3 life.

Wizards of the Coast 24 Jan 2020

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

Wizards of the Coast 24 Jan 2020

Kroxa's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.

Wizards of the Coast 24 Jan 2020

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

Wizards of the Coast 24 Jan 2020

As the second ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. All the chosen cards are discarded at the same time, and then the appropriate players lose 3 life each.

Wizards of the Coast 24 Jan 2020

Escape's permission doesn't change when you may cast the spell from your graveyard.

Wizards of the Coast 24 Jan 2020

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

Wizards of the Coast 24 Jan 2020

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

Wizards of the Coast 24 Jan 2020

Kroxa's second ability triggers when it enters the battlefield, even if it didn't escape.

Wizards of the Coast 24 Jan 2020

An opponent loses 3 life if they discard a land card or if they can't discard a card at all.

Wizards of the Coast 24 Jan 2020

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Wizards of the Coast 24 Jan 2020

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

Kumena, Tyrant of Orazca

Wizards of the Coast 19 Jan 2018

Activating Kumena's first ability after it has become blocked won't cause it to become unblocked.

Wizards of the Coast 19 Jan 2018

To activate Kumena's abilities, you may tap any untapped Merfolk you control, including one you haven't controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn't use {T} [the tap symbol].) For Kumena's second and third abilities, this includes Kumena itself.

Magda, Brazen Outlaw

Wizards of the Coast 5 Feb 2021

For the triggered ability to trigger, a Dwarf you control has to actually change from untapped to tapped. If an effect attempts to tap a Dwarf you control while it is already tapped, the ability won’t trigger.

Wizards of the Coast 5 Feb 2021

Magda’s triggered ability doesn’t allow you to tap any Dwarves. You have to find some other way to tap them. Attacking is still a great way to go.

Magus of the Moon

Wizards of the Coast 19 Mar 2021

Magus of the Moon doesn't affect names or supertypes. It won't turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won't be named "Mountain."

Wizards of the Coast 19 Mar 2021

If a nonbasic land has an ability that triggers "when" it enters the battlefield, it will lose that ability before it can trigger.

Wizards of the Coast 19 Mar 2021

If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as that of Vesuva or Cavern of Souls.

Wizards of the Coast 19 Mar 2021

If Magus of the Moon loses its abilities, it continues to turn nonbasic lands into Mountains. This is because effects that change subtypes are applied before considering effects that remove abilities, regardless of the order in which those effects started.

Wizards of the Coast 19 Mar 2021

Nonbasic lands lose any other land types and abilities they had. They gain the land type Mountain and gain the ability "{T}: Add {R}."

Mina and Denn, Wildborn

Wizards of the Coast 22 Jan 2016

Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.

Misdirection

Wizards of the Coast 4 Oct 2004

This only targets the spell being changed, not the original or new target of the spell it is affecting.

Wizards of the Coast 4 Oct 2004

The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.

Wizards of the Coast 4 Oct 2004

If there is no other legal target for the spell, this does not change the target.

Wizards of the Coast 4 Oct 2004

You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.

Wizards of the Coast 4 Oct 2004

You choose the spell to target on announcement, but you pick the new target for that spell on resolution.

Wizards of the Coast 4 Oct 2004

Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.

Wizards of the Coast 4 Oct 2004

You can’t make a spell which is on the stack target itself.

Wizards of the Coast 4 Oct 2004

This does not check if the current target is legal. It just checks if the spell has a single target.

Nezahal, Primal Tide

Wizards of the Coast 19 Jan 2018

Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal's last ability is activated before your turn's end step, it will return before your next cleanup step and you'll have no maximum hand size.

Wizards of the Coast 19 Jan 2018

Nezahal's triggered ability resolves before the noncreature spell that caused it to trigger.

Wizards of the Coast 19 Jan 2018

After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.

Wizards of the Coast 19 Jan 2018

Players can cast spells and activate abilities after Nezahal's triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal's last ability.

Nicol Bolas

Wizards of the Coast 1 Oct 2009

Nicol Bolas's third ability triggers whenever it deals damage to an opponent for any reason. It's not limited to combat damage.

Nyxbloom Ancient

Wizards of the Coast 24 Jan 2020

Nyxbloom Ancient doesn’t produce any mana itself. Rather, it causes permanents you tap for mana to produce more mana. If the mana ability of that permanent puts any restrictions or riders on the mana it produces, that will apply to all the mana it produces this way.

Wizards of the Coast 24 Jan 2020

If an ability triggers “whenever you tap” something for mana and produces mana, that triggered mana ability won’t be affected by Nyxbloom Ancient.

Wizards of the Coast 24 Jan 2020

You’re “tapping a permanent for mana” only if you’re activating a mana ability of that permanent that includes the {T} symbol in its cost. A mana ability produces mana as part of its effect.

Wizards of the Coast 24 Jan 2020

The effects of multiple Nyxbloom Ancients are cumulative. For example, if you have two Nyxbloom Ancients on the battlefield, you’ll get nine times the original amount and type of mana.

Olivia Voldaren

Wizards of the Coast 14 Mar 2017

If you activate Olivia Voldaren’s last ability, and before that ability resolves you lose control of Olivia Voldaren, the ability will resolve with no effect. You won’t gain control of the targeted Vampire.

Wizards of the Coast 14 Mar 2017

If Olivia Voldaren deals lethal damage to a creature with its first activated ability, that creature will become a Vampire before dying.

Phyrexian Crusader

Wizards of the Coast 1 Jun 2011

If Phyrexian Crusader blocks or is blocked by a creature without first strike or double strike, the damage dealt by Phyrexian Crusader results in -1/-1 counters that will affect how much damage the other creature assigns (if it’s still on the battlefield).

Phyrexian Metamorph

Wizards of the Coast 1 Jun 2011

If the chosen creature is copying something else (for example, if the chosen creature is a Clone), then your Phyrexian Metamorph enters as whatever the chosen creature copied, except it's also an artifact.

Wizards of the Coast 1 Jun 2011

Any "enters" abilities of the copied permanent will trigger when Phyrexian Metamorph enters. Any "as [this] enters" or "[this] enters with" abilities of the chosen permanent will also work.

Wizards of the Coast 1 Jun 2011

Except for also being an artifact, Phyrexian Metamorph copies exactly what was printed on the original permanent and nothing more (unless that creature is itself copying something or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any noncopy effects that have changed its power, toughness, types, color, and so on.

Wizards of the Coast 1 Jun 2011

If the chosen permanent is a token, Phyrexian Metamorph copies the original characteristics of that token as stated by the effect that put the token onto the battlefield, except it's also an artifact. Phyrexian Metamorph is not a token.

Wizards of the Coast 1 Jun 2011

If Phyrexian Metamorph somehow enters at the same time as another permanent (due to Mass Polymorph or Liliana Vess's third ability, for example), Phyrexian Metamorph can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.

Wizards of the Coast 1 Jun 2011

If the chosen permanent has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.

Wizards of the Coast 1 Jun 2011

You can choose not to copy anything. In that case, Phyrexian Metamorph simply enters as a 0/0 artifact creature and is put into its owner's graveyard as a state-based action (unless something else is raising its toughness).

Wizards of the Coast 1 Jun 2011

If Phyrexian Metamorph copies a noncreature artifact, it is no longer a creature.

Phyrexian Unlife

Wizards of the Coast 1 Jun 2011

You can still lose the game for other reasons, including having ten or more poison counters or drawing a card from a library with no cards in it.

Wizards of the Coast 1 Jun 2011

If you’re at 0 or less life and Phyrexian Unlife leaves the battlefield, you’ll lose the game (unless some other effect is keeping you from losing).

Wizards of the Coast 1 Jun 2011

Phyrexian Unlife won’t affect damage that reduces your life total from a positive number to 0 or less. For example, if you’re at 3 life and are dealt 5 damage, you’ll end up at -2 life. The next time you’re dealt damage, it will be dealt as though its source had infect.

Wizards of the Coast 1 Jun 2011

If you’re at 0 or less life, you can’t pay any amount of life except 0.

Plague Engineer

Wizards of the Coast 14 Jun 2019

You must choose an existing creature type, such as Sliver or Warrior. Card types such as artifact, and supertypes such as legendary or snow, can’t be chosen.

Wizards of the Coast 14 Jun 2019

The choice of creature type is made as Plague Engineer enters the battlefield. Players can’t respond to this choice. The -1/-1 effect starts applying immediately.

Primeval Titan

Wizards of the Coast 17 Nov 2017

You may find any land cards, not just basic land cards.

Questing Beast

Wizards of the Coast 4 Oct 2019

Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.

Wizards of the Coast 4 Oct 2019

If the opponent dealt damage controls no planeswalkers, Questing Beast's last ability simply does nothing.

Wizards of the Coast 4 Oct 2019

Questing Beast only stops combat damage from being prevented by effects that specifically use the word “prevent.”

Wizards of the Coast 4 Oct 2019

The damage Questing Beast deals to the target planeswalker as its last ability resolves isn't combat damage.

Roil Elemental

Wizards of the Coast 8 Nov 2024

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 8 Nov 2024

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Wizards of the Coast 8 Nov 2024

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Wizards of the Coast 1 Oct 2009

If Roil Elemental leaves the battlefield, you no longer control it, so all of its control-change effects end.

Wizards of the Coast 1 Oct 2009

You may target a creature you already control with Roil Elemental's ability. This will usually have no visible effect, but it will overwrite any previous control-change effects. For example, if you gain control of Roil Elemental until the end of the turn (with Mark of Mutiny, perhaps), then its landfall ability triggers and you target Roil Elemental itself, you'll gain control of it indefinitely (since its control-change effect will last for as long as you control it).

Wizards of the Coast 1 Oct 2009

If Roil Elemental ceases to be under your control before its ability resolves, you won't gain control of the targeted creature at all.

Sorin Markov

Wizards of the Coast 13 Jul 2016

While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.

Wizards of the Coast 13 Jul 2016

Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.

Wizards of the Coast 15 Jun 2010

In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.

Wizards of the Coast 1 Oct 2009

You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.

Wizards of the Coast 1 Oct 2009

While controlling another player, you also continue to make your own choices and decisions.

Wizards of the Coast 1 Oct 2009

You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.

Wizards of the Coast 1 Oct 2009

If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.

Wizards of the Coast 1 Oct 2009

While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example: -- You choose which lands the other player plays. -- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor. -- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying. -- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve. -- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage. -- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.

Wizards of the Coast 1 Oct 2009

You can’t make any illegal decisions or illegal choices — you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

Wizards of the Coast 1 Oct 2009

If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.

Wizards of the Coast 1 Oct 2009

For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

Wizards of the Coast 1 Oct 2009

Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.

Wizards of the Coast 1 Oct 2009

You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.

Wizards of the Coast 1 Oct 2009

Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

Wizards of the Coast 1 Oct 2009

You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.

Wizards of the Coast 1 Oct 2009

The player who is being controlled is still the active player.

Stensia Bloodhall

Wizards of the Coast 22 Sep 2011

Like other lands, Stensia Bloodhall is colorless. The damage it deals is from a colorless source, even though activating its ability requires colored mana.

Tezzeret, Master of the Bridge

Wizards of the Coast 3 May 2019

In a Two-Headed Giant game, Tezzeret's first loyalty ability causes the opposing team to lose twice X life and you gain X life.

Wizards of the Coast 3 May 2019

Affinity doesn't change the spell's mana value. It changes only how much mana you pay to cast the spell.

Wizards of the Coast 3 May 2019

Tezzeret himself doesn't have affinity for artifacts.

Wizards of the Coast 3 May 2019

If a spell has multiple instances of affinity, each applies.

Wizards of the Coast 3 May 2019

Affinity for artifacts means "This spell costs {1} less for each artifact you control."

Wizards of the Coast 3 May 2019

Affinity can reduce only generic mana in a spell's cost. It can't reduce color requirements.

Wizards of the Coast 3 May 2019

The cost reduction is set before you pay any of the spell's costs. Specifically, you could lock in a discount for an artifact you control and then sacrifice that artifact to activate a mana ability.

Wizards of the Coast 3 May 2019

If there are any additional costs or cost increases that would apply to a spell with affinity, apply those before applying any cost reductions.

The World Tree

Wizards of the Coast 5 Feb 2021

The World Tree’s third ability doesn’t cause lands you control to lose any of their abilities. It also doesn’t cause lands you control to gain or lose any land types.

Uro, Titan of Nature's Wrath

Wizards of the Coast 24 Jan 2020

Uro's second ability triggers when it enters the battlefield, even if it didn't escape.

Wizards of the Coast 24 Jan 2020

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

Wizards of the Coast 24 Jan 2020

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

Wizards of the Coast 24 Jan 2020

Escape's permission doesn't change when you may cast the spell from your graveyard.

Wizards of the Coast 24 Jan 2020

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

Wizards of the Coast 24 Jan 2020

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

Wizards of the Coast 24 Jan 2020

Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.

Wizards of the Coast 24 Jan 2020

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Wizards of the Coast 24 Jan 2020

Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.

Wizards of the Coast 24 Jan 2020

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

Vault of the Archangel

Wizards of the Coast 22 Jan 2011

Vault of the Archangel's last ability affects only creatures you control when that ability resolves. It won't affect creatures that come under your control later in the turn.

Wizards of the Coast 22 Jan 2011

Multiple instances of deathtouch or lifelink on the same creature are redundant.

Vilis, Broker of Blood

Wizards of the Coast 12 Jul 2019

If you pay life to cast a spell or activate an ability, you don't draw cards until after you've finished casting that spell or activating that ability. You draw those cards before that spell or ability resolves, but after targets are chosen for it.

Wizards of the Coast 12 Jul 2019

A player loses life if they pay life.

Vona, Butcher of Magan

Wizards of the Coast 29 Sep 2017

Vona's last ability can be activated during any step or phase of your turn, including the combat phase. It's possible to attack with Vona and then activate its ability before blockers are declared. Doing so won't remove Vona from combat.

Vraska, Golgari Queen

Wizards of the Coast 5 Oct 2018

If a permanent has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 5 Oct 2018

Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0.

Wizards of the Coast 5 Oct 2018

You choose whether to sacrifice a permanent (and which one to sacrifice) while Vraska's first ability is resolving. No player may take actions between the time you choose which permanent to sacrifice and the time you do so.

Walking Ballista

Wizards of the Coast 7 Aug 2020

A casting cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to cast Walking Ballista.

Wizards of the Coast 7 Aug 2020

If Walking Ballista has been dealt damage or had its toughness reduced by an effect, this limits how many times you'll be able to remove +1/+1 counters from it in a single turn. For example, if it has three +1/+1 counters on it and has been dealt 1 damage this turn, it will be destroyed immediately after you activate the ability a second time and you won't be able to activate it a third time.

Warren Instigator

Wizards of the Coast 1 Oct 2009

Warren Instigator’s ability triggers when it deals any kind of damage to an opponent, not just combat damage.

Wizards of the Coast 1 Oct 2009

If Warren Instigator attacks an opponent and isn’t blocked, its double strike ability will cause it to deal combat damage to that opponent twice, once during each combat damage step. Its triggered ability will thus trigger twice: Warren Instigator deals first-strike combat damage, its ability triggers and resolves, it deals regular combat damage, and its ability triggers and resolves again.

Wheel and Deal

Wizards of the Coast 4 Oct 2004

You can't target yourself.

Wizards of the Coast 4 Oct 2004

You can choose to target zero opponents.

Witch's Oven

Wizards of the Coast 8 Nov 2024

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

Wizards of the Coast 8 Nov 2024

You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

Wizards of the Coast 8 Nov 2024

Whatever you do, don't eat the delicious cards.

Wizards of the Coast 4 Oct 2019

No player may take actions between the time you announce you're activating Witch's Oven's ability and the time you sacrifice a creature. Notably, they can't try to remove or shrink the creature you'd like to bake.

Xantcha, Sleeper Agent

Wizards of the Coast 23 Aug 2019

In a multiplayer game, if Xantcha's owner leaves the game, Xantcha leaves the game with them. If Xantcha's controller leaves the game, Xantcha is exiled. This is a change from previous rulings due to Xantcha's updated wording.

Wizards of the Coast 13 Jul 2018

The player who draws a card when Xantcha's last ability resolves is the player who activated the ability.

Wizards of the Coast 13 Jul 2018

If a player creates a token that's a copy of Xantcha, the player who creates the token is its owner, not the player under whose control it enters the battlefield. This is a change from previous rules.

Wizards of the Coast 13 Jul 2018

Xantcha's first ability is a replacement effect that modifies how it enters the battlefield, not a triggered ability. Players can't take actions (such as activating its last ability) while Xantcha's on the battlefield before it's controlled by another player.

Wizards of the Coast 13 Jul 2018

Xantcha's controller may activate its last ability. In this case, the same player loses 2 life and draws a card.

Wizards of the Coast 13 Jul 2018

If Xantcha can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.

Yidris, Maelstrom Wielder

Wizards of the Coast 18 Jun 2021

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

Wizards of the Coast 18 Jun 2021

If a spell with cascade is countered, the cascade ability will still resolve normally.

Wizards of the Coast 18 Jun 2021

When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

Wizards of the Coast 18 Jun 2021

Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

Wizards of the Coast 18 Jun 2021

The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.

Wizards of the Coast 18 Jun 2021

Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.

Wizards of the Coast 18 Jun 2021

If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

Wizards of the Coast 18 Jun 2021

You exile the cards face up. All players will be able to see them.

Wizards of the Coast 18 Jun 2021

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 8 Nov 2016

If Yidris's triggered ability resolves more than once in one turn, spells you cast from your hand will gain cascade that many times. Each instance of cascade triggers separately; resolve one cascade trigger and the spell you cast from it before resolving the next cascade trigger.

Wizards of the Coast 8 Nov 2016

Spells you cast from your hand this turn will gain cascade even if Yidris leaves the battlefield.

Zulaport Cutthroat

Wizards of the Coast 19 Mar 2021

If another creature you control dies at the same time as Zulaport Cutthroat, its ability triggers for that creature.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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