

Showcase
Showcase is a : 17 drops and 82 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 17 drops 82 cards
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Every drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
Showcase: Duskmourn 5 cards
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- Card Kingdom $11.99 foil $12.99
- Cardmarket €6.46 foil €7.34
- Mana Pool $10.40 foil $13.80
- TCGplayer $10.15 foil $13.24
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- Card Kingdom $5.49 foil $7.49
- Cardmarket €3.91 foil €3.23
- Mana Pool $3.43 foil $5.39
- TCGplayer $3.33 foil $5.66
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- Card Kingdom $14.99 foil $13.99
- Cardmarket €10.67 foil €12.32
- Mana Pool $14.81 foil $15.83
- TCGplayer $15.43 foil $14.67
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- Card Kingdom $5.99 foil $7.99
- Cardmarket €7.76 foil €8.89
- Mana Pool $4.68 foil $7.92
- TCGplayer $6.22 foil $7.80
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- Card Kingdom $6.99 foil $7.99
- Cardmarket €3.53 foil €3.51
- Mana Pool $5.47 foil $4.15
- TCGplayer $5.09 foil $4.98
Showcase: Bloomburrow 5 cards
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- Card Kingdom $15.99 foil $17.99
- Cardmarket €10.15 foil €11.51
- Mana Pool $11.12 foil $13.23
- TCGplayer $13.07 foil $14.73
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- Card Kingdom $5.49 foil $5.99
- Cardmarket €3.86 foil €4.01
- Mana Pool $3.80 foil $4.14
- TCGplayer $4.01 foil $4.54
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- Card Kingdom $15.99 foil $17.99
- Cardmarket €10.82 foil €16.31
- Mana Pool $11.32 foil $11.77
- TCGplayer $11.67 foil $11.02
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Tezzeret, Master of the Bridge
- Card Kingdom $22.99 foil $29.99
- Cardmarket €20.53 foil €22.61
- Mana Pool $20.11 foil $19.46
- TCGplayer $28.41 foil $21.70
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- Card Kingdom $10.99 foil $9.99
- Cardmarket €7.92 foil €9.21
- Mana Pool $8.17 foil $8.33
- TCGplayer $11.38 foil $9.17
Showcase: Outlaws of Thunder Junction 4 cards
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- Card Kingdom $9.49 foil $11.99
- Cardmarket €9.03 foil €9.82
- Mana Pool $8.33 foil $8.46
- TCGplayer $10.23 foil $10.12
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- Card Kingdom $19.99 foil $27.99
- Cardmarket €19.73 foil €19.98
- Mana Pool $22.75 foil $23.96
- TCGplayer $20.80 foil $22.62
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- Card Kingdom $6.49 foil $6.49
- Cardmarket €5.06 foil €5.61
- Mana Pool $5.24 foil $5.19
- TCGplayer $6.04 foil $5.17
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- Card Kingdom $4.99 foil $3.99
- Cardmarket €2.37 foil €2.67
- Mana Pool $1.27 foil $1.55
- TCGplayer $3.04 foil $3.23
Showcase: Murders at Karlov Manor 4 cards
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- Card Kingdom $4.49 foil $3.99
- Cardmarket €2.82
- Mana Pool $4.99 foil $4.36
- TCGplayer $5.25 foil $4.98
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- Card Kingdom $23.99 foil $19.99
- Cardmarket €14.83
- Mana Pool $18.96 foil $19.19
- TCGplayer $19.86 foil $24.51
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- Card Kingdom $2.29 foil $1.49
- Cardmarket €1.64
- Mana Pool $1.65 foil $1.79
- TCGplayer $2.86 foil $2.62
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- Card Kingdom $4.99 foil $2.99
- Cardmarket €2.43
- Mana Pool $3.54 foil $2.77
- TCGplayer $4.00 foil $3.69
Showcase: The Lost Caverns of Ixalan 5 cards
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- Card Kingdom $6.49
- Cardmarket €4.29
- Mana Pool $5.88 foil $5.63
- TCGplayer $8.91 foil $6.24
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- Card Kingdom $3.99
- Cardmarket €3.24 foil €5.13
- Mana Pool $5.12 foil $5.27
- TCGplayer $6.38 foil $5.06
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- Card Kingdom $14.99
- Cardmarket €16.17
- Mana Pool $20.84 foil $18.90
- TCGplayer $21.79 foil $22.93
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- Card Kingdom $17.99
- Cardmarket €14.18
- Mana Pool $17.50 foil $28.12
- TCGplayer $18.22 foil $28.64
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- Card Kingdom $3.49
- Cardmarket €1.68
- Mana Pool $2.90 foil $3.39
- TCGplayer $3.05 foil $3.88
Showcase: March of the Machine Vol. 1 5 cards
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- Card Kingdom foil $20.99
- Cardmarket foil €10.72
- Mana Pool foil $16.39
- TCGplayer foil $18.21
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- Card Kingdom foil $10.99
- Cardmarket foil €9.61
- Mana Pool foil $9.90
- TCGplayer foil $14.02
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- Card Kingdom foil $8.49
- Cardmarket foil €7.13
- Mana Pool foil $7.42
- TCGplayer foil $9.95
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- Card Kingdom foil $84.99
- Cardmarket foil €51.87
- Mana Pool foil $78.35
- TCGplayer foil $78.46
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- Card Kingdom foil $24.99
- Cardmarket foil €14.06
- Mana Pool foil $34.16
- TCGplayer foil $31.61
Showcase: March of the Machine Vol. 2 5 cards
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- Card Kingdom foil $39.99
- Cardmarket foil €25.14
- Mana Pool foil $33.86
- TCGplayer foil $34.39
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- Card Kingdom foil $34.99
- Cardmarket foil €27.02
- Mana Pool foil $29.74
- TCGplayer foil $31.35
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- Card Kingdom foil $12.99
- Cardmarket foil €8.16
- Mana Pool foil $9.22
- TCGplayer foil $9.37
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- Card Kingdom foil $13.99
- Cardmarket foil €8.20
- Mana Pool foil $11.70
- TCGplayer foil $11.29
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- Card Kingdom foil $14.99
- Cardmarket foil €14.22
- Mana Pool foil $12.82
- TCGplayer foil $14.01
Showcase: March of the Machine Vol. 3 5 cards
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- Card Kingdom foil $89.99
- Cardmarket foil €88.69
- Mana Pool foil $62.52
- TCGplayer foil $78.38
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- Card Kingdom foil $27.99
- Cardmarket foil €22.75
- Mana Pool foil $19.48
- TCGplayer foil $23.50
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- Card Kingdom foil $21.99
- Cardmarket foil €17.13
- Mana Pool foil $15.63
- TCGplayer foil $18.39
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- Card Kingdom foil $54.99
- Cardmarket foil €32.40
- Mana Pool foil $42.30
- TCGplayer foil $45.07
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- Card Kingdom foil $20.99
- Cardmarket foil €13.94
- Mana Pool foil $16.04
- TCGplayer foil $17.14
Showcase: All Will Be One Step-and-Compleat Edition 5 cards
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- Card Kingdom foil $9.99
- Cardmarket foil €7.59
- Mana Pool foil $10.31
- TCGplayer foil $11.07
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- Card Kingdom foil $22.99
- Cardmarket foil €14.71
- Mana Pool foil $18.75
- TCGplayer foil $19.33
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- Card Kingdom foil $4.99
- Cardmarket foil €6.02
- Mana Pool foil $5.19
- TCGplayer foil $6.45
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- Card Kingdom foil $5.99
- Cardmarket foil €5.01
- Mana Pool foil $6.25
- TCGplayer foil $7.38
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- Card Kingdom foil $17.99
- Cardmarket foil €12.52
- Mana Pool foil $12.64
- TCGplayer foil $13.44
Showcase: Dominaria United Textured 5 cards
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- Card Kingdom foil $5.49
- Cardmarket foil €1.76
- Mana Pool foil $3.95
- TCGplayer foil $4.32
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- Card Kingdom foil $5.49
- Cardmarket foil €2.15
- Mana Pool foil $4.11
- TCGplayer foil $4.62
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- Card Kingdom foil $22.99
- Cardmarket foil €13.39
- Mana Pool foil $17.71
- TCGplayer foil $20.41
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- Card Kingdom foil $5.99
- Cardmarket foil €2.84
- Mana Pool foil $4.33
- TCGplayer foil $4.92
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- Card Kingdom foil $4.99
- Cardmarket foil €1.73
- Mana Pool foil $4.37
- TCGplayer foil $4.32
Showcase: Streets of New Capenna Gilded 3 cards
Showcase: Neon Dynasty Neon Ink 4 cards
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- Card Kingdom foil $32.99
- Cardmarket foil €15.79
- Mana Pool foil $28.04
- TCGplayer foil $26.91
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- Card Kingdom foil $29.99
- Cardmarket foil €19.76
- Mana Pool foil $21.57
- TCGplayer foil $20.05
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- Card Kingdom foil $15.99
- Cardmarket foil €9.44
- Mana Pool foil $15.16
- TCGplayer foil $15.01
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- Card Kingdom foil $27.99
- Cardmarket foil €17.74
- Mana Pool foil $20.39
- TCGplayer foil $19.62
Showcase: Midnight Hunt 10 cards
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- Card Kingdom $2.99 foil $2.49
- Cardmarket €1.78 foil €2.03
- Mana Pool $1.55 foil $1.88
- TCGplayer $1.90 foil $2.07
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- Card Kingdom $39.99 foil $32.99
- Cardmarket €19.33 foil €28.20
- Mana Pool $26.09 foil $32.30
- TCGplayer $28.84 foil $29.91
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- Card Kingdom $5.49 foil $3.99
- Cardmarket €3.27 foil €4.52
- Mana Pool $3.63 foil $4.88
- TCGplayer $4.36 foil $4.82
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- Card Kingdom $3.99 foil $3.99
- Cardmarket €2.46 foil €2.98
- Mana Pool $3.15 foil $3.65
- TCGplayer $3.40 foil $3.65
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- Card Kingdom $2.29 foil $2.29
- Cardmarket €1.21 foil €1.04
- Mana Pool $1.30 foil $1.09
- TCGplayer $2.04 foil $1.12
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- Card Kingdom $5.49 foil $3.49
- Cardmarket €2.40 foil €2.82
- Mana Pool $2.93 foil $3.04
- TCGplayer $3.28 foil $3.95
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- Card Kingdom $21.99 foil $21.99
- Cardmarket €13.31 foil €16.98
- Mana Pool $14.56 foil $16.90
- TCGplayer $14.49 foil $16.22
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- Card Kingdom $5.99
- Cardmarket €4.73 foil €6.07
- Mana Pool $4.37 foil $5.21
- TCGplayer $4.66 foil $4.91
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- Card Kingdom $13.99 foil $14.99
- Cardmarket €8.93 foil €12.06
- Mana Pool $12.49 foil $14.18
- TCGplayer $13.31 foil $16.15
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- Card Kingdom $10.99 foil $12.99
- Cardmarket €8.37 foil €12.30
- Mana Pool $9.09 foil $10.50
- TCGplayer $9.41 foil $11.42
Showcase: Strixhaven 6 cards
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- Card Kingdom $21.99 foil $21.99
- Cardmarket €15.97 foil €23.28
- Mana Pool $17.29 foil $18.75
- TCGplayer $17.56 foil $19.10
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- Card Kingdom $6.99 foil $6.49
- Cardmarket €6.32 foil €8.64
- Mana Pool $5.14 foil $6.00
- TCGplayer $5.47 foil $7.38
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- Card Kingdom $8.49 foil $11.99
- Cardmarket €8.26 foil €10.22
- Mana Pool $8.32 foil $9.01
- TCGplayer $9.64 foil $10.68
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- Card Kingdom $15.99 foil $16.99
- Cardmarket €14.96 foil €19.13
- Mana Pool $12.35 foil $13.54
- TCGplayer $12.15 foil $13.32
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- Card Kingdom $6.49
- Cardmarket €3.95 foil €3.84
- Mana Pool $5.19 foil $5.51
- TCGplayer $5.28 foil $5.18
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- Card Kingdom $5.99 foil $3.99
- Cardmarket €2.55 foil €2.77
- Mana Pool $2.91 foil $3.73
- TCGplayer $3.17 foil $3.17
Showcase: Kaldheim - Part 1 3 cards
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- Card Kingdom $2.79 foil $3.49
- Cardmarket €2.11 foil €2.79
- Mana Pool $2.86 foil $2.38
- TCGplayer $3.05 foil $2.77
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- Card Kingdom foil $21.99
- Cardmarket €14.66 foil €21.91
- Mana Pool $14.64 foil $20.26
- TCGplayer $15.08 foil $22.04
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- Card Kingdom $29.99 foil $37.99
- Cardmarket €26.09 foil €34.60
- Mana Pool $23.45 foil $25.93
- TCGplayer $24.14 foil $29.87
Showcase: Kaldheim - Part 2 3 cards
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- Card Kingdom $8.99 foil $12.99
- Cardmarket €5.53 foil €9.43
- Mana Pool $6.78 foil $9.44
- TCGplayer $8.68 foil $12.50
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- Card Kingdom $5.49 foil $4.99
- Cardmarket €3.65 foil €4.30
- Mana Pool $3.45 foil $3.55
- TCGplayer $4.16 foil $4.41
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Kroxa, Titan of Death's Hunger
- Card Kingdom $9.99 foil $15.99
- Cardmarket €8.67 foil €11.94
- Mana Pool $8.55 foil $13.55
- TCGplayer $10.75 foil $17.18
Showcase: Zendikar Revisited 5 cards
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- Card Kingdom $34.99 foil $37.99
- Cardmarket €24.23 foil €27.87
- Mana Pool $23.34 foil $27.79
- TCGplayer $23.49 foil $27.39
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- Card Kingdom foil $34.99
- Cardmarket €19.03 foil €22.86
- Mana Pool $21.93 foil $19.77
- TCGplayer $23.64 foil $22.99
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- Card Kingdom $21.99 foil $22.99
- Cardmarket €21.24 foil €22.16
- Mana Pool $17.66 foil $20.04
- TCGplayer $18.08 foil $21.33
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- Card Kingdom $21.99 foil $27.99
- Cardmarket €18.07 foil €30.67
- Mana Pool $19.78 foil $22.71
- TCGplayer $24.25 foil $25.13
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- Card Kingdom $29.99 foil $32.99
- Cardmarket €31.88 foil €35.81
- Mana Pool $26.87 foil $28.10
- TCGplayer $25.80 foil $27.85
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic, and from Scryfall, the card database Magic players use.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
250 rulings for 70 cards
Admiral Beckett Brass
If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
The control-change effect of Admiral Beckett Brass's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass's ability.
Admiral Beckett Brass's triggered ability checks what happened earlier in the turn. It doesn't care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they're still Pirates.
If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass's triggered ability.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
Admonition Angel
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
If Admonition Angel's landfall ability triggers, but the Angel leaves the battlefield before it resolves, its last ability will trigger and resolve first. All previously exiled cards will be returned to the battlefield. Then the landfall ability will resolve and exile the targeted permanent forever.
Admonition Angel's landfall ability and its last ability are linked. The last ability refers only to cards exiled with its landfall ability.
Alchemist's Refuge
You can cast a nonland card with flash any time you could cast an instant.
The last ability applies to nonland cards in any zone, provided something is allowing you to cast them. For example, you could cast a sorcery with flashback as though it had flash.
All Is Dust
While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
A land card that produces colored mana, even a land with a basic land type, normally has no color.
All Is Dust doesn't destroy permanents. Rather, it causes them to be sacrificed. Regeneration, umbra armor, and indestructible can't save permanents from All Is Dust.
All permanents with one or more colors are sacrificed at the same time.
Tokens may have one or more colors. The effect that creates a token states what color it is or whether it's colorless.
Lands have no mana cost, so they are colorless unless an effect states otherwise.
Anowon, the Ruin Thief
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to other Rogues you control may become lethal if Anowon leaves the battlefield during that turn.
If Rogues you control deal combat damage to two players at once, Anowon’s ability triggers twice.
The player dealt combat damage mills cards only for the damage dealt by your Rogues, not for any other combat damage dealt to them at the same time.
You draw just one card, no matter how many creature cards the player mills beyond the first.
Arcades Sabboth
As long as Arcades Sabboth is untapped and isn’t attacking, it gets +0/+2 from its own third ability.
Artifact Mutation
This spell is countered and you get no Saprolings if the artifact is an illegal target on resolution.
Atraxa, Praetors' Voice
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Avenger of Zendikar
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Boseiju, Who Shelters All
Suppose mana produced by Boseiju is spent on a spell and an effect creates a copy of that spell. The copy can be countered, even though the original can't.
The spell can't be countered if the mana produced by Boseiju is spent to cover any cost of the spell, even an additional cost such as a splice cost. This is true even if you pay an additional cost while casting a spell "without paying its mana cost."
Breya, Etherium Shaper
Breya can be one of the two artifacts sacrificed to pay the cost of its last ability.
Breya, Etherium Shaper is banned as a commander in Duel Commander format, but it may be part of your deck.
Captain Lannery Storm
You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.
Captain Lannery Storm's last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure's mana ability.
If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won't trigger for those Treasures.
Cauldron Familiar
If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie (an Artifact Creature — Food Golem) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost).
You can't activate Cauldron Familiar's last ability unless it's in your graveyard.
In a Two-Headed Giant game, Cauldron Familiar's first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.
Dack Fayden
The ability of Dack's emblem will resolve before the spell that caused it to trigger.
The targeted player draws two cards and discards two cards all while Dack's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
The effect of Dack's second ability and the effect of the emblem's ability last indefinitely. You won't lose control of the permanents if Dack leaves the battlefield.
If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there's another control-changing effect affecting that permanent, it will return to its owner's control.
If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game.
Dauthi Voidwalker
While Dauthi Voidwalker is on the battlefield, nontoken creatures your opponents control won't die. They'll be exiled instead. Abilities that would trigger when those creatures die won't trigger.
If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
If you cast a card this way, you may not cast it for any other alternative costs it has, but you may pay for additional costs, such as kicker costs. If the spell requires an additional cost, you must pay that cost.
If your opponent discards a card while you control Dauthi Voidwalker, abilities that function when that card is discarded still work, even though that card never reaches that player's graveyard. In addition, spells or abilities that check the characteristics of the discarded card can find that card in exile.
Playing a card with Dauthi Voidwalker's last ability is still subject to normal timing restrictions.
Tokens still die while Dauthi Voidwalker is on the battlefield.
If a card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Dragonlord Kolaghan
Casting a spell face down won’t cause Dragonlord Kolaghan’s last ability to trigger. A spell with no name can’t have the same name as any other card.
If an opponent casts a creature spell with delve and exiles all cards from their graveyard with the same name to help pay its cost, Dragonlord Kolaghan’s ability won’t trigger.
Drown in the Loch
For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
Elenda, the Dusk Rose
To determine how many Vampire tokens are created, use Elenda's power as it last existed on the battlefield.
If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won't do anything since you can't put a +1/+1 counter on Elenda.
Ertai, the Corrupted
The Legend rule only applies to two legendary permanents with identical names. If the names are different, even if they depict the same character, the rule does not apply.
Fire Covenant
You divide the damage as you cast the spell. You can't redistribute the damage if any of the target creatures becomes illegal before the spell resolves.
If X is 0, the number of targets must also be 0.
You must distribute at least 1 damage to each target.
Fractured Identity
If the copied permanent is a token, the tokens created by Fractured Identity copy the original characteristics of that token as stated by the effect that put it onto the battlefield.
If the exiled permanent was a commander, the tokens won't be commanders.
The tokens copy exactly what was printed on the permanent and nothing else (unless that permanent was copying something else or was a token; see below). They don't copy whether that permanent was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
If the copied permanent was copying something else, the tokens enter the battlefield as whatever that permanent was copying.
If the copied permanent had {X} in its mana cost, X is 0.
Any enters-the-battlefield abilities of the copied permanent will trigger when the tokens enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the copied permanent will also work.
Fracturing Gust
If an artifact or enchantment remains on the battlefield because it was regenerated or has indestructible, you won’t gain life for it.
Freed from the Real
Only the player who controls Freed from the Real can activate its abilities. This might not be the controller of the enchanted creature.
Frost Titan
If the permanent affected by Frost Titan’s second ability is untapped at the time that permanent’s controller’s next untap step begins, the last part of Frost Titan’s second ability has no effect.
You may target any permanent with Frost Titan’s second ability. It’s okay if that permanent is already tapped.
If the permanent affected by Frost Titan’s second ability changes controllers before its old controller’s next untap step, Frost Titan’s second ability will prevent it from being untapped during its new controller’s next untap step.
Frost Titan’s first ability affects each spell (including Aura spells), activated ability, and triggered ability that’s controlled by an opponent and that Frost Titan becomes a target of.
Ghostly Prison
Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
In the Two-Headed Giant format, you still only have to pay once per creature.
Glissa, the Traitor
If an artifact you own and a creature an opponent controls go to the graveyard at the same time, you may choose that artifact card as the target of Glissa, the Traitor’s ability (even if they’re the same card: an artifact creature you own that an opponent controlled).
Gonti, Lord of Luxury
The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Gonti, Lord of Luxury won't let you pay a snow cost using mana produced by a nonsnow source.
Gonti doesn't change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
Casting the card causes it to leave exile. You can't cast it multiple times.
You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can't look at or cast the card, and you still can.
You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card's mana cost.
If you leave the game, the card remains exiled face down indefinitely. No player may look at it.
An effect that instructs you to "cast" a card doesn't allow you to play lands.
Greasefang, Okiba Boss
A Vehicle with haste must still be crewed (or become a creature some other way) before it can attack.
Grenzo, Dungeon Warden
If the card is a creature card with power less than or equal to Grenzo's power, it's put onto the battlefield from your graveyard, not from your library. Players can't attempt to exile it from your graveyard in response.
Compare Grenzo's power when the ability resolves with the power of the creature card in your graveyard to determine if you put it onto the battlefield. If Grenzo isn't on the battlefield at this time, use its last known power from when it was on the battlefield.
If a replacement effect (such as that of Leyline of the Void) causes the card to be put from your library directly into exile, you'll put it onto the battlefield from exile if it's a creature card with appropriate power.
Hall of the Bandit Lord
The creature has haste if the mana is spent to cover any cost of the spell, even an additional cost.
The effect that grants haste doesn’t wear off at end of turn.
Higure, the Still Wind
If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won't be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.
If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.
Huatli, Radiant Champion
If you activate Huatli's first ability while you control no creatures, she'll get one loyalty counter from the ability's activation cost and no others as it resolves.
The number of creatures you control is counted only as Huatli's first or second ability resolves. Once her second ability resolves, the bonus won't change, even if the number of creatures you control changes later in the turn.
Inferno Titan
You divide the damage as you put Inferno Titan's triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you put the ability on the stack, you choose whether to have it deal 3 damage to a single target, 2 damage to one target and 1 damage to another target, or 1 damage to each of three targets.)
Jhoira, Weatherlight Captain
An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
A spell is historic if it has the legendary supertype, the artifact card type, or the Saga enchantment subtype. Having two of those qualities doesn't make a spell more historic than another or provide an additional bonus—a spell either is historic or it isn't.
Kalitas, Traitor of Ghet
You can't sacrifice Kalitas to activate the last ability, even if it's somehow become a Zombie.
If a creature token an opponent controls dies, it goes to that player's graveyard as normal before ceasing to exist.
Abilities that trigger whenever a creature an opponent controls dies won't trigger unless that creature is a token (see below).
If Kalitas dies at the same time as creatures your opponents control, those creature cards will be exiled and you'll get that many Zombies.
Kiora, Behemoth Beckoner
If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still draw a card.
The entering creature must have power 4 or greater as it enters the battlefield, or Kiora’s first ability won’t trigger. Static abilities that raise or lower a creature’s power are taken into account, as well as any +1/+1 counters the creature enters with. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kiora’s ability trigger.
Kogla, the Titan Ape
If the target Human is an illegal target by the time Kogla's last ability tries to resolve, the ability won't resolve. Kogla won't gain indestructible.
If the target creature is an illegal target when Kogla's first ability tries to resolve, the ability doesn't resolve. If it's a legal target but Kogla is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
Kroxa, Titan of Death's Hunger
To resolve Kroxa's second triggered ability in a multiplayer game, the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Next, all chosen cards are revealed and discarded at the same time. Finally, each opponent who didn't discard a nonland card loses 3 life.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
Kroxa's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
As the second ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. All the chosen cards are discarded at the same time, and then the appropriate players lose 3 life each.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
Kroxa's second ability triggers when it enters the battlefield, even if it didn't escape.
An opponent loses 3 life if they discard a land card or if they can't discard a card at all.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
Kumena, Tyrant of Orazca
Activating Kumena's first ability after it has become blocked won't cause it to become unblocked.
To activate Kumena's abilities, you may tap any untapped Merfolk you control, including one you haven't controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn't use {T} [the tap symbol].) For Kumena's second and third abilities, this includes Kumena itself.
Magda, Brazen Outlaw
For the triggered ability to trigger, a Dwarf you control has to actually change from untapped to tapped. If an effect attempts to tap a Dwarf you control while it is already tapped, the ability won’t trigger.
Magda’s triggered ability doesn’t allow you to tap any Dwarves. You have to find some other way to tap them. Attacking is still a great way to go.
Magus of the Moon
Magus of the Moon doesn't affect names or supertypes. It won't turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won't be named "Mountain."
If a nonbasic land has an ability that triggers "when" it enters the battlefield, it will lose that ability before it can trigger.
If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as that of Vesuva or Cavern of Souls.
If Magus of the Moon loses its abilities, it continues to turn nonbasic lands into Mountains. This is because effects that change subtypes are applied before considering effects that remove abilities, regardless of the order in which those effects started.
Nonbasic lands lose any other land types and abilities they had. They gain the land type Mountain and gain the ability "{T}: Add {R}."
Mina and Denn, Wildborn
Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.
Misdirection
This only targets the spell being changed, not the original or new target of the spell it is affecting.
The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.
If there is no other legal target for the spell, this does not change the target.
You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.
You choose the spell to target on announcement, but you pick the new target for that spell on resolution.
Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.
You can’t make a spell which is on the stack target itself.
This does not check if the current target is legal. It just checks if the spell has a single target.
Nezahal, Primal Tide
Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal's last ability is activated before your turn's end step, it will return before your next cleanup step and you'll have no maximum hand size.
Nezahal's triggered ability resolves before the noncreature spell that caused it to trigger.
After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
Players can cast spells and activate abilities after Nezahal's triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal's last ability.
Nicol Bolas
Nicol Bolas's third ability triggers whenever it deals damage to an opponent for any reason. It's not limited to combat damage.
Nyxbloom Ancient
Nyxbloom Ancient doesn’t produce any mana itself. Rather, it causes permanents you tap for mana to produce more mana. If the mana ability of that permanent puts any restrictions or riders on the mana it produces, that will apply to all the mana it produces this way.
If an ability triggers “whenever you tap” something for mana and produces mana, that triggered mana ability won’t be affected by Nyxbloom Ancient.
You’re “tapping a permanent for mana” only if you’re activating a mana ability of that permanent that includes the {T} symbol in its cost. A mana ability produces mana as part of its effect.
The effects of multiple Nyxbloom Ancients are cumulative. For example, if you have two Nyxbloom Ancients on the battlefield, you’ll get nine times the original amount and type of mana.
Olivia Voldaren
If you activate Olivia Voldaren’s last ability, and before that ability resolves you lose control of Olivia Voldaren, the ability will resolve with no effect. You won’t gain control of the targeted Vampire.
If Olivia Voldaren deals lethal damage to a creature with its first activated ability, that creature will become a Vampire before dying.
Phyrexian Crusader
If Phyrexian Crusader blocks or is blocked by a creature without first strike or double strike, the damage dealt by Phyrexian Crusader results in -1/-1 counters that will affect how much damage the other creature assigns (if it’s still on the battlefield).
Phyrexian Metamorph
If the chosen creature is copying something else (for example, if the chosen creature is a Clone), then your Phyrexian Metamorph enters as whatever the chosen creature copied, except it's also an artifact.
Any "enters" abilities of the copied permanent will trigger when Phyrexian Metamorph enters. Any "as [this] enters" or "[this] enters with" abilities of the chosen permanent will also work.
Except for also being an artifact, Phyrexian Metamorph copies exactly what was printed on the original permanent and nothing more (unless that creature is itself copying something or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any noncopy effects that have changed its power, toughness, types, color, and so on.
If the chosen permanent is a token, Phyrexian Metamorph copies the original characteristics of that token as stated by the effect that put the token onto the battlefield, except it's also an artifact. Phyrexian Metamorph is not a token.
If Phyrexian Metamorph somehow enters at the same time as another permanent (due to Mass Polymorph or Liliana Vess's third ability, for example), Phyrexian Metamorph can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
If the chosen permanent has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
You can choose not to copy anything. In that case, Phyrexian Metamorph simply enters as a 0/0 artifact creature and is put into its owner's graveyard as a state-based action (unless something else is raising its toughness).
If Phyrexian Metamorph copies a noncreature artifact, it is no longer a creature.
Phyrexian Unlife
You can still lose the game for other reasons, including having ten or more poison counters or drawing a card from a library with no cards in it.
If you’re at 0 or less life and Phyrexian Unlife leaves the battlefield, you’ll lose the game (unless some other effect is keeping you from losing).
Phyrexian Unlife won’t affect damage that reduces your life total from a positive number to 0 or less. For example, if you’re at 3 life and are dealt 5 damage, you’ll end up at -2 life. The next time you’re dealt damage, it will be dealt as though its source had infect.
If you’re at 0 or less life, you can’t pay any amount of life except 0.
Plague Engineer
You must choose an existing creature type, such as Sliver or Warrior. Card types such as artifact, and supertypes such as legendary or snow, can’t be chosen.
The choice of creature type is made as Plague Engineer enters the battlefield. Players can’t respond to this choice. The -1/-1 effect starts applying immediately.
Primeval Titan
You may find any land cards, not just basic land cards.
Questing Beast
Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
If the opponent dealt damage controls no planeswalkers, Questing Beast's last ability simply does nothing.
Questing Beast only stops combat damage from being prevented by effects that specifically use the word “prevent.”
The damage Questing Beast deals to the target planeswalker as its last ability resolves isn't combat damage.
Roil Elemental
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
If Roil Elemental leaves the battlefield, you no longer control it, so all of its control-change effects end.
You may target a creature you already control with Roil Elemental's ability. This will usually have no visible effect, but it will overwrite any previous control-change effects. For example, if you gain control of Roil Elemental until the end of the turn (with Mark of Mutiny, perhaps), then its landfall ability triggers and you target Roil Elemental itself, you'll gain control of it indefinitely (since its control-change effect will last for as long as you control it).
If Roil Elemental ceases to be under your control before its ability resolves, you won't gain control of the targeted creature at all.
Sorin Markov
While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.
You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.
While controlling another player, you also continue to make your own choices and decisions.
You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.
If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.
While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example: -- You choose which lands the other player plays. -- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor. -- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying. -- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve. -- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage. -- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.
You can’t make any illegal decisions or illegal choices — you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.
For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.
You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.
Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
The player who is being controlled is still the active player.
Stensia Bloodhall
Like other lands, Stensia Bloodhall is colorless. The damage it deals is from a colorless source, even though activating its ability requires colored mana.
Tezzeret, Master of the Bridge
In a Two-Headed Giant game, Tezzeret's first loyalty ability causes the opposing team to lose twice X life and you gain X life.
Affinity doesn't change the spell's mana value. It changes only how much mana you pay to cast the spell.
Tezzeret himself doesn't have affinity for artifacts.
If a spell has multiple instances of affinity, each applies.
Affinity for artifacts means "This spell costs {1} less for each artifact you control."
Affinity can reduce only generic mana in a spell's cost. It can't reduce color requirements.
The cost reduction is set before you pay any of the spell's costs. Specifically, you could lock in a discount for an artifact you control and then sacrifice that artifact to activate a mana ability.
If there are any additional costs or cost increases that would apply to a spell with affinity, apply those before applying any cost reductions.
The World Tree
The World Tree’s third ability doesn’t cause lands you control to lose any of their abilities. It also doesn’t cause lands you control to gain or lose any land types.
Uro, Titan of Nature's Wrath
Uro's second ability triggers when it enters the battlefield, even if it didn't escape.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
Vault of the Archangel
Vault of the Archangel's last ability affects only creatures you control when that ability resolves. It won't affect creatures that come under your control later in the turn.
Multiple instances of deathtouch or lifelink on the same creature are redundant.
Vilis, Broker of Blood
If you pay life to cast a spell or activate an ability, you don't draw cards until after you've finished casting that spell or activating that ability. You draw those cards before that spell or ability resolves, but after targets are chosen for it.
A player loses life if they pay life.
Vona, Butcher of Magan
Vona's last ability can be activated during any step or phase of your turn, including the combat phase. It's possible to attack with Vona and then activate its ability before blockers are declared. Doing so won't remove Vona from combat.
Vraska, Golgari Queen
If a permanent has {X} in its mana cost, X is considered to be 0.
Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0.
You choose whether to sacrifice a permanent (and which one to sacrifice) while Vraska's first ability is resolving. No player may take actions between the time you choose which permanent to sacrifice and the time you do so.
Walking Ballista
A casting cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to cast Walking Ballista.
If Walking Ballista has been dealt damage or had its toughness reduced by an effect, this limits how many times you'll be able to remove +1/+1 counters from it in a single turn. For example, if it has three +1/+1 counters on it and has been dealt 1 damage this turn, it will be destroyed immediately after you activate the ability a second time and you won't be able to activate it a third time.
Warren Instigator
Warren Instigator’s ability triggers when it deals any kind of damage to an opponent, not just combat damage.
If Warren Instigator attacks an opponent and isn’t blocked, its double strike ability will cause it to deal combat damage to that opponent twice, once during each combat damage step. Its triggered ability will thus trigger twice: Warren Instigator deals first-strike combat damage, its ability triggers and resolves, it deals regular combat damage, and its ability triggers and resolves again.
Witch's Oven
Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
Whatever you do, don't eat the delicious cards.
No player may take actions between the time you announce you're activating Witch's Oven's ability and the time you sacrifice a creature. Notably, they can't try to remove or shrink the creature you'd like to bake.
Xantcha, Sleeper Agent
In a multiplayer game, if Xantcha's owner leaves the game, Xantcha leaves the game with them. If Xantcha's controller leaves the game, Xantcha is exiled. This is a change from previous rulings due to Xantcha's updated wording.
The player who draws a card when Xantcha's last ability resolves is the player who activated the ability.
If a player creates a token that's a copy of Xantcha, the player who creates the token is its owner, not the player under whose control it enters the battlefield. This is a change from previous rules.
Xantcha's first ability is a replacement effect that modifies how it enters the battlefield, not a triggered ability. Players can't take actions (such as activating its last ability) while Xantcha's on the battlefield before it's controlled by another player.
Xantcha's controller may activate its last ability. In this case, the same player loses 2 life and draws a card.
If Xantcha can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
Yidris, Maelstrom Wielder
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
If a spell with cascade is countered, the cascade ability will still resolve normally.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
You exile the cards face up. All players will be able to see them.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If Yidris's triggered ability resolves more than once in one turn, spells you cast from your hand will gain cascade that many times. Each instance of cascade triggers separately; resolve one cascade trigger and the spell you cast from it before resolving the next cascade trigger.
Spells you cast from your hand this turn will gain cascade even if Yidris leaves the battlefield.
Zulaport Cutthroat
If another creature you control dies at the same time as Zulaport Cutthroat, its ability triggers for that creature.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
- Admiral Beckett BrassAssassin's Creed: Lethal Legends
- Avenger of ZendikarEveryone's Invited!
- Boseiju, Who Shelters AllWitch's Familiar
- Cauldron FamiliarThe Zeta Set
- Dack FaydenTeferi's Time Trouble
- Desolate LighthouseHeads I Win, Tails You Lose
- Dragonlord KolaghanThey Grow Up So Fast
- Drown in the LochDungeons & Dragons: Death is in the Eyes of the Beholder I
- Fire CovenantDungeons & Dragons: Death is in the Eyes of the Beholder II
- Fractured IdentitySecret Lair Commander Deck: Odds and Ends
- Freed from the RealSecret Lair x KPop Demon Hunters: How It's Done
- Gavony TownshipHatsune Miku
- Ghostly Prison20 Ways to Win
- Grave TitanIron Maiden: Album Art
- Higure, the Still WindTeenage Mutant Ninja Turtles: VHS Villains
- Kogla, the Titan ApeSecret Lair x Jim Henson's Labyrinth: Should You Need Us
- Magda, Brazen OutlawEveryone's Invited!
- Phyrexian MetamorphSpecial Guest: Yoji Shinkawa
- Primeval TitanArtist Series: Chris Rahn
- The World TreeEveryone's Invited!, 20 Ways to Win, From Cute to Brute
- Vraska, Golgari QueenThe Path Not Traveled
- Walking BallistaCan You Feel With A Heart of Steel?
- Zulaport CutthroatThe Art of Frank Frazetta: The Second Exhibition
From the same superdrop
- Artist Series
- Chucky
- City Styles
- Cool Ocean Breeze
- Culture Shocks
- Dan Frazier Is Back Again
- Draw Your Hand
- Faerie, Faerie, Faerie Rad
- Featuring
- Finally! Left-Handed Magic Cards
- Ghostbusters
- Gift Wrapped
- Hatsune Miku
- Imaginary Friends
- In Memoriam: Jaya Ballard
- Introducing: Kaito Shizuki
- Jurassic World
- Just Some Totally Normal Guys
- Kamigawa: the Manga: the Cards
- Li'l Walkers
- Mirrodinsanity
- Monster Anatomy 101
- Monster Movie Marathon
- Monstrous Magazines
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.


