

Marvel: True Believers in Love
Marvel: True Believers in Love is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 6 cards $29.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | On sale now |
| Foil | $39.99 | On sale now |
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- Card Kingdom $1.49 foil $2.79
- Cardmarket €5.30 foil €1.46
- Mana Pool $0.37 foil $0.47
- TCGplayer $0.87 foil $1.49
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- Card Kingdom $1.99 foil $2.79
- Cardmarket €1.30 foil €1.06
- Mana Pool $0.63 foil $0.62
- TCGplayer $0.73 foil $1.09
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- Card Kingdom $2.49 foil $3.99
- Cardmarket €1.55 foil €0.68
- Mana Pool $1.04 foil $0.91
- TCGplayer $1.55 foil $1.58
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- Card Kingdom $6.99 foil $7.49
- Cardmarket €1.70 foil €2.75
- Mana Pool $2.61 foil $2.15
- TCGplayer $2.26 foil $2.94
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- Card Kingdom $34.99
- Cardmarket €18.26 foil €28.12
- Mana Pool $25.23 foil $28.13
- TCGplayer $24.04 foil $24.39
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- Card Kingdom $6.99
- Cardmarket €7.03 foil €6.04
- Mana Pool $4.16 foil $6.76
- TCGplayer $5.71 foil $7.47
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Marvel: True Believers in Love | Foil | $39.99 | $38.96 | The single cards, by $1.03 |
| Marvel: True Believers in Love | Non-foil | $29.99 | $35.16 | The store, by $5.17 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Marvel: True Believers in Love | Foil | $39.99 | On sale now | N/A | |
| Marvel: True Believers in Love | Non-foil | $29.99 | On sale now | N/A |
Ready-made Decks From the Same World
Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
6 cards on this page are in none of these decks.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
21 rulings for 5 cards
Grave Pact
If two players each control a Grave Pact and a creature controlled by one of those players dies, a chain reaction happens. First the ability of that player's Grave Pact will trigger, causing each other player to sacrifice a creature. That sacrifice causes the ability of the other player's Grave Pact to trigger, and so on.
When the triggered ability resolves, first the player whose turn it is (if it isn't your turn) chooses which creature they will sacrifice, then each other player in turn order does the same, then all chosen creatures are sacrificed at the same time.
If multiple creatures you control die at the same time, Grave Pact's ability will trigger that many times.
None of the players are targeted. A player with hexproof would still sacrifice a creature.
In a Two-Headed Giant game, when a creature you control dies, Grave Pact's triggered ability will cause each other player, including your teammate, to sacrifice a creature. Grave Pact's ability won't trigger when a creature your teammate controls dies.
If you control more than one Grave Pact and a creature you control dies, each of the triggered abilities will trigger. Each other player will sacrifice a creature each time one of those abilities resolves.
Happily Ever After
Lands are normally colorless permanents, even if they tap for mana of a certain color.
In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
Players can't take any actions during your turn before your upkeep begins.
The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.
You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.
Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.
Run Away Together
If both creatures are controlled by the same player as Run Away Together tries to resolve, both targets are illegal. The spell doesn't resolve.
If one of the two target creatures becomes an illegal target, Run Away Together can still determine its controller only to check whether the other creature is a legal target. If the illegal target has left the battlefield, use its last known information. If the other creature is still a legal target, it's returned to its owner's hand.
If both creatures are controlled by the same player as Run Away Together tries to resolve, both targets are illegal. The spell doesn't resolve.
If one of the two target creatures becomes an illegal target, Run Away Together can still determine its controller only to check whether the other creature is a legal target. If the illegal target has left the battlefield, use its last known information. If the other creature is still a legal target, it's returned to its owner's hand.
If both creatures are controlled by the same player as Run Away Together tries to resolve, both targets are illegal. The spell doesn't resolve.
If one of the two target creatures becomes an illegal target, Run Away Together can still determine its controller only to check whether the other creature is a legal target. If the illegal target has left the battlefield, use its last known information. If the other creature is still a legal target, it's returned to its owner's hand.
Thrill of Possibility
You must discard exactly one card to cast Thrill of Possibility; you can't cast it without discarding a card, and you can't discard additional cards.
True Love's Kiss
If the target artifact or enchantment is an illegal target by the time True Love's Kiss tries to resolve, the spell won't resolve. You won't draw a card or live happily ever after.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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From the same superdrop
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.