

Featuring: Deathburger
Featuring: Deathburger is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $7.49 foil $7.49
- Cardmarket €9.44
- Mana Pool $8.30 foil $6.85
- TCGplayer $7.79 foil $6.37
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- Card Kingdom $15.99 foil $16.99
- Cardmarket €13.51
- Mana Pool $17.68 foil $13.00
- TCGplayer $15.79 foil $13.79
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- Card Kingdom $2.79 foil $2.49
- Cardmarket €3.55
- Mana Pool $3.62 foil $1.87
- TCGplayer $3.25 foil $1.90
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- Card Kingdom $10.99 foil $6.99
- Cardmarket €13.15
- Mana Pool $11.15 foil $5.46
- TCGplayer $13.79 foil $5.72
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- Card Kingdom $12.99 foil $13.99
- Cardmarket €14.34
- Mana Pool $10.40 foil $11.10
- TCGplayer $13.36 foil $11.11
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Featuring: Deathburger | Foil | Price when it launched: $59.99, from the community Magic wiki (mtg.wiki). | $38.89 | The single cards, by $21.10 |
| Featuring: Deathburger | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $53.98 | The store, by $23.99 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
12 rulings for 5 cards
Arcbound Ravager
If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
Dance of the Manse
If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.
If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.
An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
An artifact creature or enchantment creature returned this way will be a 4/4 creature.
If a card in a player's graveyard has {X} in its mana cost, that X is considered to be 0.
Ethersworn Canonist
Each turn, each player can cast any number of artifact spells plus a maximum of one nonartifact spell.
Ethersworn Canonist takes into account spells that were cast earlier in the turn before Ethersworn Canonist entered the battlefield, including any spells that are somehow still on the stack. However, any spells on the stack as Ethersworn Canonist enters the battlefield have already been cast by that point, so they're not affected by it.
Foundry Inspector
Once a player has announced an artifact spell, no player may take actions to try to remove Foundry Inspector from the battlefield before that spell's cost is locked in.
If an artifact spell has {X} in its mana cost, choose the value for X first, and then reduce the cost by {1}. For example, an artifact that costs {X} with X chosen as 4 costs {3} to cast if you control Foundry Inspector.
Goblin Engineer
If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
Because targets are chosen for activated abilities before costs (such as "Sacrifice an artifact") are paid, Goblin Engineer's second ability can't target the artifact that will be sacrificed to pay its cost.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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