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  4. Featuring: Jay Howell
Secret Lair Drop

Featuring: Jay Howell

Featuring: Jay Howell is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Agent of Treachery

    Agent of Treachery

    Creature — Human Rogue

    • Card Kingdom $12.99 foil $14.99
    • Cardmarket €11.36 foil €11.36
    • Mana Pool $9.27 foil $9.80
    • TCGplayer $8.20 foil $9.70
  • Priest of Forgotten Gods

    Priest of Forgotten Gods

    Creature — Human Cleric

    • Card Kingdom $5.49 foil $6.99
    • Cardmarket €5.00 foil €8.85
    • Mana Pool $4.27 foil $6.13
    • TCGplayer $4.78 foil $5.87
  • Treasonous Ogre

    Treasonous Ogre

    Creature — Ogre Shaman

    • Card Kingdom $32.99 foil $47.99
    • Cardmarket €34.77 foil €60.72
    • Mana Pool $28.13 foil $44.79
    • TCGplayer $32.17 foil $42.75
  • Uncivil Unrest

    Uncivil Unrest

    Enchantment

    • Card Kingdom $22.99 foil $34.99
    • Cardmarket €20.21 foil €20.60
    • Mana Pool $19.51 foil $21.88
    • TCGplayer $18.73 foil $20.69
  • Marchesa, the Black Rose

    Marchesa, the Black Rose

    Legendary Creature — Human Wizard

    • Card Kingdom $5.99 foil $4.99
    • Cardmarket €4.34 foil €5.09
    • Mana Pool $5.14 foil $4.24
    • TCGplayer $4.80 foil $4.95

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Featuring: Jay Howell Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $83.96 The store, by $43.97
Featuring: Jay Howell Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $68.68 The store, by $38.69

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

24 rulings for 5 cards

Agent of Treachery

Wizards of the Coast 12 Jul 2019

If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.

Wizards of the Coast 12 Jul 2019

A token's owner is the player who created it.

Wizards of the Coast 12 Jul 2019

If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.

Wizards of the Coast 12 Jul 2019

Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

Wizards of the Coast 12 Jul 2019

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.

Marchesa, the Black Rose

Wizards of the Coast 28 Jul 2023

Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.

Wizards of the Coast 29 May 2014

In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.

Wizards of the Coast 29 May 2014

Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.

Wizards of the Coast 29 May 2014

If a creature has multiple instances of dethrone, each triggers separately.

Wizards of the Coast 29 May 2014

If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves.

Wizards of the Coast 29 May 2014

If Marchesa has a +1/+1 counter on it when it dies, it will return to the battlefield under your control because of its own ability.

Wizards of the Coast 29 May 2014

The +1/+1 counter is put on the creature before blockers are declared.

Priest of Forgotten Gods

Wizards of the Coast 25 Jan 2019

You can activate the ability of Priest of Forgotten Gods without choosing any targets if you wish. You'll still add {B}{B} and draw a card.

Wizards of the Coast 25 Jan 2019

You may target players who can't sacrifice a creature. Those players still lose 2 life.

Wizards of the Coast 25 Jan 2019

Because it may have targets, the ability of Priest of Forgotten Gods isn't a mana ability. It uses the stack and can be responded to, even if no targets were chosen.

Treasonous Ogre

Wizards of the Coast 28 Jul 2023

Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.

Wizards of the Coast 29 May 2014

In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.

Wizards of the Coast 29 May 2014

Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.

Wizards of the Coast 29 May 2014

The +1/+1 counter is put on the creature before blockers are declared.

Uncivil Unrest

Wizards of the Coast 14 Apr 2023

Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.

Wizards of the Coast 14 Apr 2023

If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.

Wizards of the Coast 14 Apr 2023

The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Uncivil Unrest unless it was somehow the original source of damage.

Wizards of the Coast 14 Apr 2023

If another effect (or effects) modifies how much damage your creature with a +1/+1 counter on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Uncivil Unrest’s) apply. If all of the damage is prevented, Uncivil Unrest’s effect no longer applies.

Wizards of the Coast 14 Apr 2023

If damage dealt by a creature you control with a +1/+1 counter on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

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