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  4. Featuring: Not a Wolf
Secret Lair Drop

Featuring: Not a Wolf

Featuring: Not a Wolf is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Avabruck Caretaker // Hollowhenge Huntmaster

    Avabruck Caretaker // Hollowhenge Huntmaster

    Creature — Human Werewolf // Creature — Werewolf

    • Card Kingdom $9.99 foil $8.49
    • Cardmarket €6.01 foil €7.24
    • Mana Pool $7.00 foil $7.28
    • TCGplayer $7.19 foil $7.26
  • Beastmaster Ascension

    Beastmaster Ascension

    Enchantment

    • Card Kingdom $34.99 foil $32.99
    • Cardmarket €21.25 foil €22.82
    • Mana Pool $36.25 foil $29.18
    • TCGplayer $24.63 foil $28.01
  • Howl of the Night Pack

    Howl of the Night Pack

    Sorcery

    • Card Kingdom $1.49 foil $3.49
    • Cardmarket €1.43 foil €2.09
    • Mana Pool $2.08 foil $2.59
    • TCGplayer $2.18 foil $2.63
  • Second Harvest

    Second Harvest

    Instant

    • Card Kingdom $17.99
    • Cardmarket €8.54 foil €9.54
    • Mana Pool $15.54 foil $17.63
    • TCGplayer $13.67 foil $16.36
  • Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Legendary Creature — Human Werewolf // Legendary Creature — Werewolf

    • Card Kingdom $15.99 foil $15.99
    • Cardmarket €12.37 foil €22.00
    • Mana Pool $21.86 foil $21.88
    • TCGplayer $21.60 foil $20.86

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Featuring: Not a Wolf Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $75.12 The store, by $35.13
Featuring: Not a Wolf Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $69.27 The store, by $39.28

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

17 rulings for 4 cards

Beastmaster Ascension

Wizards of the Coast 1 Oct 2009

If you attack with multiple creatures, Beastmaster Ascension's first ability triggers multiple times.

Howl of the Night Pack

Wizards of the Coast 1 Jul 2013

Howl of the Night Pack counts any land you control with the subtype Forest, not just ones named Forest.

Wizards of the Coast 1 Jul 2013

The number of Wolves you put onto the battlefield is based on the number of Forests you control when Howl of the Night Pack resolves.

Second Harvest

Wizards of the Coast 24 Jan 2025

Second Harvest copies the original characteristics of each token as stated by the effect that created that token. It doesn’t copy whether that token is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

Wizards of the Coast 24 Jan 2025

Second Harvest copies all tokens, not only creature tokens.

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Wizards of the Coast 24 Sep 2021

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Wizards of the Coast 24 Sep 2021

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Wizards of the Coast 24 Sep 2021

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Wizards of the Coast 24 Sep 2021

The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.

Wizards of the Coast 24 Sep 2021

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Wizards of the Coast 24 Sep 2021

The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

Wizards of the Coast 24 Sep 2021

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Wizards of the Coast 24 Sep 2021

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Wizards of the Coast 24 Sep 2021

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

Wizards of the Coast 24 Sep 2021

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Wizards of the Coast 24 Sep 2021

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Wizards of the Coast 24 Sep 2021

If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

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