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Secret Lair Drop

Look at the Kitties

Look at the Kitties is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 4 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Felidar Sovereign

    Felidar Sovereign

    Creature — Cat Beast

    • Cardmarket foil €63.96
    • Mana Pool foil $132.41
    • TCGplayer foil $88.76
  • Descendants' Path

    Descendants' Path

    Enchantment

    • Card Kingdom foil $44.99
    • Cardmarket foil €44.28
    • Mana Pool foil $39.58
    • TCGplayer foil $48.54
  • Lord Windgrace

    Lord Windgrace

    Legendary Planeswalker — Windgrace

    • Card Kingdom foil $139.99
    • Cardmarket foil €92.10
    • Mana Pool foil $103.73
    • TCGplayer foil $101.84
  • Violent Outburst

    Violent Outburst

    Instant

    • Card Kingdom foil $59.99
    • Cardmarket foil €53.19
    • Mana Pool foil $51.70
    • TCGplayer foil $57.13

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

16 rulings for 4 cards

Descendants' Path

Wizards of the Coast 1 May 2012

If the revealed card is a creature card that shares a creature type with a creature you control, but you choose not to cast it, it's put on the bottom of your library. (This is a recent change.)

Wizards of the Coast 1 May 2012

If the card has {X} in its mana cost, you must choose 0 as its value.

Wizards of the Coast 1 May 2012

If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can pay additional costs, such as kicker costs. If the card has mandatory additional costs, you must pay those.

Felidar Sovereign

Wizards of the Coast 25 Aug 2015

Felidar Sovereign's triggered ability checks to see if you have 40 or more life as your upkeep begins. If you don't, the ability won't trigger at all. If you do, the ability will check again as it tries to resolve. If you don't have 40 or more life at that time, the ability won't do anything.

Wizards of the Coast 25 Aug 2015

In a Two-Headed Giant game, your life total is the same as your team's life total. As such, the ability triggers if your team has 40 or more life.

Lord Windgrace

Wizards of the Coast 13 Jul 2018

While resolving Lord Windgrace's last ability, you create six Cat Warrior tokens even if fewer than six nonland permanents are destroyed. However, if you choose any targets for the ability and each of them becomes an illegal target, the ability doesn't resolve and you don't create any tokens.

Wizards of the Coast 13 Jul 2018

If you have no cards in hand as Lord Windgrace's first ability resolves, you'll discard nothing then you'll draw one card.

Violent Outburst

Wizards of the Coast 18 Jun 2021

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

Wizards of the Coast 18 Jun 2021

If a spell with cascade is countered, the cascade ability will still resolve normally.

Wizards of the Coast 18 Jun 2021

When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

Wizards of the Coast 18 Jun 2021

Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

Wizards of the Coast 18 Jun 2021

The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.

Wizards of the Coast 18 Jun 2021

Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.

Wizards of the Coast 18 Jun 2021

If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

Wizards of the Coast 18 Jun 2021

You exile the cards face up. All players will be able to see them.

Wizards of the Coast 18 Jun 2021

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

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