

Viva Las Rakdos
Viva Las Rakdos is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom foil $9.99
- Cardmarket foil €5.16
- Mana Pool foil $8.40
- TCGplayer foil $9.73
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- Card Kingdom foil $3.99
- Cardmarket foil €2.14
- Mana Pool foil $1.80
- TCGplayer foil $1.94
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- Card Kingdom foil $8.99
- Cardmarket foil €6.19
- Mana Pool foil $6.82
- TCGplayer foil $8.78
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- Card Kingdom foil $39.99
- Cardmarket foil €22.09
- Mana Pool foil $27.90
- TCGplayer foil $32.32
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- Card Kingdom foil $2.29
- Cardmarket foil €1.26
- Mana Pool foil $0.52
- TCGplayer foil $0.98
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
17 rulings for 4 cards
Beseech the Mirror
Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."
If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.
Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."
You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.
Dark Petition
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
Light Up the Stage
Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
Damage dealt to a player causes that player to lose that much life.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If you don't play a card exiled this way, it remains in exile.
Lightning Greaves
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.
You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.