

Festival in a Box
Festival in a Box is a : 11 drops and 48 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 11 drops 48 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
Secret Gallery: Atlanta Sold out $249.99 4 cards
4 foil reprints by Atlanta artists, inside Festival in a Box: Atlanta 2026. Assassin's Trophy and Regrowth are the two most decks play.
Wild in Bloom 5 cards
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- Card Kingdom foil $22.99
- Cardmarket foil €21.87
- Mana Pool foil $17.70
- TCGplayer foil $18.56
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- Card Kingdom foil $9.49
- Cardmarket foil €9.34
- Mana Pool foil $7.49
- TCGplayer foil $8.53
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- Card Kingdom foil $18.99
- Cardmarket foil €17.38
- Mana Pool foil $13.84
- TCGplayer foil $18.23
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- Card Kingdom foil $10.99
- Cardmarket foil €9.86
- Mana Pool foil $8.85
- TCGplayer foil $9.59
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- Card Kingdom foil $3.49
- Cardmarket foil €3.01
- Mana Pool foil $1.45
- TCGplayer foil $1.82
Viva Las Rakdos 5 cards
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- Card Kingdom foil $9.99
- Cardmarket foil €5.16
- Mana Pool foil $8.40
- TCGplayer foil $9.73
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- Card Kingdom foil $3.99
- Cardmarket foil €2.14
- Mana Pool foil $1.80
- TCGplayer foil $1.94
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- Card Kingdom foil $8.99
- Cardmarket foil €6.19
- Mana Pool foil $6.82
- TCGplayer foil $8.78
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- Card Kingdom foil $39.99
- Cardmarket foil €22.09
- Mana Pool foil $27.90
- TCGplayer foil $32.32
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- Card Kingdom foil $2.29
- Cardmarket foil €1.26
- Mana Pool foil $0.52
- TCGplayer foil $0.98
MagicCon: the Gathering 4 cards
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- Card Kingdom foil $2.79
- Cardmarket foil €1.81
- Mana Pool foil $2.57
- TCGplayer foil $2.92
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- Card Kingdom foil $3.99
- Cardmarket foil €2.31
- Mana Pool foil $1.79
- TCGplayer foil $2.17
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- Card Kingdom foil $2.79
- Cardmarket foil €1.33
- Mana Pool foil $1.14
- TCGplayer foil $1.68
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- Card Kingdom foil $42.99
- Cardmarket foil €31.35
- Mana Pool foil $30.73
- TCGplayer foil $31.88
Slay the Day 4 cards
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- Card Kingdom foil $24.99
- Cardmarket foil €28.92
- Mana Pool foil $23.05
- TCGplayer foil $24.06
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- Cardmarket foil €6.77
- Mana Pool foil $8.32
- TCGplayer foil $9.57
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- Card Kingdom foil $19.99
- Cardmarket foil €11.80
- Mana Pool foil $16.67
- TCGplayer foil $16.30
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- Card Kingdom foil $13.99
- Cardmarket foil €12.68
- Mana Pool foil $12.61
- TCGplayer foil $13.66
Animar & Friends 5 cards
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- Card Kingdom foil $4.49
- Cardmarket foil €5.10
- Mana Pool foil $2.59
- TCGplayer foil $4.51
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- Card Kingdom foil $22.99
- Cardmarket foil €20.32
- Mana Pool foil $22.75
- TCGplayer foil $25.37
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- Card Kingdom foil $7.99
- Cardmarket foil €4.48
- Mana Pool foil $4.14
- TCGplayer foil $6.30
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- Card Kingdom foil $9.99
- Cardmarket foil €4.41
- Mana Pool foil $7.13
- TCGplayer foil $7.22
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- Card Kingdom foil $32.99
- Cardmarket foil €30.62
- Mana Pool foil $26.33
- TCGplayer foil $33.72
Lil Legends 5 cards
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- Card Kingdom foil $5.49
- Cardmarket foil €3.32
- Mana Pool foil $4.34
- TCGplayer foil $4.34
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- Card Kingdom foil $5.99
- Cardmarket foil €5.01
- Mana Pool foil $3.84
- TCGplayer foil $5.02
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- Card Kingdom foil $3.99
- Cardmarket foil €2.58
- Mana Pool foil $3.83
- TCGplayer foil $3.82
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- Card Kingdom foil $2.49
- Cardmarket foil €1.42
- Mana Pool foil $1.55
- TCGplayer foil $2.32
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- Card Kingdom foil $6.99
- Cardmarket foil €6.47
- Mana Pool foil $5.92
- TCGplayer foil $6.21
Dan Frazier's Mox Box 3 cards
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- Card Kingdom etched foil $449.99
- Cardmarket etched foil €391.08
- Mana Pool foil $373.43 etched foil $373.43
- TCGplayer etched foil $365.40
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- Card Kingdom etched foil $22.99
- Cardmarket etched foil €27.15
- Mana Pool foil $22.38 etched foil $22.38
- TCGplayer etched foil $24.31
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- Card Kingdom etched foil $84.99
- Cardmarket etched foil €82.20
- Mana Pool foil $76.61 etched foil $76.61
- TCGplayer etched foil $72.15
Legendary Flyers (Not That Kind) 4 cards
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- Card Kingdom foil $84.99
- Cardmarket foil €62.64
- Mana Pool foil $67.93
- TCGplayer foil $62.01
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- Card Kingdom foil $4.49
- Cardmarket foil €2.63
- Mana Pool foil $4.16
- TCGplayer foil $4.51
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- Card Kingdom foil $23.99
- Cardmarket foil €24.30
- Mana Pool foil $20.81
- TCGplayer foil $20.64
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- Cardmarket foil €19.21
- Mana Pool foil $26.68
- TCGplayer foil $25.61
Look at the Kitties 4 cards
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- Cardmarket foil €63.96
- Mana Pool foil $132.41
- TCGplayer foil $88.76
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- Card Kingdom foil $44.99
- Cardmarket foil €44.28
- Mana Pool foil $39.58
- TCGplayer foil $48.54
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- Card Kingdom foil $139.99
- Cardmarket foil €92.10
- Mana Pool foil $103.73
- TCGplayer foil $101.84
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- Card Kingdom foil $59.99
- Cardmarket foil €53.19
- Mana Pool foil $51.70
- TCGplayer foil $57.13
Li'l Giri Saves the Day 5 cards
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- Card Kingdom foil $9.99
- Cardmarket foil €13.73
- Mana Pool foil $8.15
- TCGplayer foil $9.21
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- Card Kingdom foil $4.49
- Cardmarket foil €4.88
- Mana Pool foil $4.03
- TCGplayer foil $5.20
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- Cardmarket foil €43.47
- Mana Pool foil $17.01
- TCGplayer foil $23.97
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- Cardmarket foil €12.64
- Mana Pool foil $12.85
- TCGplayer foil $12.98
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- Card Kingdom foil $17.99
- Cardmarket foil €9.80
- Mana Pool foil $18.72
- TCGplayer foil $17.26
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Li'l Giri Saves the Day | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $68.62 | The store, by $28.63 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Secret Gallery: Atlanta | $249.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic, and from Scryfall, the card database Magic players use.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
151 rulings for 38 cards
Alela, Artful Provocateur
A spell that's both an artifact and an enchantment spell causes Alela's last ability to trigger only once.
Alela's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
All Will Be One
All Will Be One's ability will trigger any time you put one or more counters on a permanent or player. This might be due to a spell or ability resolving, a permanent you control entering the battlefield with counters, or combat damage from a source with toxic, infect, or wither.
If more than one creature with toxic deals combat damage to a player at the same time, those counters are placed as a single event, and the ability triggers one time.
Animar, Soul of Elements
To determine the total cost of a creature spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the creature remains unchanged, no matter what the total cost to cast it was.
Animar's triggered ability triggers only when a creature spell is cast, after costs are paid. The counter put on Animar for a creature spell won't affect the cost of that creature spell, only future ones.
Animar's triggered ability resolves before the creature spell that causes it to trigger. The ability will resolve even if that spell is countered.
Assassin's Trophy
If the permanent's controller doesn't search their library, they don't shuffle their library.
If the target permanent is an illegal target by the time Assassin's Trophy tries to resolve, the spell doesn't resolve. No player searches their library.
If the target permanent is a legal target but isn't destroyed, most likely because it has indestructible, its controller may search their library.
If the permanent's controller doesn't search their library, they don't shuffle their library.
If the target permanent is an illegal target by the time Assassin's Trophy tries to resolve, the spell doesn't resolve. No player searches their library.
If the target permanent is a legal target but isn't destroyed, most likely because it has indestructible, its controller may search their library.
Benevolent Hydra
"Put on another creature you control" includes creatures other than Benevolent Hydra that enter the battlefield with +1/+1 counters on them. If another creature would enter the battlefield with a number of +1/+1 counters on it while you control Benevolent Hydra, it enters with that many counters plus one.
Each additional Benevolent Hydra you control will increase the number of +1/+1 counters placed on anther creature by one.
Beseech the Mirror
Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."
If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.
Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."
You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.
Curiosity
Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker or to a battle.
If you control Curiosity and it's enchanting an opponent's creature, you won't draw a card when that creature deals damage to you. The creature has to deal damage to one of your opponents for the ability to trigger.
You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals.
Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.
"You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. "An opponent" refers to an opponent of Curiosity's controller.
Dark Petition
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
Descendants' Path
If the revealed card is a creature card that shares a creature type with a creature you control, but you choose not to cast it, it's put on the bottom of your library. (This is a recent change.)
If the card has {X} in its mana cost, you must choose 0 as its value.
If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can pay additional costs, such as kicker costs. If the card has mandatory additional costs, you must pay those.
Drana, the Last Bloodchief
The defending player chooses a card and you put it onto the battlefield all while Drana's ability is resolving. No player may take actions in between those events.
The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
Because all attackers are declared at the same time, the returned creature can't attack during the same combat it returns, even if it has haste.
If Drana attacks a planeswalker, that planeswalker's controller is the defending player.
Felidar Sovereign
Felidar Sovereign's triggered ability checks to see if you have 40 or more life as your upkeep begins. If you don't, the ability won't trigger at all. If you do, the ability will check again as it tries to resolve. If you don't have 40 or more life at that time, the ability won't do anything.
In a Two-Headed Giant game, your life total is the same as your team's life total. As such, the ability triggers if your team has 40 or more life.
Forgotten Ancient
Forgotten Ancient's last ability doesn't target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.
Forgotten Ancient's first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.
Lavinia, Azorius Renegade
Effects that modify or replace the cost to cast a spell (such as flashback or casting a spell without paying its mana cost due to suspend) don't affect the spell's mana value, so they won't change whether Lavinia's first ability restricts that spell from being cast.
If an effect allows a player to cast a spell without paying its mana cost, that player can't choose to cast it and pay its mana cost unless another rule or effect allows that player to cast it that way. However, if that spell also has additional costs that require mana, paying that mana will stop Lavinia's last ability from triggering.
Players may cast spells that they know Lavinia's second ability will counter. Any abilities that trigger when spells are cast will trigger and resolve if appropriate, and any effects that count spells cast will count those spells if appropriate.
For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
Liesa, Shroud of Dusk
Liesa's first ability applies only to the "commander tax." If there are any other additional costs to cast Liesa, those costs must be paid as normal.
Liesa's first ability isn't optional. You can't choose to pay mana to cover the "commander tax," even if you have that mana available.
Liesa's last ability will resolve before the spell that caused it to trigger.
Light Up the Stage
Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
Damage dealt to a player causes that player to lose that much life.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If you don't play a card exiled this way, it remains in exile.
Lightning Greaves
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.
You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.
Lord Windgrace
While resolving Lord Windgrace's last ability, you create six Cat Warrior tokens even if fewer than six nonland permanents are destroyed. However, if you choose any targets for the ability and each of them becomes an illegal target, the ability doesn't resolve and you don't create any tokens.
If you have no cards in hand as Lord Windgrace's first ability resolves, you'll discard nothing then you'll draw one card.
Marwyn, the Nurturer
Marwyn's activated ability is a mana ability. It doesn't use the stack and can't be responded to.
Mox Opal
If you control Mox Opal and one other artifact, then have a second Mox Opal enter the battlefield as your third artifact, you can't activate either one's mana ability before putting one into your graveyard due to the “legend rule.”
Mox Tantalite
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
Cards exiled with suspend are exiled face up.
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
A card with no mana cost can't be cast normally; you'll need a way to cast it for an alternative cost or without paying its mana cost, such as by suspending it.
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
If a card with no mana cost is given an alternative cost equal to its mana cost (by Snapcaster Mage, for example), that cost cannot be paid and the card cannot be cast this way.
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
Mulldrifter
If you pay the evoke cost, you can have Mulldrifter's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice Mulldrifter.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Nissa, Resurgent Animist
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Each time the landfall ability resolves in a turn after the second time, you'll just add mana.
If you reveal your entire library and don't reveal an Elf or Elemental card, you'll put all revealed cards back in a random order. This uses the same physical action as shuffling, although it isn't technically a "shuffle."
Nissa's landfall ability isn't a mana ability, even though it causes you to add mana. It uses the stack and can be responded to.
Oloro, Ageless Ascetic
Oloro, Ageless Ascetic is banned as a commander in Duel Commander format, but it may be part of your deck.
If Oloro is your commander, its last ability will trigger at the beginning of the upkeep step on your first turn.
If two creatures you control with lifelink deal combat damage at the same time, Oloro's ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it causes your team's life total to increase.
You decide whether to pay {1} as the second ability resolves. If you do, you'll draw a card and each opponent will lose 1 life.
In some unusual cases, you can gain life even though your life total actually decreases. For example, if you are being attacked by two 3/3 creatures and you block one with a 2/2 creature with lifelink, your life total will decrease by 1 even though you've gained 2 life. Oloro's second ability would trigger.
Oloro's first ability works only if Oloro is on the battlefield.
Oloro's second ability triggers just once for each life-gaining event, no matter how much life is gained.
Omnath, Locus of Creation
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Omnath's landfall ability always uses the stack and players may respond to it. It isn't a mana ability because the event that causes it to trigger isn't a mana ability, even if it's the second time the ability has resolved in a turn.
Omnath's landfall ability has no effect each time beyond the third it resolves in a turn.
In a Two-Headed Giant game, Omnath's second ability causes the opposing team to lose 8 life the third time it resolves. Each other player's planeswalkers—including your teammate's—are dealt 4 damage.
Orvar, the All-Form
For the first triggered ability, the instant or sorcery spell can target other things if it also targets one or more permanents you control; however, the token you create can copy only permanents you control that are targets of the spell. If the spell targets more than one permanent you control, you choose which permanent the token is copying as you create the token.
If the spell itself has left the stack by that point, use the targets it had when it left the stack to perform the check described above.
If an effect causes a creature with changeling to lose all abilities, it will remain all creature types, even though it will no longer have changeling. This is because changeling applies before the effect that removes it.
For the second triggered ability, you can choose any permanent as the target, regardless of who controls it.
Changeling is a characteristic-defining ability. It functions in all zones, not only while a card that has it is on the battlefield.
As the first triggered ability tries to resolve, the spell that caused it to trigger and that spell’s targets are checked again. Ignore any target of the spell that has left the battlefield by that point. If all of the permanents you controlled that were targets have left the battlefield by that point, the triggered ability will do nothing and no token will be created. If at least one permanent you control that’s a target is still on the battlefield, the triggered ability will resolve, even if that permanent is now an illegal target for the spell.
If an effect causes a creature with changeling to become a new creature type, it will be only that new creature type. It will still have changeling; the effect making it all creature types will simply be overwritten.
If the permanent being copied has {X} in its mana cost, X is 0.
The subtype Shapeshifter that appears on the type line is mostly there to reinforce the flavor. A creature card with changeling is just as much an Elf, a Dwarf, a Sliver, a Goat, a Coward, and a Zombie as it is a Shapeshifter.
If the permanent being copied is itself a token, the token created by the last ability copies the original characteristics of that token as stated by the effect that created it.
If the permanent being copied is copying something else, the token you create will use the copiable values of the that permanent. In most cases, it will be a copy of whatever the permanent is copying. If it’s copying a permanent or card with {X} in its mana cost, X is 0.
If a spell or ability an opponent controls allows or instructs you to choose a card to discard, and you discard Orvar, its last ability will trigger.
The token copies exactly what is printed on the permanent and nothing else (unless that permanent is a token or is copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “As [this permanent] enters the battlefield” or “[This permanent] enters the battlefield with” abilities of the copied permanent will also work.
Orvar’s first triggered ability resolves (if it resolves; see below) before the spell or ability that caused it to trigger.
Pack Rat
The token will copy Pack Rat's two abilities. Its power and toughness will be equal to the number of Rats you control (not the number of Rats you controlled when the token entered the battlefield). It will also be able to create copies of itself.
If Pack Rat leaves the battlefield before its activated ability resolves, the token will still enter the battlefield as a copy of Pack Rat, using Pack Rat's copiable values from when it was last on the battlefield.
Pack Rat's first ability counts any creature you control with the creature type Rat, not just Pack Rats. That ability works in all zones, not only the battlefield.
The token won't copy counters on Pack Rat, nor will it copy other effects that have changed Pack Rat's power, toughness, types, color, or so on. Normally, this means the token will simply be a Pack Rat. But if any copy effects have affected that Pack Rat, they're taken into account.
Phage the Untouchable
In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand.
It is only considered "cast from your hand" if you cast it as a spell from your hand. Putting it onto the battlefield from your hand using a spell or ability will cause you to lose the game.
Ramunap Excavator
Ramunap Excavator doesn't allow you to activate activated abilities (such as cycling) of land cards in your graveyard.
Ramunap Excavator doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
Sen Triplets
Sen Triplets doesn't allow you to play more than one land during your turn or change when you may cast spells from the target opponent's hand.
You can't activate abilities of cards in the target opponent's hand.
Triggered abilities use the word “when,” “whenever,” or “at.” They're often written as “[Trigger condition], [effect].” Triggered abilities are unaffected by Sen Triplets.
Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected by Sen Triplets. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and are unaffected.
The target opponent can't activate any abilities, including mana abilities.
Activated abilities are written in the form “[Cost]: [Effect].” Some keyword abilities (such as cycling) are activated abilities and will have colons in their reminder texts.
Six
If a spell you cast with retrace is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
Sliver Legion
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Sliver may become lethal if another Sliver leaves the battlefield during that turn.
If Sliver Legion and two other Slivers are on the battlefield, for example, each of them gets +2/+2.
Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn't provide any additional benefit.
If the creature type of a Sliver changes so it's no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.
Sylvan Offering
You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
You choose the opponents for each effect as the spell resolves.
Sythis, Harvest's Hand
Sythis, Harvest Hand's ability doesn't trigger when it is cast.
Tireless Provisioner
Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
Whatever you do, don't eat the delicious cards.
Vandalblast
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Violent Outburst
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
If a spell with cascade is countered, the cascade ability will still resolve normally.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
You exile the cards face up. All players will be able to see them.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Viridian Revel
It doesn’t matter who controlled the artifact while it was on the battlefield, only whose graveyard it was put into.
Yisan, the Wanderer Bard
If Yisan isn't on the battlefield when its ability resolves, use the number of verse counters on it when it left the battlefield to determine which creature cards may be put onto the battlefield. This number will include the counter you put on Yisan to activate the ability.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
- Alela, Artful ProvocateurFeaturing: Phoebe Wahl
- Animar, Soul of ElementsArtist Series: Ian Miller
- Assassin's TrophyParty Hard, Shred Harder
- CuriosityThe Hobbit: He Who Walks Unseen Out of Sight
- Felidar Sovereign20 Ways to Win
- Forgotten Ancient20 Ways to Win
- Lightning GreavesThe Hobbit: Smaug's Spoils, Marvel's Deadpool: I Fixed It (You're Welcome), Fallout: Greet the Dog, Marvel's Spider-Man: Villainous Plots, Marvel's Spider-Man: Heroic Deeds
- Mox TantaliteThe Zeta Set
- MulldrifterThe Zeta Set, Inked, Extra Life 2021
- Orvar, the All-FormCosmic Chill by Robin Eisenberg
- Pack RatThe Princess Bride, Year of the Rat
- Sliver LegionExtra Life 2022
- Sol RingSecret Lair Commander Deck: Odds and Ends, Masters of the Universe: She-Ra, Princess of Power, The Zeta Set, The Hobbit: Smaug's Spoils, Hatsune Miku
- Talisman of IndulgenceDan Frazier Is Back Again: The Allied Talismans
- Tireless ProvisionerNuestra Magia, From Cute to Brute
- VandalblastThe Zeta Set, Goblin Storm, Marvel's Deadpool, Heads I Win, Tails You Lose
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.


