

Masters of the Universe: Allies and Enemies of Eternia
Masters of the Universe: Allies and Enemies of Eternia is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 6 cards $29.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
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- Card Kingdom $18.99 foil $19.99
- Mana Pool $9.39 foil $12.07
- TCGplayer $12.20 foil $13.51
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- Card Kingdom $5.99 foil $6.99
- Cardmarket €14.95
- Mana Pool $3.98 foil $4.08
- TCGplayer $4.95 foil $9.97
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- Card Kingdom $4.99 foil $6.99
- Cardmarket foil €4.00
- Mana Pool $4.48 foil $5.13
- TCGplayer $5.68 foil $5.07
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- Card Kingdom $7.99 foil $15.99
- Mana Pool $6.31 foil $12.41
- TCGplayer $6.40 foil $14.75
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- Mana Pool $3.98 foil $3.90
- TCGplayer $4.98 foil $5.01
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- Card Kingdom $2.49 foil $2.99
- Mana Pool $2.79 foil $1.36
- TCGplayer $3.68 foil $1.97
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Masters of the Universe: Allies and Enemies of Eternia | Foil | $39.99 | $50.28 | The store, by $10.29 |
| Masters of the Universe: Allies and Enemies of Eternia | Non-foil | $29.99 | $37.89 | The store, by $7.90 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Masters of the Universe: Allies and Enemies of Eternia | Foil | $39.99 | Sold out | ||
| Masters of the Universe: Allies and Enemies of Eternia | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic, and from Scryfall, the card database Magic players use.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
15 rulings for 5 cards
Derevi, Empyrial Tactician
When you activate Derevi's last ability, you're not casting Derevi as a spell. The ability can't be countered by something that counters only spells. The ability isn't subject to the commander tax, nor does it increase the tax if you cast Derevi from the command zone later in the game.
You can activate Derevi's last ability only when it is in the command zone.
Derevi, Empyrial Tactician is banned as a commander in Duel Commander format, but it may be part of your deck.
Ertai Resurrected
Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.
If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.
Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.
Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted. Similarly, the replacement effect that prevents a creature with a stun counter on it from untapping can’t be countered.
Kona, Rescue Beastie
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
Sakashima the Impostor
If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
Tetsuo, Imperial Champion
If Tetsuo isn't equipped when it's declared as an attacking creature, the ability won't trigger. If Tetsuo isn't equipped when the ability resolves, the ability won't do anything.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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