Skip to content
  1. Commander Nexus
  2. Secret Lair
  3. Masters of the Universe
  4. Masters of the Universe: Allies and Enemies of Eternia
Secret Lair Drop Sold out

Masters of the Universe: Allies and Enemies of Eternia

Masters of the Universe: Allies and Enemies of Eternia is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 6 cards $29.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Sakashima the Impostor

    Sakashima the Impostor

    Legendary Creature — Human Rogue

    • Card Kingdom $18.99 foil $19.99
    • Mana Pool $9.39 foil $12.07
    • TCGplayer $12.20 foil $13.51
  • Kona, Rescue Beastie

    Kona, Rescue Beastie

    Legendary Creature — Beast Survivor

    • Card Kingdom $5.99 foil $6.99
    • Cardmarket €14.95
    • Mana Pool $3.98 foil $4.08
    • TCGplayer $4.95 foil $9.97
  • Ertai Resurrected

    Ertai Resurrected

    Legendary Creature — Phyrexian Human Wizard

    • Card Kingdom $4.99 foil $6.99
    • Cardmarket foil €4.00
    • Mana Pool $4.48 foil $5.13
    • TCGplayer $5.68 foil $5.07
  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Legendary Creature — Bird Wizard

    • Card Kingdom $7.99 foil $15.99
    • Mana Pool $6.31 foil $12.41
    • TCGplayer $6.40 foil $14.75
  • Samut, Voice of Dissent

    Samut, Voice of Dissent

    Legendary Creature — Human Warrior

    • Mana Pool $3.98 foil $3.90
    • TCGplayer $4.98 foil $5.01
  • Tetsuo, Imperial Champion

    Tetsuo, Imperial Champion

    Legendary Creature — Human Samurai

    • Card Kingdom $2.49 foil $2.99
    • Mana Pool $2.79 foil $1.36
    • TCGplayer $3.68 foil $1.97

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Masters of the Universe: Allies and Enemies of Eternia Foil $39.99 $50.28 The store, by $10.29
Masters of the Universe: Allies and Enemies of Eternia Non-foil $29.99 $37.89 The store, by $7.90

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Masters of the Universe: Allies and Enemies of Eternia Foil $39.99 Sold out
Masters of the Universe: Allies and Enemies of Eternia Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic, and from Scryfall, the card database Magic players use.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

15 rulings for 5 cards

Derevi, Empyrial Tactician

Wizards of the Coast 10 Nov 2020

When you activate Derevi's last ability, you're not casting Derevi as a spell. The ability can't be countered by something that counters only spells. The ability isn't subject to the commander tax, nor does it increase the tax if you cast Derevi from the command zone later in the game.

Wizards of the Coast 10 Nov 2020

You can activate Derevi's last ability only when it is in the command zone.

Scryfall note 19 Jan 2015

Derevi, Empyrial Tactician is banned as a commander in Duel Commander format, but it may be part of your deck.

Ertai Resurrected

Wizards of the Coast 9 Sep 2022

Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.

Wizards of the Coast 9 Sep 2022

If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.

Wizards of the Coast 9 Sep 2022

Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.

Wizards of the Coast 9 Sep 2022

Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted. Similarly, the replacement effect that prevents a creature with a stun counter on it from untapping can’t be countered.

Kona, Rescue Beastie

Wizards of the Coast 20 Sep 2024

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

Wizards of the Coast 20 Sep 2024

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

Wizards of the Coast 20 Sep 2024

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

Wizards of the Coast 20 Sep 2024

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

Sakashima the Impostor

Wizards of the Coast 1 Jun 2005

If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.

Wizards of the Coast 1 Jun 2005

Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.

Wizards of the Coast 1 Jun 2005

Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

Tetsuo, Imperial Champion

Wizards of the Coast 9 Sep 2022

If Tetsuo isn't equipped when it's declared as an attacking creature, the ability won't trigger. If Tetsuo isn't equipped when the ability resolves, the ability won't do anything.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

All of Secret Lair