

Masters of the Universe: Sold Separately
Masters of the Universe: Sold Separately is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards $29.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
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- Card Kingdom $3.99 foil $4.99
- Mana Pool $2.86 foil $1.13
- TCGplayer $6.59 foil $3.26
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- Card Kingdom $6.99 foil $7.99
- Mana Pool $3.04 foil $2.43
- TCGplayer $4.78 foil $3.16
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- Cardmarket €34.95
- Mana Pool $4.74 foil $5.51
- TCGplayer $4.97 foil $6.60
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- Card Kingdom $13.99 foil $14.99
- Mana Pool $6.75 foil $7.95
- TCGplayer $10.62 foil $10.53
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Command Tower // Command Tower
- Card Kingdom $20.99
- Mana Pool $16.82 foil $20.41
- TCGplayer $19.55 foil $21.77
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Masters of the Universe: Sold Separately | Foil | $39.99 | $45.32 | The store, by $5.33 |
| Masters of the Universe: Sold Separately | Non-foil | $29.99 | $46.51 | The store, by $16.52 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Masters of the Universe: Sold Separately | Foil | $39.99 | Sold out | ||
| Masters of the Universe: Sold Separately | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
24 rulings for 5 cards
Command Tower // Command Tower
If you have two commanders, the ability adds one mana of any color in their combined color identities.
If you don't have a commander, Command Tower's ability produces no mana.
If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.
Fortune, Loyal Steed
The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
Creatures with saddle can attack or block as normal even if they aren't saddled.
Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
You may activate a permanent's saddle ability even if that permanent is already saddled.
Sword of War and Peace
You count the cards in the each player's hand when the triggered ability resolves.
The Gitrog, Ravenous Ride
Putting one or more land cards onto the battlefield with The Gitrog's triggered ability doesn't count as playing a land. It can put land cards onto the battlefield even if you've already played your land for the turn.
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
Creatures with saddle can attack or block as normal even if they aren't saddled.
Use the power of the sacrificed creature as it last existed on the battlefield to determine the value of X.
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
You may activate a permanent's saddle ability even if that permanent is already saddled.
Throne of the God-Pharaoh
In a Two-Headed Giant game, the triggered ability of Throne of the God-Pharaoh causes the opposing team to lose life equal to twice the number of tapped creatures you control. Tapped creatures your teammate controls aren’t counted.
Throne of the God-Pharaoh’s ability triggers at the beginning of each of your end steps, even if you control no tapped creatures. The number of tapped creatures you control is checked as the ability resolves.
If other abilities trigger at the beginning of your end step, first those controlled by your opponents resolve, then yours resolve. Each player orders their triggers in any order.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.