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Secret Lair Theme

Blood Bowl

Blood Bowl is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 6 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Approach of the Second Sun

    Approach of the Second Sun

    Sorcery

    • Card Kingdom $14.99 foil $15.99
    • Cardmarket €8.54 foil €8.39
    • Mana Pool $10.68 foil $10.55
    • TCGplayer $10.34 foil $12.11
  • Rewind

    Rewind

    Instant

    • Card Kingdom $10.99 foil $9.49
    • Cardmarket €7.67 foil €8.40
    • Mana Pool $7.55 foil $7.63
    • TCGplayer $8.74 foil $9.10
  • Bone Splinters

    Bone Splinters

    Sorcery

    • Card Kingdom $2.29 foil $2.79
    • Cardmarket €1.26 foil €1.62
    • Mana Pool $1.26 foil $1.06
    • TCGplayer $1.79 foil $1.85
  • Fling

    Fling

    Instant

    • Card Kingdom $7.49 foil $5.49
    • Cardmarket €4.04 foil €5.10
    • Mana Pool $4.03 foil $4.70
    • TCGplayer $4.97 foil $5.42
  • Defense of the Heart

    Defense of the Heart

    Enchantment

    • Card Kingdom $19.99 foil $21.99
    • Cardmarket €18.54 foil €20.63
    • Mana Pool $25.70 foil $21.07
    • TCGplayer $27.63 foil $20.22
  • Fellwar Stone

    Fellwar Stone

    Artifact

    • Card Kingdom $27.99 foil $27.99
    • Cardmarket €25.76 foil €29.11
    • Mana Pool $19.21 foil $24.78
    • TCGplayer $23.13 foil $29.29

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Blood Bowl Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $77.99 The store, by $38.00
Blood Bowl Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $76.60 The store, by $46.61

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

23 rulings for 6 cards

Approach of the Second Sun

Wizards of the Coast 14 Jul 2017

Approach of the Second Sun has no effect until it's resolving. If the second one you cast is countered, you won't win the game.

Wizards of the Coast 18 Apr 2017

A card that changes zones is considered a new object, so casting the same Approach of the Second Sun card on a later turn is “another spell” named Approach of the Second Sun.

Wizards of the Coast 18 Apr 2017

If you have fewer than six cards in your library, you'll put Approach of the Second Sun on the bottom of your library. Otherwise, you'll lift up the top six cards without looking at them and place Approach of the Second Sun just under them.

Wizards of the Coast 18 Apr 2017

The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere.

Wizards of the Coast 18 Apr 2017

A copy of a spell isn't cast, so it won't count as the first nor as the second Approach of the Second Sun.

Wizards of the Coast 18 Apr 2017

As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you'll still win the game as your second one resolves.

Bone Splinters

Wizards of the Coast 9 Sep 2022

You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.

Wizards of the Coast 9 Sep 2022

Once you begin to cast Bone Splinters, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.

Defense of the Heart

Wizards of the Coast 1 Sep 2023

If Defense of the Heart leaves the battlefield while its triggered ability is on the stack, the ability will still resolve as normal.

Wizards of the Coast 1 Sep 2023

Defense of the Heart's ability will check if an opponent controls three or more creatures as your upkeep begins. If none of them do, the ability won't trigger at all. If an opponent does, the ability will check again as it tries to resolve. If none of your opponents control three or more creatures at that point, the ability won't do anything. The opponent that controls three or more creatures as the ability resolves doesn't have to be the same opponent that controlled three or more creatures as it triggered.

Fellwar Stone

Wizards of the Coast 1 Oct 2009

Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.

Wizards of the Coast 1 Oct 2009

Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.

Wizards of the Coast 1 Oct 2009

The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.

Wizards of the Coast 1 Oct 2009

When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.

Wizards of the Coast 4 Oct 2004

The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.

Wizards of the Coast 4 Oct 2004

It only produces one mana even if the land can produce more than one.

Wizards of the Coast 4 Oct 2004

This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.

Fling

Wizards of the Coast 12 Apr 2024

Use the sacrificed creature's power as it last existed on the battlefield to determine how much damage Fling deals.

Wizards of the Coast 4 Oct 2019

Players can only respond once this spell has been cast and all its costs have been paid. No one can try to interfere with the creature you sacrificed to prevent you from casting this spell.

Wizards of the Coast 4 Oct 2019

You must sacrifice exactly one creature to cast this spell; you can't cast it without sacrificing a creature, and you can't sacrifice additional creatures.

Rewind

Wizards of the Coast 23 Jun 2020

Rewind targets only a spell. It doesn't target any lands. The lands are chosen as Rewind resolves.

Wizards of the Coast 23 Jun 2020

You can choose up to four lands, no matter who controls any of them. Those lands untap once. You can't choose one land and have it untap four times, for example.

Wizards of the Coast 23 Jun 2020

If the spell is an illegal target when Rewind tries to resolve, perhaps because it was countered by another spell or ability, Rewind won't resolve and none of its effects will happen. You won't untap any lands.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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