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  1. Commander Nexus
  2. Secret Lair
  3. Star Trek
  4. Secret Lair x Star Trek: Assimilation

Art by Skinner, Alexander Heir, Mark Riddick

Secret Lair Drop On sale now

Secret Lair x Star Trek: Assimilation

Secret Lair x Star Trek: Assimilation is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 5 cards $29.99 at the Secret Lair store

Buy it from Secret Lair

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 On sale now
Foil $39.99 On sale now

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Secret Lair x Star Trek: Assimilation Foil $39.99 On sale now N/A
Secret Lair x Star Trek: Assimilation Non-foil $29.99 On sale now N/A

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are helpful notes from the Magic community. A ruling explains a card. It does not change what the card says.Open the full glossary

21 rulings for 4 cards

Elas il-Kor, Sadistic Pilgrim

Wizards of the Coast 9 Sep 2022

In a Two-Headed Giant game, Elas il-Kor’s last ability causes the opposing team to lose 2 life.

Wizards of the Coast 9 Sep 2022

If one or more other creatures enter the battlefield under your control at the same time that Elas il-Kor enters the battlefield, its second ability will trigger for each of those other creatures.

Wizards of the Coast 9 Sep 2022

If one or more other creatures you control die at the same time that Elas il-Kor dies, its last ability triggers for each of those other creatures.

Gix, Yawgmoth Praetor

Wizards of the Coast 14 Oct 2022

If a spell you cast this way has an {X} in its mana cost, you must choose 0 for X.

Wizards of the Coast 14 Oct 2022

You may play a land this way only during your own turn and only if you have not yet played a land this turn.

Wizards of the Coast 14 Oct 2022

You must play the cards as you resolve the last ability. You can't wait and play them later.

Hive Mind

Wizards of the Coast 1 Oct 2009

If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)

Wizards of the Coast 1 Oct 2009

The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.

Wizards of the Coast 1 Oct 2009

A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

Wizards of the Coast 1 Oct 2009

If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.

Wizards of the Coast 1 Oct 2009

If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.

Wizards of the Coast 1 Oct 2009

Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

Wizards of the Coast 1 Oct 2009

Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.

Wizards of the Coast 1 Oct 2009

Hive Mind will copy any instant or sorcery spell, not just one with targets.

Wizards of the Coast 1 Oct 2009

If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.

K'rrik, Son of Yawgmoth

Wizards of the Coast 7 Jun 2024

A Phyrexian mana symbol contributes 1 toward the mana value of a card, even if life is paid for it. Specifically, K'rrik's mana value is always 7.

Wizards of the Coast 7 Jun 2024

K'rrik's ability lets you pay 2 life for {B} in any cost you pay, including the mana costs of spells, activation costs, and even costs for special actions (such as morph). Any time you pay mana, that's a cost.

Wizards of the Coast 23 Aug 2019

You can't pay 2 life to pay for generic mana in costs you pay, even if an effect says that you must spend black mana to pay that generic mana.

Wizards of the Coast 23 Aug 2019

K'rrik's ability doesn't modify or reduce costs you pay. It changes only how you may pay those costs.

Wizards of the Coast 23 Aug 2019

If a cost contains a mana symbol that may be paid in multiple ways, such as {B/R}, {B/P}, or {2/B}, you choose how you'll pay it before you do so. If you choose to pay {B} this way, K'rrik's ability allows you to pay life rather than pay that mana.

Wizards of the Coast 23 Aug 2019

K'rrik's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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