

Art by Skinner, Alexander Heir, Mark Riddick
Secret Lair x Star Trek: Assimilation
Secret Lair x Star Trek: Assimilation is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards $29.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | On sale now |
| Foil | $39.99 | On sale now |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Secret Lair x Star Trek: Assimilation | Foil | $39.99 | On sale now | N/A | |
| Secret Lair x Star Trek: Assimilation | Non-foil | $29.99 | On sale now | N/A |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are helpful notes from the Magic community. A ruling explains a card. It does not change what the card says.Open the full glossary
21 rulings for 4 cards
Elas il-Kor, Sadistic Pilgrim
In a Two-Headed Giant game, Elas il-Kor’s last ability causes the opposing team to lose 2 life.
If one or more other creatures enter the battlefield under your control at the same time that Elas il-Kor enters the battlefield, its second ability will trigger for each of those other creatures.
If one or more other creatures you control die at the same time that Elas il-Kor dies, its last ability triggers for each of those other creatures.
Gix, Yawgmoth Praetor
If a spell you cast this way has an {X} in its mana cost, you must choose 0 for X.
You may play a land this way only during your own turn and only if you have not yet played a land this turn.
You must play the cards as you resolve the last ability. You can't wait and play them later.
Hive Mind
If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)
The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.
A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.
Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.
Hive Mind will copy any instant or sorcery spell, not just one with targets.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.
K'rrik, Son of Yawgmoth
A Phyrexian mana symbol contributes 1 toward the mana value of a card, even if life is paid for it. Specifically, K'rrik's mana value is always 7.
K'rrik's ability lets you pay 2 life for {B} in any cost you pay, including the mana costs of spells, activation costs, and even costs for special actions (such as morph). Any time you pay mana, that's a cost.
You can't pay 2 life to pay for generic mana in costs you pay, even if an effect says that you must spend black mana to pay that generic mana.
K'rrik's ability doesn't modify or reduce costs you pay. It changes only how you may pay those costs.
If a cost contains a mana symbol that may be paid in multiple ways, such as {B/R}, {B/P}, or {2/B}, you choose how you'll pay it before you do so. If you choose to pay {B} this way, K'rrik's ability allows you to pay life rather than pay that mana.
K'rrik's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

