

Avatar: The Last Airbender
Avatar: The Last Airbender is a : 5 drops and 24 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 drops 24 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
Avatar: The Last Airbender: A Lot to Learn Sold out $29.99 4 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $39.99 foil $37.99
- Cardmarket €27.30 foil €27.21
- Mana Pool $29.68 foil $28.07
- TCGplayer $28.69 foil $28.40
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- Card Kingdom $6.99 foil $10.99
- Cardmarket €11.38 foil €13.46
- Mana Pool $6.76 foil $8.36
- TCGplayer $7.04 foil $8.10
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- Card Kingdom $21.99 foil $20.99
- Cardmarket €9.26 foil €11.87
- Mana Pool $15.67 foil $16.60
- TCGplayer $16.06 foil $19.95
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- Card Kingdom $11.99 foil $14.99
- Cardmarket €9.77 foil €11.53
- Mana Pool $9.33 foil $10.39
- TCGplayer $10.18 foil $10.55
Avatar: The Last Airbender: Everything Changed Sold out $29.99 4 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $49.99 foil $47.99
- Cardmarket €34.37 foil €39.09
- Mana Pool $38.98 foil $38.82
- TCGplayer $37.26 foil $37.96
-
- Card Kingdom $10.99 foil $9.99
- Cardmarket €8.57 foil €9.17
- Mana Pool $10.34 foil $8.70
- TCGplayer $11.52 foil $8.73
-
- Card Kingdom $8.99 foil $5.49
- Cardmarket €8.13 foil €9.23
- Mana Pool $6.12 foil $6.73
- TCGplayer $7.48 foil $5.69
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- Card Kingdom foil $1.29
- Cardmarket €1.70 foil €1.87
- Mana Pool $0.76 foil $1.23
- TCGplayer $1.81 foil $1.28
Avatar: The Last Airbender: My Cabbages! Sold out $29.99 5 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $20.99 foil $37.99
- Cardmarket €17.66 foil €32.65
- Mana Pool $17.71 foil $29.72
- TCGplayer $19.00 foil $30.96
-
- Card Kingdom $9.49 foil $7.49
- Cardmarket €5.76 foil €5.83
- Mana Pool $4.97 foil $3.77
- TCGplayer $6.44 foil $4.42
-
- Card Kingdom $11.99 foil $11.99
- Cardmarket €9.51 foil €12.98
- Mana Pool $10.39 foil $8.33
- TCGplayer $11.34 foil $9.67
-
- Card Kingdom $7.99 foil $7.49
- Cardmarket €7.66 foil €8.36
- Mana Pool $6.76 foil $6.36
- TCGplayer $8.66 foil $5.17
-
- Card Kingdom $2.99 foil $2.49
- Cardmarket €3.69 foil €3.42
- Mana Pool $2.07 foil $1.77
- TCGplayer $2.38 foil $2.07
Avatar: The Last Airbender: One with the Elements Sold out $29.99 6 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $23.99
- Cardmarket €18.06 foil €25.99
- Mana Pool $17.70 foil $19.26
- TCGplayer $19.04 foil $17.25
-
- Card Kingdom $5.49 foil $7.49
- Cardmarket €9.13 foil €10.62
- Mana Pool $6.22 foil $6.25
- TCGplayer $5.83 foil $6.16
-
- Card Kingdom $3.49 foil $3.99
- Cardmarket €2.46 foil €2.83
- Mana Pool $1.75 foil $1.60
- TCGplayer $1.86 foil $1.61
-
- Card Kingdom $6.49 foil $7.99
- Cardmarket €7.11 foil €7.31
- Mana Pool $6.77 foil $6.26
- TCGplayer $7.21 foil $6.58
-
- Card Kingdom $22.99 foil $19.99
- Cardmarket €13.69 foil €17.91
- Mana Pool $16.04 foil $15.48
- TCGplayer $16.55 foil $16.02
-
- Card Kingdom foil $6.99
- Cardmarket €5.56 foil €5.38
- Mana Pool $5.14 foil $4.33
- TCGplayer $6.29 foil $4.39
Avatar: The Last Airbender: The Ember Island Players Sold out $29.99 5 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $6.49 foil $9.99
- Cardmarket €7.73 foil €8.39
- Mana Pool $6.37 foil $8.04
- TCGplayer $7.39 foil $9.55
-
- Card Kingdom $20.99 foil $19.99
- Cardmarket €14.94 foil €15.73
- Mana Pool $16.94 foil $16.69
- TCGplayer $19.09 foil $17.41
-
- Card Kingdom $8.99 foil $10.99
- Cardmarket €9.35 foil €11.17
- Mana Pool $7.57 foil $9.35
- TCGplayer $8.35 foil $9.94
-
- Card Kingdom foil $5.99
- Cardmarket €5.70 foil €6.79
- Mana Pool $2.34 foil $3.57
- TCGplayer $4.37 foil $3.98
-
- Card Kingdom $6.49 foil $6.49
- Cardmarket €5.16 foil €6.25
- Mana Pool $4.58 foil $4.62
- TCGplayer $5.16 foil $4.73
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Avatar: The Last Airbender: A Lot to Learn | Foil | $39.99 | $67.00 | The store, by $27.01 |
| Avatar: The Last Airbender: A Lot to Learn | Non-foil | $29.99 | $61.97 | The store, by $31.98 |
| Avatar: The Last Airbender: Everything Changed | Foil | $39.99 | $53.66 | The store, by $13.67 |
| Avatar: The Last Airbender: Everything Changed | Non-foil | $29.99 | $58.07 | The store, by $28.08 |
| Avatar: The Last Airbender: My Cabbages! | Foil | $39.99 | $52.29 | The store, by $12.30 |
| Avatar: The Last Airbender: My Cabbages! | Non-foil | $29.99 | $47.82 | The store, by $17.83 |
| Avatar: The Last Airbender: One with the Elements | Foil | $39.99 | $52.01 | The store, by $12.02 |
| Avatar: The Last Airbender: One with the Elements | Non-foil | $29.99 | $56.78 | The store, by $26.79 |
| Avatar: The Last Airbender: The Ember Island Players | Foil | $39.99 | $45.61 | The store, by $5.62 |
| Avatar: The Last Airbender: The Ember Island Players | Non-foil | $29.99 | $44.36 | The store, by $14.37 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Avatar: The Last Airbender: A Lot to Learn | Foil | $39.99 | Sold out | ||
| Avatar: The Last Airbender: A Lot to Learn | Non-foil | $29.99 | Sold out | ||
| Avatar: The Last Airbender: Everything Changed | Foil | $39.99 | Sold out | ||
| Avatar: The Last Airbender: Everything Changed | Non-foil | $29.99 | Sold out | ||
| Avatar: The Last Airbender: My Cabbages! | Foil | $39.99 | Sold out | ||
| Avatar: The Last Airbender: My Cabbages! | Non-foil | $29.99 | Sold out | ||
| Avatar: The Last Airbender: One with the Elements | Foil | $39.99 | Sold out | ||
| Avatar: The Last Airbender: One with the Elements | Non-foil | $29.99 | Sold out | ||
| Avatar: The Last Airbender: The Ember Island Players | Foil | $39.99 | Sold out | ||
| Avatar: The Last Airbender: The Ember Island Players | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
62 rulings for 17 cards
Anguished Unmaking
If the target nonland permanent is an illegal target as Anguished Unmaking tries to resolve, it won't resolve and none of its effects will happen. You won't lose 3 life.
Blood Moon
Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Mountain and gain the ability "{T}: Add {R}."
If a nonbasic land has an ability that triggers "when" it enters the battlefield, it will lose that ability before it can trigger.
This effect doesn't affect names or supertypes. It won't turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won't be named "Mountain."
If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.
Braid of Fire
Any of this mana that isn't spent during your upkeep step will be removed before your draw step begins. You cannot save it to be spent on the card you will draw this turn.
Braid of Fire is a very unusual card. "Add {R}" is a cost. This enchantment does nothing but add increasing amounts of mana during your upkeep.
Cryptolith Rite
If a creature has multiple mana abilities with a cost of {T}, such as if you control two Cryptolith Rites, you can only activate one of them at a time. Tapping the creature doesn’t produce multiple mana.
Cursed Mirror
If the copied creature is a token, Cursed Mirror copies the original characteristics of that token as stated by the effect that created the token. Copying a token doesn't make Cursed Mirror a token. Similarly, if Cursed Mirror itself is a token, copying a nontoken permanent doesn't make it stop being a token.
If the copied creature is copying something else, then Cursed Mirror enters the battlefield as a copy of whatever that creature is copying.
Any enters-the-battlefield abilities of the copied creature will trigger when Cursed Mirror enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
If something else becomes a copy of Cursed Mirror while Cursed Mirror is a copy of a creature, the duration of the effect is not copied. The new copy will still be a creature (with haste) after Cursed Mirror stops being a copy at the end of the turn.
If Cursed Mirror somehow enters the battlefield at the same time as a creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
If the copied creature has {X} in its mana cost, X is considered to be 0.
Cursed Mirror copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.
While it is copying a creature, Cursed Mirror does not have "{T}: Add {R}" (unless the creature it's copying also has that ability).
Expressive Iteration
If there are fewer than three cards in your library, follow the instructions in the order given for any cards that are there. For example, if there are two cards in your library, you'll put one of them into your hand and one of them on the bottom of your library. You won't have the option to exile either of them.
If you don't play the exiled card, it remains exiled. It won't be available to be played on future turns.
If you choose to play the exiled card this turn, you must still pay all costs and follow all timing restrictions required by that card. If it's a land, you can't play it unless you have a land play available.
Kodama's Reach
You can get just one basic land card if you wish (or even none at all). If you get only one land card, you put it onto the battlefield tapped.
Nature's Claim
If the target artifact or enchantment is an illegal target by the time Nature's Claim tries to resolve, the spell doesn't resolve. No player gains 4 life. If the target is legal but not destroyed (most likely because it has indestructible), its controller does gain 4 life.
Painful Truths
The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.
Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.
If there are any alternative or additional costs to cast a spell with a converge ability, the mana spent to pay those costs will count. For example, if an effect makes sorcery spells cost {1} more to cast, you could pay {W}{U}{B}{R} to cast Radiant Flames and deal 4 damage to each creature.
If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
Past in Flames
Past in Flames affects only cards in your graveyard at the time it resolves. Instant and sorcery cards put into your graveyard later in the turn won't gain flashback.
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
If you cast a spell with flashback, you can't pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.
If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
If you cast an instant or sorcery with {X} in its mana cost this way, you still choose the value of X as part of casting the spell and pay that cost.
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
If a split card gains flashback, you pay only the cost of the half you're casting.
If a card with no mana cost gains flashback, it has no flashback cost. It can't be cast this way.
Phantasmal Image
If Phantasmal Image somehow enters the battlefield at the same time as another creature, Phantasmal Image can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
If the chosen creature is copying something else (for example, if the chosen creature is another Phantasmal Image), then Phantasmal Image enters the battlefield as whatever the chosen creature copied.
If the chosen creature is a token, Phantasmal Image copies the original characteristics of that token as stated by the effect that created the token. Phantasmal Image is not a token in this case.
Any enters-the-battlefield abilities of the copied creature will trigger when Phantasmal Image enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
If the chosen creature has {X} in its mana cost, X is considered to be 0.
The Illusion creature type and the triggered ability that Phantasmal Image gains as part of its copy effect are both copiable values that other effects may copy.
Phantasmal Image copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it gains the Illusion creature type and the triggered ability. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
Ponder
If you choose to shuffle your library, that includes the three cards you just looked at and put back on top of it.
Putrefy
This spell isn't modal. When it resolves, it will destroy the target if it's a creature or an artifact, even if it changed from one to the other between targeting and resolution.
Serra Ascendant
In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. Serra Ascendant gets +5/+5 and has flying as long as your team has 30 or more life.
If Serra Ascendant is dealt damage at the same time that you gain life (most likely because it dealt combat damage to a creature blocking or blocked by it), and your life total becomes 30 or greater, apply its last effect before considering whether or not the damage dealt to it is lethal.
Silence
Silence won't affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won't stop your opponents from casting spells after you cast Silence but before Silence resolves.
A player who can't cast a spell can't suspend a card.
The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.
Thespian's Stage
A land's copiable values are those printed on it, as modified by other copy effects. Counters and other effects aren't copied. Notably, if you copy a land that is also a creature because of a temporary effect (such as Celestial Colonnade), Thespian's Stage will become just the "unanimated" land.
Thespian's Stage doesn't become untapped when it becomes a copy, even if the target land is untapped.
The copy effect created by the last activated ability doesn't have a duration. It will last until Thespian's Stage leaves the battlefield or another copy effect overwrites it. The permanent will no longer have the first ability of Thespian's Stage.
No enters-the-battlefield abilities of the land Thespian's Stage is copying will trigger. Thespian's Stage was already on the battlefield. Similarly, no "as this land enters the battlefield" or "this land enters the battlefield with" effects, such as that of Dark Depths, will apply.
Torment of Hailfire
Each repetition through this process is done separately. If an opponent sacrifices a creature with an ability that triggers when another creature dies, for example, it will see creatures that are sacrificed before it, but not those are sacrificed after it.
In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously, then they repeat this process if it hasn’t been done X times yet. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded.
State-based actions aren’t checked in between repetitions of this process, so the game state may be a little unusual while making the choice. For example, a player may sacrifice a creature and then later sacrifice an Aura that was attached to that creature.
If X is 0, Torment of Hailfire resolves with no effect.
While resolving Torment of Hailfire, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life, then repeats this process if it hasn’t been done X times yet. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.
In a Two-Headed Giant game, Torment of Hailfire causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life X times. Your opponents can choose the same torment or different ones each time.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
- Anguished UnmakingDungeons & Dragons: Astarion's Thirst, Party Hard, Shred Harder
- Blood MoonMSCHF
- Braid of FireArtist Series: Sam Burley
- Chain of VaporThe Zeta Set
- Cursed MirrorRaining Cats and Dogs
- Expressive IterationNuestra Magia
- Kodama's ReachEveryone's Invited!, Purrfection
- Lightning BoltThe Zeta Set, Marvel: Earth's Mightiest Pets, Marvel's Deadpool: I Fixed It (You're Welcome), FINAL FANTASY: Grimoire, Featuring: Mitsuhiro Arita
- Nature's ClaimThe Zeta Set
- Past in FlamesGoblin Storm
- PonderSecret Lair Commander Deck: Odds and Ends, Garfield: Motivationally Challenged, Dungeons & Dragons: An Exhibition of Adventure, Heads I Win, Tails You Lose, Black Is Magic
- PreordainTome of the Astral Sorceress, Heads I Win, Tails You Lose, Our Show Is On Friday, Can You Make It?
- PutrefyFrom Cute to Brute
- Serra AscendantAngels: They're Just Like Us but Cooler and with Wings, Special Guest: Kozyndan: Another Story
- SilenceMasters of the Universe: She-Ra, Princess of Power, Twisted Toons, The Princess Bride
- Thespian's StageHatsune Miku: Digital Sensation
- Torment of HailfiresAnS mERcY
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.