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Secret Lair Theme

Chucky

Chucky is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Kardur, Doomscourge // Kardur, Doomscourge

    Kardur, Doomscourge // Kardur, Doomscourge

    Legendary Creature — Demon Berserker // Legendary Creature — Demon Berserker

    • Card Kingdom $29.99 foil $37.99
    • Cardmarket €16.69 foil €16.89
    • Mana Pool $26.05 foil $27.40
    • TCGplayer $25.47 foil $26.33
  • Phyrexian Reclamation

    Phyrexian Reclamation

    Enchantment

    • Card Kingdom $7.49 foil $7.99
    • Cardmarket €0.98 foil €5.52
    • Mana Pool $5.21 foil $5.21
    • TCGplayer $5.43 foil $5.80
  • Varragoth, Bloodsky Sire

    Varragoth, Bloodsky Sire

    Legendary Creature — Demon Rogue

    • Card Kingdom $6.49 foil $8.99
    • Cardmarket €4.72 foil €5.62
    • Mana Pool $7.03 foil $4.98
    • TCGplayer $6.87 foil $6.38
  • Twinflame

    Twinflame

    Sorcery

    • Card Kingdom $8.49 foil $12.99
    • Cardmarket €9.47 foil €9.42
    • Mana Pool $8.57 foil $8.02
    • TCGplayer $9.00 foil $9.29
  • Genesis Chamber

    Genesis Chamber

    Artifact

    • Card Kingdom $5.99 foil $7.49
    • Cardmarket €4.17 foil €4.95
    • Mana Pool $4.68 foil $4.16
    • TCGplayer $4.85 foil $4.82

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Chucky Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $52.62 The store, by $12.63
Chucky Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $51.62 The store, by $21.63

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

21 rulings for 3 cards

Kardur, Doomscourge // Kardur, Doomscourge

Wizards of the Coast 5 Feb 2021

Kardur's first ability affects all creatures your opponents control, including any that enter the battlefield after the ability resolves.

Wizards of the Coast 5 Feb 2021

If a creature affected by Kardur's ability could legally attack multiple players and/or planeswalkers, its controller chooses who it attacks.

Wizards of the Coast 5 Feb 2021

Kardur's last ability will trigger no matter who controlled the attacking creature and no matter who it was attacking.

Wizards of the Coast 5 Feb 2021

If a creature an opponent controls can't attack for some reason (such as being tapped or having come under its controller's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so the creature doesn't have to attack in that case either.

Wizards of the Coast 5 Feb 2021

If a creature an opponent controls doesn't qualify for any of the above exceptions and can attack, it must attack a player other than you if able. If the creature can't attack any of those players, or if there are no such players, it must attack you or an opposing planeswalker.

Twinflame

Wizards of the Coast 26 Apr 2014

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.

Wizards of the Coast 26 Apr 2014

The tokens copy exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

Wizards of the Coast 26 Apr 2014

The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters the battlefield, they'll trigger for one another.

Wizards of the Coast 26 Apr 2014

If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

Wizards of the Coast 26 Apr 2014

If another creature becomes or enters the battlefield as a copy of the token, that creature will have haste, but you won't exile it. However, if Twinflame creates multiple tokens copying a single creature due to a replacement effect (like the one Doubling Season creates), you'll exile each of them.

Wizards of the Coast 26 Apr 2014

If the copied creature is a token, the token created by Twinflame copies the original characteristics of that token as stated by the effect that put that token onto the battlefield.

Wizards of the Coast 26 Apr 2014

The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

Wizards of the Coast 26 Apr 2014

If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

Wizards of the Coast 26 Apr 2014

If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.

Wizards of the Coast 26 Apr 2014

If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Wizards of the Coast 26 Apr 2014

If the copied creature has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 26 Apr 2014

You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

Varragoth, Bloodsky Sire

Wizards of the Coast 5 Feb 2021

If it's not your turn and you gain control of a creature with a boast ability after that creature attacked, you can activate that creature's boast ability if it hasn't been activated yet that turn.

Wizards of the Coast 5 Feb 2021

If an effect adds additional combat phases to a turn and a creature with a boast ability attacks more than once during that turn, its boast ability can still be activated only once.

Wizards of the Coast 5 Feb 2021

If a creature with a boast ability is put onto the battlefield attacking, it was never declared as an attacker. Its boast ability can't be activated that turn.

Wizards of the Coast 5 Feb 2021

A boast ability can be activated at any point after the creature with that ability has been declared as an attacker. This can be before blockers are declared, after blockers are declared but before combat damage is dealt, during combat after combat damage is dealt, during the postcombat main phase, during the end step, or, in some unusual cases, during the cleanup step.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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