

Tome of the Astral Sorceress
Tome of the Astral Sorceress is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $7.99 foil $9.49
- Cardmarket €8.70 foil €9.68
- Mana Pool $6.99 foil $6.76
- TCGplayer $8.60 foil $8.05
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- Card Kingdom $16.99 foil $21.99
- Cardmarket €11.37 foil €13.35
- Mana Pool $11.96 foil $13.85
- TCGplayer $11.65 foil $17.07
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- Card Kingdom $9.99
- Cardmarket €5.93 foil €7.66
- Mana Pool foil $11.72
- TCGplayer $7.28 foil $7.81
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- Card Kingdom $13.99 foil $16.99
- Cardmarket €7.71 foil €8.89
- Mana Pool $13.28 foil $14.84
- TCGplayer $12.91 foil $14.68
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Tome of the Astral Sorceress | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $47.61 | The store, by $7.62 |
| Tome of the Astral Sorceress | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $40.44 | The store, by $10.45 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
9 rulings for 2 cards
Sphinx of the Second Sun
If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them.
After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
Even if you don't attack with any creatures during combat, you'll still get a postcombat main phase and Sphinx of the Second Sun's ability will still trigger.
The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because you'll go through an additional beginning phase.
If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you'll untap your tapped permanents. Anything that triggers "at the beginning of your upkeep" or similar will trigger during the upkeep step, and you'll eventually draw a card for your draw step.
Teferi's Ageless Insight
If a spell or ability causes you to put a card into your hand without specifically using the word "draw," it's not a card drawn.
If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.
Because Teferi's Ageless Insight is legendary, it's unlikely that one player will control two. However, if that happens, each card that player would draw after the first will result in four cards being drawn. If they control three, they draw eight cards, and so on.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
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