
Ghostbusters
Ghostbusters is a : 2 drops and 10 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 2 drops 10 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
Ghostbusters: Slimer 5 cards
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- Card Kingdom $4.99 foil $3.99
- Cardmarket €3.18 foil €3.96
- Mana Pool $3.27 foil $4.19
- TCGplayer $4.57 foil $4.66
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- Card Kingdom $9.99 foil $16.99
- Cardmarket €6.19 foil €7.20
- Mana Pool $9.74 foil $10.42
- TCGplayer $10.61 foil $12.08
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- Card Kingdom $13.99 foil $15.99
- Cardmarket €11.74 foil €11.58
- Mana Pool $10.60 foil $13.60
- TCGplayer $11.78 foil $13.31
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- Card Kingdom $15.99 foil $16.99
- Cardmarket €13.21 foil €12.91
- Mana Pool $10.51 foil $10.26
- TCGplayer $9.85 foil $9.29
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- Card Kingdom $6.49 foil $6.99
- Cardmarket €5.88 foil €6.40
- Mana Pool $4.63 foil $4.52
- TCGplayer $4.53 foil $4.56
Ghostbusters: The Real Ghostbusters 5 cards
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- Card Kingdom $6.99 foil $8.49
- Cardmarket €6.87 foil €8.11
- Mana Pool $7.23 foil $6.88
- TCGplayer $7.38 foil $8.61
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- Card Kingdom foil $5.99
- Cardmarket €3.34 foil €4.05
- Mana Pool $3.11 foil $3.57
- TCGplayer $3.82 foil $4.06
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- Card Kingdom $16.99 foil $15.99
- Cardmarket €10.84 foil €12.55
- Mana Pool $12.62 foil $15.25
- TCGplayer $12.83 foil $14.87
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- Card Kingdom foil $16.99
- Cardmarket €10.05 foil €12.35
- Mana Pool $12.50 foil $11.54
- TCGplayer $11.59 foil $12.37
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- Card Kingdom $7.49 foil $5.99
- Cardmarket €3.98 foil €5.19
- Mana Pool $3.85 foil $4.40
- TCGplayer $3.51 foil $4.95
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Ghostbusters: Slimer | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $43.90 | The store, by $3.91 |
| Ghostbusters: Slimer | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $41.34 | The store, by $11.35 |
| Ghostbusters: The Real Ghostbusters | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $44.86 | The store, by $4.87 |
| Ghostbusters: The Real Ghostbusters | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $39.13 | The store, by $9.14 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
50 rulings for 8 cards
Boros Charm
Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.
Boros Charm's second mode affects only permanents you control at the time it resolves. It won't affect permanents that come under your control later in the turn.
Eladamri's Call
Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
Incarnation Technique
You may choose any creature card in your graveyard, not just one that you milled this way.
If you copy a spell with demonstrate, you then immediately choose an opponent. If they copy the spell, it goes on top of the stack.
This means that if you cast a spell with demonstrate and both you and an opponent copy it, the opponent’s copy will resolve first, then your copy will resolve, and finally the original spell will resolve.
If you cast the spell and choose not to copy it, no opponent will get to copy it either.
If the spell requires targets, you choose the target of the original spell as you cast it. If you create a copy of the spell, you may choose new targets for the copy as you create that copy. Similarly, the opponent you chose to create a copy may choose new targets for that copy as it’s created. In other words, your opponent will know the targets of your original spell and your copy when choosing the new targets, if any, for their copy.
You choose which creature to bring back after you mill five cards.
You choose whether to make a copy as the demonstrate ability resolves. This happens before the original spell resolves. Your copy goes on the stack above the original spell.
Living End
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
Cards exiled with suspend are exiled face up.
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
A card with no mana cost can't be cast normally; you'll need a way to cast it for an alternative cost or without paying its mana cost, such as by suspending it.
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
If a card with no mana cost is given an alternative cost equal to its mana cost (by Snapcaster Mage, for example), that cost cannot be paid and the card cannot be cast this way.
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
While Living End is resolving, first each player exiles their graveyard at the same time, then each player sacrifices all creatures they control at the same time, and finally each player puts their exiled cards onto the battlefield at the same time.
"All cards they exiled this way" refers only to the cards exiled in the first part of the effect. If a replacement effect (such as that of Leyline of the Void) exiles any of the sacrificed creatures instead of putting them into the graveyard, those cards aren't returned to the battlefield.
Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.
Pernicious Deed
If a permanent has {X} in its mana cost, X is considered to be 0.
A token has a mana value of 0 unless it is copying something else.
The Mimeoplasm
The two creature cards may come from the same graveyard or different graveyards.
You can't choose to exile just one creature card.
You choose which one The Mimeoplasm is copying and which one determines how many +1/+1 counters are placed on The Mimeoplasm as The Mimeoplasm enters.
Treat The Mimeoplasm as though it were the creature card it's copying entering the battlefield. Any "As [this card] enters," "[This card] enters with," and "When [this card] enters" abilities of that creature card will work.
Specifically, if The Mimeoplasm as a copy of a creature card that enters the battlefield with a number of +1/+1 counters, The Mimeoplasm will enter with those +1/+1 counters and +1/+1 counters equal to the power of the other exiled card.
Trickbind
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Players may turn face-down creatures face up while a spell with split second is on the stack.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Trickbind can’t counter or prevent paying the morph cost to turn a face-down creature face up, since that action doesn’t use the stack.
Trickbind can be used to counter the madness triggered ability. The affected card will remain exiled.
If Trickbind counters an activated ability of a permanent, no activated abilities of that permanent can be activated for the remainder of the turn. This includes activated abilities other than the one that was countered, as well as any mana abilities that permanent may have. Other abilities of that permanent, including triggered abilities and static abilities, are unaffected.
Trickbind can be used to counter the suspend “remove a counter” ability. If so, the counter won’t get removed, but the ability will trigger again as normal later on. Trickbind can also be used to counter the suspend “play this card” ability. If so, the card stays exiled (the ability won’t trigger again). Using suspend to exile a card in your hand is neither an activated nor a triggered ability, so it can’t be countered this way.
Trickbind can be used to counter the flanking triggered ability.
Trickbind can be used to counter the echo triggered ability. If so, the echo ability won’t trigger again so the echo cost is never paid.
Trickbind can be used to counter the storm triggered ability. Doing so prevents the copies from being created, but doesn’t counter the original storm spell.
Unlicensed Hearse
If you activated the crew ability of Unlicensed Hearse before exiling any cards with its first ability, its power and toughness will be 0/0. Unless there is another effect increasing its toughness, it will be put into its owner's graveyard as a state-based action.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
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