

Marvel's Captain America
Marvel's Captain America is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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Captain America, First Avenger
- Card Kingdom $19.99 foil $24.99
- Cardmarket €10.75 foil €13.48
- Mana Pool $20.82 foil $22.28
- TCGplayer $28.04 foil $27.84
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- Card Kingdom $27.99 foil $29.99
- Cardmarket €19.04 foil €15.93
- Mana Pool $25.00 foil $25.16
- TCGplayer $24.11 foil $25.05
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- Card Kingdom $29.99 foil $39.99
- Cardmarket €22.63 foil €24.44
- Mana Pool $31.35 foil $29.85
- TCGplayer $33.19 foil $29.45
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- Card Kingdom $0.99 foil $0.99
- Cardmarket €1.16 foil €0.94
- Mana Pool $0.71 foil $0.94
- TCGplayer $1.15 foil $1.82
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- Card Kingdom $14.99 foil $17.99
- Cardmarket €6.56 foil €7.04
- Mana Pool $16.98 foil $15.05
- TCGplayer $17.15 foil $14.93
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Marvel's Captain America | Foil | Price when it launched: $49.99, from the community Magic wiki (mtg.wiki). | $99.09 | The store, by $49.10 |
| Marvel's Captain America | Non-foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $103.64 | The store, by $63.65 |
Ready-made Decks From the Same World
Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
5 cards on this page are in none of these decks.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
10 rulings for 3 cards
Flawless Maneuver
It doesn't matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
Once you begin casting this spell, players can't take any other actions until you're done casting it. Notably, they can't try to remove the commander you control to make you pay its cost.
In the Trenches
The activated ability can only be activated once per game. If the ability is countered or otherwise fails to resolve after being activated, it can't be activated again.
If In the Trenches leaves the battlefield before its activated ability resolves, the target permanent won't be exiled.
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
If In the Trenches leaves the battlefield and later returns to the battlefield, it is a new object on the battlefield with no memory of the last time it was there. Its ability may be activated, even if it was activated a previous time it was on the battlefield.
In a multiplayer game, if the owner of In the Trenches leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
The activated ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after In the Trenches leaves the battlefield.
Sword of War and Peace
You count the cards in the each player's hand when the triggered ability resolves.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
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- Marvel's Deadpool
- Marvel's Black Panther
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- Marvel's Storm
- Marvel's Wolverine
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.