

Marvel's Deadpool
Marvel's Deadpool is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $18.99 foil $19.99
- Cardmarket €15.75 foil €17.74
- Mana Pool $14.58 foil $15.10
- TCGplayer $14.83 foil $16.22
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- Card Kingdom $34.99 foil $34.99
- Cardmarket €22.71 foil €23.99
- Mana Pool $25.40 foil $24.16
- TCGplayer $25.54 foil $24.56
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- Card Kingdom $7.49 foil $7.49
- Cardmarket €4.53 foil €5.29
- Mana Pool $4.74 foil $4.47
- TCGplayer $5.87 foil $4.52
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- Card Kingdom $3.99 foil $5.49
- Cardmarket €3.76 foil €4.09
- Mana Pool $3.38 foil $3.48
- TCGplayer $3.74 foil $4.22
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- Card Kingdom $4.49 foil $4.99
- Cardmarket €4.09 foil €3.98
- Mana Pool $2.74 foil $3.02
- TCGplayer $3.13 foil $3.26
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Marvel's Deadpool | Foil | Price when it launched: $49.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $52.78 | The store, by $2.79 |
| Marvel's Deadpool | Non-foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $53.11 | The store, by $13.12 |
Ready-made Decks From the Same World
Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
3 cards on this page are in none of these decks.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
18 rulings for 4 cards
Blasphemous Act
The total cost to cast Blasphemous Act is locked in before you pay that cost. For example, if there are three creatures on the battlefield, including one you can sacrifice to add {C}, the total cost of Blasphemous Act is {5}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Blasphemous Act). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
Blasphemous Act's ability can't reduce the total cost to cast the spell below {R}.
Although players may respond to Blasphemous Act once it's been cast, once it's announced, they can't respond before the cost is calculated and paid.
Deadly Rollick
It doesn't matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
Once you begin casting this spell, players can't take any other actions until you're done casting it. Notably, they can't try to remove the commander you control to make you pay its cost.
Saw in Half
Except for power and toughness, the tokens copy exactly what was printed on the original creature and nothing else (unless that creature was copying something else or it's a token; see below). They don't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, and so on.
Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
If the copied creature had {X} in its mana cost, X is 0.
If the copied creature was copying something else, then the tokens enter the battlefield as whatever that creature copied, with the listed exceptions.
If the original creature had a characteristic-defining ability that determined its power and/or toughness, that ability is not copied.
If the copied creature was a token, the new tokens copy the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
If the creature isn't destroyed (perhaps because it has indestructible), its controller doesn't create any tokens. The same is true if the creature is destroyed but instead of going to its owner's graveyard, a replacement effect moves it elsewhere, such as exile.
Use the power and toughness of the creature from when it was last on the battlefield to determine the power and toughness of the tokens.
Vandalblast
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
- Secret Lair x Marvel: Zombies
- Marvel: Dan Hipp
- Marvel: Earth's Mightiest Pets
- Marvel: True Believers in Love
- Marvel's Hulk: SMASH!
- Marvel: Spinner Rack Specials
- Marvel's Deadpool: I Fixed It (You're Welcome)
- Marvel's Spider-Man: Daily Bugle Breaking News
- Marvel's Spider-Man: Mana Symbiote Raised
- Marvel's Spider-Man: Venom Unleashed (Colors)
- Marvel's Spider-Man: Venom Unleashed (Inks)
- Marvel's Spider-Man: Villainous Plots
- Marvel's Spider-Man: Heroic Deeds
- Marvel's Black Panther
- Marvel's Captain America
- Marvel's Iron Man
- Marvel's Storm
- Marvel's Wolverine
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.