

Marvel's Iron Man
Marvel's Iron Man is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $15.99 foil $21.99
- Cardmarket €14.73 foil €17.68
- Mana Pool $15.63 foil $15.47
- TCGplayer $17.56 foil $17.66
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- Card Kingdom $7.49 foil $5.49
- Cardmarket €4.82 foil €5.32
- Mana Pool $4.10 foil $2.81
- TCGplayer $5.66 foil $4.66
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- Card Kingdom $47.99 foil $39.99
- Cardmarket €28.30 foil €28.73
- Mana Pool $41.66 foil $36.63
- TCGplayer $44.03 foil $38.96
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- Card Kingdom $12.99 foil $15.99
- Cardmarket €11.37 foil €11.40
- Mana Pool $11.54 foil $11.95
- TCGplayer $15.07 foil $15.54
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- Card Kingdom $22.99 foil $21.99
- Cardmarket €14.05 foil €15.61
- Mana Pool $23.34 foil $18.78
- TCGplayer $21.32 foil $18.41
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Marvel's Iron Man | Foil | Price when it launched: $49.99, from the community Magic wiki (mtg.wiki). | $95.23 | The store, by $45.24 |
| Marvel's Iron Man | Non-foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $103.64 | The store, by $63.65 |
Ready-made Decks From the Same World
Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
4 cards on this page are in none of these decks.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
7 rulings for 2 cards
Commander's Plate
If your commander is a card that has no colors in its color identity, Commander's Plate gives it protection from each color.
If you have two commanders and attach Commander's Plate to one, it has protection from each color not in your two commanders' combined color identity.
If you have no commander, Commander's Plate grants no protection abilities. The equipped creature still gets +3/+3.
Inventors' Fair
There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
No player may take actions in a turn before Inventors' Fair's triggered ability checks to see if it should trigger. If you don't control three or more artifacts, it won't trigger.
When using Inventors' Fair's activated ability, the number of artifacts you control is checked only as you activate it. It's not checked again as the ability resolves.
If you control three artifacts as the ability resolves, you gain 1 life. The artifacts you control as the ability resolves don't have to be the same ones you controlled as it triggered. If you don't control three artifacts at that time, you won't gain life.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
- Commander's PlateAngels: They're Just Like Us but Cooler and with Wings, Heads I Win, Tails You Lose
- Inventors' FairHeads I Win, Tails You Lose
- Sol RingSecret Lair Commander Deck: Odds and Ends, Masters of the Universe: She-Ra, Princess of Power, The Zeta Set, The Hobbit: Smaug's Spoils, Hatsune Miku
More from this theme
- Secret Lair x Marvel: Zombies
- Marvel: Dan Hipp
- Marvel: Earth's Mightiest Pets
- Marvel: True Believers in Love
- Marvel's Hulk: SMASH!
- Marvel: Spinner Rack Specials
- Marvel's Deadpool: I Fixed It (You're Welcome)
- Marvel's Spider-Man: Daily Bugle Breaking News
- Marvel's Spider-Man: Mana Symbiote Raised
- Marvel's Spider-Man: Venom Unleashed (Colors)
- Marvel's Spider-Man: Venom Unleashed (Inks)
- Marvel's Spider-Man: Villainous Plots
- Marvel's Spider-Man: Heroic Deeds
- Marvel's Deadpool
- Marvel's Black Panther
- Marvel's Captain America
- Marvel's Storm
- Marvel's Wolverine
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.