

Finally! Left-Handed Magic Cards
Finally! Left-Handed Magic Cards is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
Sign in to see which of these cards you already own. Sign in We could not check your collection just now. Try again in a minute.
We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
-
- Card Kingdom $4.99 foil $4.99
- Cardmarket €2.74 foil €2.69
- Mana Pool $3.11 foil $3.74
- TCGplayer $4.49 foil $4.41
-
- Card Kingdom $27.99 foil $54.99
- Cardmarket €30.04 foil €47.12
- Mana Pool $26.99 foil $47.45
- TCGplayer $29.53 foil $45.75
-
- Card Kingdom $2.99 foil $4.49
- Cardmarket €4.18 foil €3.85
- Mana Pool $3.11 foil $3.26
- TCGplayer $3.46 foil $3.52
-
- Card Kingdom $14.99 foil $19.99
- Cardmarket €13.05 foil €14.15
- Mana Pool $12.10 foil $15.93
- TCGplayer $17.46 foil $17.24
-
- Card Kingdom $8.49 foil $10.99
- Cardmarket €5.14 foil €7.98
- Mana Pool $7.29 foil $8.91
- TCGplayer $10.37 foil $12.16
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Finally! Left-Handed Magic Cards | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $83.08 | The store, by $43.09 |
| Finally! Left-Handed Magic Cards | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $65.31 | The store, by $35.32 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
11 rulings for 3 cards
Garruk, Caller of Beasts
If you have Garruk's emblem, the creature card you search for will be put onto the battlefield before the creature spell you cast resolves. The creature card you put onto the battlefield isn't cast, so the ability of the emblem won't retrigger.
You choose what green creature card to put onto the battlefield, if any, when the second ability resolves.
Rograkh, Son of Rohgahh
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Sisay, Weatherlight Captain
If a card in a library has {X} in its mana cost, X is considered to be 0.
If Sisay leaves the battlefield after you've activated its last ability but before that ability resolves, use its last known existence on the battlefield to determine what cards you can find.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.