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  1. Commander Nexus
  2. Secret Lair
  3. Furby
  4. Furby: Doo-ay Noo-lah
Secret Lair Drop Sold out

Furby: Doo-ay Noo-lah

Furby: Doo-ay Noo-lah is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 5 cards $29.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Confetti Foil $59.99 Sold out
Foil $39.99 Sold out
  • Distant Melody

    Distant Melody

    Sorcery

    • Card Kingdom $5.49 foil $8.49
    • Cardmarket €4.96 foil €9.22
    • Mana Pool $3.24 foil $6.93
    • TCGplayer $3.57 foil $6.84
  • Explore

    Explore

    Sorcery

    • Card Kingdom $5.99 foil $14.99
    • Cardmarket foil €14.62
    • Mana Pool $4.89 foil $12.62
    • TCGplayer $6.87 foil $12.73
  • Inspiring Call

    Inspiring Call

    Instant

    • Card Kingdom $4.99 foil $11.99
    • Cardmarket €7.63 foil €11.38
    • Mana Pool $4.48 foil $8.90
    • TCGplayer $4.41 foil $9.57
  • Chromatic Lantern

    Chromatic Lantern

    Artifact

    • Card Kingdom $11.99 foil $20.99
    • Cardmarket €12.49 foil €17.75
    • Mana Pool $9.94 foil $17.05
    • TCGplayer $11.67 foil $17.64
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom $23.99 foil $47.99
    • Cardmarket €24.70 foil €49.90
    • Mana Pool $21.40 foil $38.68
    • TCGplayer $21.80 foil $44.16

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Furby: Doo-ay Noo-lah Foil $39.99 $90.94 The store, by $50.95
Furby: Doo-ay Noo-lah Non-foil $29.99 $48.32 The store, by $18.33

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Furby: Doo-ay Noo-lah Foil $39.99 Sold out
Furby: Doo-ay Noo-lah Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

7 rulings for 4 cards

Chromatic Lantern

Wizards of the Coast 5 Oct 2018

Lands you control won't lose any other abilities they had. They also won't gain or lose any land types.

Distant Melody

Wizards of the Coast 1 Apr 2008

Note that this spell counts the number of permanents you control of the chosen type, not just the number of creatures you control. It will also take your kindred permanents of the chosen type into account.

Explore

Wizards of the Coast 14 Mar 2017

The effects of multiple Explores in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.

Wizards of the Coast 14 Mar 2017

If you somehow manage to cast Explore when it's not your turn, you'll draw a card when it resolves, but you won't be able to play a land that turn.

Wizards of the Coast 14 Mar 2017

Explore's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you'll play later.

Inspiring Call

Wizards of the Coast 17 Nov 2017

Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.

Wizards of the Coast 17 Nov 2017

Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

From the same superdrop

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