

Showcase: Kaldheim - Part 1
Showcase: Kaldheim - Part 1 is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 3 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $2.79 foil $3.49
- Cardmarket €2.11 foil €2.79
- Mana Pool $2.86 foil $2.38
- TCGplayer $3.05 foil $2.77
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- Card Kingdom foil $21.99
- Cardmarket €14.66 foil €21.91
- Mana Pool $14.64 foil $20.26
- TCGplayer $15.08 foil $22.04
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- Card Kingdom $29.99 foil $37.99
- Cardmarket €26.09 foil €34.60
- Mana Pool $23.45 foil $25.93
- TCGplayer $24.14 foil $29.87
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Showcase: Kaldheim - Part 1 | Foil | Price when it launched: $34.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $54.68 | The store, by $19.69 |
| Showcase: Kaldheim - Part 1 | Non-foil | Price when it launched: $24.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $42.27 | The store, by $17.28 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
15 rulings for 3 cards
Frost Titan
If the permanent affected by Frost Titan’s second ability is untapped at the time that permanent’s controller’s next untap step begins, the last part of Frost Titan’s second ability has no effect.
You may target any permanent with Frost Titan’s second ability. It’s okay if that permanent is already tapped.
If the permanent affected by Frost Titan’s second ability changes controllers before its old controller’s next untap step, Frost Titan’s second ability will prevent it from being untapped during its new controller’s next untap step.
Frost Titan’s first ability affects each spell (including Aura spells), activated ability, and triggered ability that’s controlled by an opponent and that Frost Titan becomes a target of.
Primeval Titan
You may find any land cards, not just basic land cards.
Uro, Titan of Nature's Wrath
Uro's second ability triggers when it enters the battlefield, even if it didn't escape.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.