

Showcase: March of the Machine Vol. 3
Showcase: March of the Machine Vol. 3 is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom foil $89.99
- Cardmarket foil €88.69
- Mana Pool foil $62.52
- TCGplayer foil $78.38
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- Card Kingdom foil $27.99
- Cardmarket foil €22.75
- Mana Pool foil $19.48
- TCGplayer foil $23.50
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- Card Kingdom foil $21.99
- Cardmarket foil €17.13
- Mana Pool foil $15.63
- TCGplayer foil $18.39
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- Card Kingdom foil $54.99
- Cardmarket foil €32.40
- Mana Pool foil $42.30
- TCGplayer foil $45.07
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- Card Kingdom foil $20.99
- Cardmarket foil €13.94
- Mana Pool foil $16.04
- TCGplayer foil $17.14
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Showcase: March of the Machine Vol. 3 | Foil | Price when it launched: $49.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $182.48 | The store, by $132.49 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
16 rulings for 4 cards
Jhoira, Weatherlight Captain
An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
A spell is historic if it has the legendary supertype, the artifact card type, or the Saga enchantment subtype. Having two of those qualities doesn't make a spell more historic than another or provide an additional bonus—a spell either is historic or it isn't.
Kogla, the Titan Ape
If the target Human is an illegal target by the time Kogla's last ability tries to resolve, the ability won't resolve. Kogla won't gain indestructible.
If the target creature is an illegal target when Kogla's first ability tries to resolve, the ability doesn't resolve. If it's a legal target but Kogla is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
Misdirection
This only targets the spell being changed, not the original or new target of the spell it is affecting.
The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.
If there is no other legal target for the spell, this does not change the target.
You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.
You choose the spell to target on announcement, but you pick the new target for that spell on resolution.
Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.
You can’t make a spell which is on the stack target itself.
This does not check if the current target is legal. It just checks if the spell has a single target.
Nyxbloom Ancient
Nyxbloom Ancient doesn’t produce any mana itself. Rather, it causes permanents you tap for mana to produce more mana. If the mana ability of that permanent puts any restrictions or riders on the mana it produces, that will apply to all the mana it produces this way.
If an ability triggers “whenever you tap” something for mana and produces mana, that triggered mana ability won’t be affected by Nyxbloom Ancient.
You’re “tapping a permanent for mana” only if you’re activating a mana ability of that permanent that includes the {T} symbol in its cost. A mana ability produces mana as part of its effect.
The effects of multiple Nyxbloom Ancients are cumulative. For example, if you have two Nyxbloom Ancients on the battlefield, you’ll get nine times the original amount and type of mana.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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