

Showcase: Outlaws of Thunder Junction
Showcase: Outlaws of Thunder Junction is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $9.49 foil $11.99
- Cardmarket €9.03 foil €9.82
- Mana Pool $8.33 foil $8.46
- TCGplayer $10.23 foil $10.12
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- Card Kingdom $19.99 foil $27.99
- Cardmarket €19.73 foil €19.98
- Mana Pool $22.75 foil $23.96
- TCGplayer $20.80 foil $22.62
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- Card Kingdom $6.49 foil $6.49
- Cardmarket €5.06 foil €5.61
- Mana Pool $5.24 foil $5.19
- TCGplayer $6.04 foil $5.17
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- Card Kingdom $4.99 foil $3.99
- Cardmarket €2.37 foil €2.67
- Mana Pool $1.27 foil $1.55
- TCGplayer $3.04 foil $3.23
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Showcase: Outlaws of Thunder Junction | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $41.14 | The store, by $1.15 |
| Showcase: Outlaws of Thunder Junction | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $40.11 | The store, by $10.12 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
12 rulings for 4 cards
Dack Fayden
The ability of Dack's emblem will resolve before the spell that caused it to trigger.
The targeted player draws two cards and discards two cards all while Dack's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
The effect of Dack's second ability and the effect of the emblem's ability last indefinitely. You won't lose control of the permanents if Dack leaves the battlefield.
If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there's another control-changing effect affecting that permanent, it will return to its owner's control.
If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game.
Greasefang, Okiba Boss
A Vehicle with haste must still be crewed (or become a creature some other way) before it can attack.
Kalitas, Traitor of Ghet
You can't sacrifice Kalitas to activate the last ability, even if it's somehow become a Zombie.
If a creature token an opponent controls dies, it goes to that player's graveyard as normal before ceasing to exist.
Abilities that trigger whenever a creature an opponent controls dies won't trigger unless that creature is a token (see below).
If Kalitas dies at the same time as creatures your opponents control, those creature cards will be exiled and you'll get that many Zombies.
Magda, Brazen Outlaw
For the triggered ability to trigger, a Dwarf you control has to actually change from untapped to tapped. If an effect attempts to tap a Dwarf you control while it is already tapped, the ability won’t trigger.
Magda’s triggered ability doesn’t allow you to tap any Dwarves. You have to find some other way to tap them. Attacking is still a great way to go.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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