

Showcase: Bloomburrow
Showcase: Bloomburrow is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $15.99 foil $17.99
- Cardmarket €10.15 foil €11.51
- Mana Pool $11.12 foil $13.23
- TCGplayer $13.07 foil $14.73
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- Card Kingdom $5.49 foil $5.99
- Cardmarket €3.86 foil €4.01
- Mana Pool $3.80 foil $4.14
- TCGplayer $4.01 foil $4.54
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- Card Kingdom $15.99 foil $17.99
- Cardmarket €10.82 foil €16.31
- Mana Pool $11.32 foil $11.77
- TCGplayer $11.67 foil $11.02
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Tezzeret, Master of the Bridge
- Card Kingdom $22.99 foil $29.99
- Cardmarket €20.53 foil €22.61
- Mana Pool $20.11 foil $19.46
- TCGplayer $28.41 foil $21.70
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- Card Kingdom $10.99 foil $9.99
- Cardmarket €7.92 foil €9.21
- Mana Pool $8.17 foil $8.33
- TCGplayer $11.38 foil $9.17
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Showcase: Bloomburrow | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $61.16 | The store, by $21.17 |
| Showcase: Bloomburrow | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $68.54 | The store, by $38.55 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
31 rulings for 5 cards
Huatli, Radiant Champion
If you activate Huatli's first ability while you control no creatures, she'll get one loyalty counter from the ability's activation cost and no others as it resolves.
The number of creatures you control is counted only as Huatli's first or second ability resolves. Once her second ability resolves, the bonus won't change, even if the number of creatures you control changes later in the turn.
Kiora, Behemoth Beckoner
If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still draw a card.
The entering creature must have power 4 or greater as it enters the battlefield, or Kiora’s first ability won’t trigger. Static abilities that raise or lower a creature’s power are taken into account, as well as any +1/+1 counters the creature enters with. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kiora’s ability trigger.
Sorin Markov
While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.
You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.
While controlling another player, you also continue to make your own choices and decisions.
You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.
If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.
While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example: -- You choose which lands the other player plays. -- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor. -- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying. -- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve. -- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage. -- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.
You can’t make any illegal decisions or illegal choices — you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.
For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.
You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.
Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
The player who is being controlled is still the active player.
Tezzeret, Master of the Bridge
In a Two-Headed Giant game, Tezzeret's first loyalty ability causes the opposing team to lose twice X life and you gain X life.
Affinity doesn't change the spell's mana value. It changes only how much mana you pay to cast the spell.
Tezzeret himself doesn't have affinity for artifacts.
If a spell has multiple instances of affinity, each applies.
Affinity for artifacts means "This spell costs {1} less for each artifact you control."
Affinity can reduce only generic mana in a spell's cost. It can't reduce color requirements.
The cost reduction is set before you pay any of the spell's costs. Specifically, you could lock in a discount for an artifact you control and then sacrifice that artifact to activate a mana ability.
If there are any additional costs or cost increases that would apply to a spell with affinity, apply those before applying any cost reductions.
Vraska, Golgari Queen
If a permanent has {X} in its mana cost, X is considered to be 0.
Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0.
You choose whether to sacrifice a permanent (and which one to sacrifice) while Vraska's first ability is resolving. No player may take actions between the time you choose which permanent to sacrifice and the time you do so.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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