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The Hobbit

The Hobbit is a : 5 drops and 22 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 5 drops 22 cards

Buy it from Secret Lair

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

The Hobbit: Desolation Sold out $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Defile

    Defile

    Instant

    • Card Kingdom foil $5.99
    • Cardmarket €2.00 foil €3.89
    • Mana Pool $2.35 foil $2.44
    • TCGplayer $3.18 foil $3.26
  • Diabolic Intent

    Diabolic Intent

    Sorcery

    • Card Kingdom $22.99 foil $24.99
    • Cardmarket €13.26 foil €22.03
    • Mana Pool $20.78 foil $23.96
    • TCGplayer $23.20 foil $24.90
  • Dread Return

    Dread Return

    Sorcery

    • Card Kingdom $6.49 foil $6.99
    • Cardmarket €3.83 foil €6.88
    • Mana Pool $4.62 foil $5.19
    • TCGplayer $4.10 foil $4.80
  • Mirkwood Bats

    Mirkwood Bats

    Creature — Bat

    • Card Kingdom $14.99 foil $17.99
    • Cardmarket €3.90 foil €7.17
    • Mana Pool $10.38 foil $13.27
    • TCGplayer $11.35 foil $13.19
  • Read the Bones

    Read the Bones

    Sorcery

    • Card Kingdom $3.99 foil $3.49
    • Cardmarket €0.74 foil €2.63
    • Mana Pool $1.44 foil $2.07
    • TCGplayer $1.91 foil $2.91

Open this drop on its own page

The Hobbit: He Who Walks Unseen Out of Sight Sold out $59.99 5 cards
  • Arcane Heist

    Arcane Heist

    Sorcery

    • Card Kingdom foil $5.99
    • Cardmarket foil €4.61
    • Mana Pool foil $2.66
    • TCGplayer foil $4.31
  • Contentious Plan

    Contentious Plan

    Sorcery

    • Card Kingdom foil $6.49
    • Cardmarket foil €4.27
    • Mana Pool foil $4.74
    • TCGplayer foil $5.55
  • Curiosity

    Curiosity

    Enchantment — Aura

    • Card Kingdom foil $19.99
    • Cardmarket foil €13.91
    • Mana Pool foil $16.40
    • TCGplayer foil $16.78
  • Solve the Equation

    Solve the Equation

    Sorcery

    • Card Kingdom foil $11.99
    • Cardmarket foil €6.54
    • Mana Pool foil $5.93
    • TCGplayer foil $8.82
  • Windfall

    Windfall

    Sorcery

    • Card Kingdom foil $34.99
    • Cardmarket foil €19.66
    • Mana Pool foil $25.26
    • TCGplayer foil $26.72

Open this drop on its own page

The Hobbit: Over the Edge of the Wild On sale now $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 On sale now
Foil $39.99 On sale now
  • Cloudshift

    Cloudshift

    Instant

    • Card Kingdom $4.99 foil $5.99
    • Cardmarket €4.16 foil €4.44
    • Mana Pool $3.64 foil $3.71
    • TCGplayer $3.39 foil $3.48
  • Tocasia's Welcome

    Tocasia's Welcome

    Enchantment

    • Card Kingdom $4.99 foil $4.99
    • Cardmarket €2.53 foil €0.89
    • Mana Pool $3.53 foil $3.53
    • TCGplayer $3.52 foil $4.33
  • Stony Silence

    Stony Silence

    Enchantment

    • Card Kingdom $2.99 foil $4.49
    • Cardmarket €2.75 foil €2.43
    • Mana Pool $1.86 foil $2.57
    • TCGplayer $2.67 foil $2.45
  • Imp's Mischief

    Imp's Mischief

    Instant

    • Cardmarket €7.57 foil €6.93
    • Mana Pool $9.78 foil $18.23
    • TCGplayer $9.37 foil $9.73
  • Seize the Spoils

    Seize the Spoils

    Sorcery

    • Card Kingdom $5.99 foil $5.49
    • Cardmarket €5.22 foil €3.95
    • Mana Pool $4.15 foil $3.63
    • TCGplayer $4.63 foil $4.04

Open this drop on its own page

The Hobbit: Second Breakfast and Beyond Sold out $29.99 8 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Food Coma

    Food Coma

    Enchantment

    • Card Kingdom $8.49 foil $6.99
    • Cardmarket €5.52 foil €5.71
    • Mana Pool $5.96 foil $5.63
    • TCGplayer $8.78 foil $6.50
  • Food

    Food

    Token Artifact — Food

    • Card Kingdom $9.49 foil $14.99
    • Cardmarket €6.43 foil €5.05
    • Mana Pool $10.40 foil $10.24
    • TCGplayer $7.20 foil $9.02
  • Food

    Food

    Token Artifact — Food

    • Card Kingdom foil $14.99
    • Cardmarket €5.36 foil €6.18
    • Mana Pool $14.12 foil $19.56
    • TCGplayer $10.37 foil $16.62
  • Food

    Food

    Token Artifact — Food

    • Card Kingdom $7.49 foil $7.99
    • Cardmarket €6.60 foil €6.68
    • Mana Pool $6.63 foil $8.36
    • TCGplayer $7.07 foil $7.55
  • Food

    Food

    Token Artifact — Food

    • Card Kingdom $7.49 foil $8.49
    • Cardmarket €6.09 foil €6.22
    • Mana Pool $6.76 foil $9.70
    • TCGplayer $7.02 foil $8.40
  • Food

    Food

    Token Artifact — Food

    • Card Kingdom $9.49 foil $10.99
    • Cardmarket €7.00 foil €6.74
    • Mana Pool $8.84 foil $11.93
    • TCGplayer $9.41 foil $8.83
  • Food

    Food

    Token Artifact — Food

    • Card Kingdom $9.49 foil $9.49
    • Cardmarket €6.60 foil €6.08
    • Mana Pool $10.70 foil $11.86
    • TCGplayer $7.27 foil $6.52
  • Food

    Food

    Token Artifact — Food

    • Card Kingdom $10.99 foil $11.99
    • Cardmarket €6.82 foil €5.60
    • Mana Pool $8.79 foil $9.70
    • TCGplayer $8.32 foil $7.82

Open this drop on its own page

The Hobbit: Smaug's Spoils On sale now $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 On sale now
Foil $39.99 Sold out
  • Fellwar Stone

    Fellwar Stone

    Artifact

    • Card Kingdom $6.99
    • Cardmarket €5.36 foil €7.63
    • Mana Pool $5.79 foil $5.72
    • TCGplayer $5.66 foil $8.42
  • Lightning Greaves

    Lightning Greaves

    Artifact — Equipment

    • Card Kingdom foil $8.99
    • Cardmarket €5.69 foil €7.14
    • Mana Pool $7.03 foil $7.29
    • TCGplayer $6.73 foil $7.97
  • Liquimetal Torque

    Liquimetal Torque

    Artifact

    • Card Kingdom $6.99 foil $7.49
    • Cardmarket €2.63 foil €0.02
    • Mana Pool $4.67 foil $5.19
    • TCGplayer $4.97 foil $5.45
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom $19.99 foil $22.99
    • Cardmarket €19.92 foil €22.06
    • Mana Pool $16.66 foil $20.82
    • TCGplayer $17.66 foil $21.65
  • Thought Vessel

    Thought Vessel

    Artifact

    • Card Kingdom $8.49 foil $9.99
    • Cardmarket €2.49 foil €2.29
    • Mana Pool $8.40 foil $8.01
    • TCGplayer $7.66 foil $9.32

Open this drop on its own page

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
The Hobbit: Desolation Foil $39.99 $49.06 The store, by $9.07
The Hobbit: Desolation Non-foil $29.99 $43.74 The store, by $13.75
The Hobbit: Over the Edge of the Wild Foil $39.99 $24.03 The single cards, by $15.96
The Hobbit: Over the Edge of the Wild Non-foil $29.99 $23.58 The single cards, by $6.41
The Hobbit: Second Breakfast and Beyond Foil $39.99 $71.26 The store, by $31.27
The Hobbit: Second Breakfast and Beyond Non-foil $29.99 $65.44 The store, by $35.45
The Hobbit: Smaug's Spoils Foil $39.99 $52.81 The store, by $12.82
The Hobbit: Smaug's Spoils Non-foil $29.99 $42.68 The store, by $12.69

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
The Hobbit: Desolation Foil $39.99 Sold out
The Hobbit: Desolation Non-foil $29.99 Sold out
The Hobbit: He Who Walks Unseen Out of Sight $59.99 Sold out
The Hobbit: Over the Edge of the Wild Foil $39.99 On sale now N/A
The Hobbit: Over the Edge of the Wild Non-foil $29.99 On sale now N/A
The Hobbit: Second Breakfast and Beyond Foil $39.99 Sold out
The Hobbit: Second Breakfast and Beyond Non-foil $29.99 Sold out
The Hobbit: Smaug's Spoils Foil $39.99 Sold out
The Hobbit: Smaug's Spoils Non-foil $29.99 On sale now N/A

Ready-made Decks From the Same World

Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

18 cards on this page are in none of these decks.

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

74 rulings for 13 cards

Arcane Heist

Wizards of the Coast 12 Apr 2024

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

Wizards of the Coast 12 Apr 2024

You can choose only a creature to encode the card onto.

Wizards of the Coast 12 Apr 2024

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

Wizards of the Coast 12 Apr 2024

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature.

Wizards of the Coast 12 Apr 2024

You choose whether to cast the target instant or sorcery card as Arcane Heist resolves. If you do, you do so as part of the resolution of Arcane Heist. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.

Wizards of the Coast 12 Apr 2024

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

Wizards of the Coast 12 Apr 2024

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

Wizards of the Coast 12 Apr 2024

If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

Wizards of the Coast 12 Apr 2024

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

Wizards of the Coast 12 Apr 2024

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

Wizards of the Coast 12 Apr 2024

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

Wizards of the Coast 12 Apr 2024

If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 12 Apr 2024

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

Wizards of the Coast 12 Apr 2024

The copy of the card with cipher is created in and cast from exile.

Cloudshift

Wizards of the Coast 16 Mar 2018

When an effect returns the exiled card "under your control," you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Cloudshift's effect are exiled.

Wizards of the Coast 16 Mar 2018

The returned card won't be the target of any spells or abilities that targeted it before. Any spells that don't target, such as Akroma's Vengeance, will still affect it.

Wizards of the Coast 16 Mar 2018

Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

Wizards of the Coast 16 Mar 2018

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Contentious Plan

Wizards of the Coast 4 Feb 2023

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Wizards of the Coast 4 Feb 2023

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

Wizards of the Coast 4 Feb 2023

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Wizards of the Coast 4 Feb 2023

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Wizards of the Coast 4 Feb 2023

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Wizards of the Coast 4 Feb 2023

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Curiosity

Wizards of the Coast 1 Sep 2023

Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker or to a battle.

Wizards of the Coast 1 Sep 2023

If you control Curiosity and it's enchanting an opponent's creature, you won't draw a card when that creature deals damage to you. The creature has to deal damage to one of your opponents for the ability to trigger.

Wizards of the Coast 1 Sep 2023

You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals.

Wizards of the Coast 22 Sep 2011

Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.

Wizards of the Coast 22 Sep 2011

"You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. "An opponent" refers to an opponent of Curiosity's controller.

Diabolic Intent

Wizards of the Coast 14 Oct 2022

Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.

Wizards of the Coast 14 Oct 2022

You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.

Wizards of the Coast 15 Apr 2013

Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.

Wizards of the Coast 15 Apr 2013

You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.

Wizards of the Coast 4 Oct 2004

You must choose a card if there are any in your library.

Dread Return

Wizards of the Coast 8 Dec 2022

You choose the target for Dread Return before paying any of its costs, so it's not possible to cast it using flashback and bring back one of the creatures you sacrifice.

Wizards of the Coast 19 Mar 2021

A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

Wizards of the Coast 19 Mar 2021

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Wizards of the Coast 19 Mar 2021

You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

Wizards of the Coast 19 Mar 2021

You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

Wizards of the Coast 19 Mar 2021

"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

Wizards of the Coast 19 Mar 2021

If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

Fellwar Stone

Wizards of the Coast 1 Oct 2009

Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.

Wizards of the Coast 1 Oct 2009

Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.

Wizards of the Coast 1 Oct 2009

The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.

Wizards of the Coast 1 Oct 2009

When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.

Wizards of the Coast 4 Oct 2004

The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.

Wizards of the Coast 4 Oct 2004

It only produces one mana even if the land can produce more than one.

Wizards of the Coast 4 Oct 2004

This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.

Food Coma

Wizards of the Coast 8 Nov 2024

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

Wizards of the Coast 8 Nov 2024

You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

Wizards of the Coast 8 Nov 2024

Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens.

Wizards of the Coast 8 Nov 2024

Whatever you do, don't eat the delicious cards.

Imp's Mischief

Wizards of the Coast 12 Apr 2024

If a spell targets multiple things, you can't target it with Imp's Mischief, even if all but one of those targets have become illegal.

Wizards of the Coast 12 Apr 2024

You don't choose the new target for the spell until Imp's Mischief resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.

Wizards of the Coast 4 Oct 2004

This only targets the spell being changed, not the original or new target of the spell it is affecting.

Wizards of the Coast 4 Oct 2004

The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.

Wizards of the Coast 4 Oct 2004

You can't make a spell which is on the stack target itself.

Wizards of the Coast 4 Oct 2004

If there is no other legal target for the spell, this does not change the target.

Wizards of the Coast 4 Oct 2004

You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.

Wizards of the Coast 4 Oct 2004

You choose the spell to target on announcement, but you pick the new target for that spell on resolution.

Wizards of the Coast 4 Oct 2004

Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.

Wizards of the Coast 4 Oct 2004

This does not check if the current target is legal. It just checks if the spell has a single target.

Lightning Greaves

Wizards of the Coast 7 Aug 2020

If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.

Wizards of the Coast 7 Aug 2020

You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.

Read the Bones

Wizards of the Coast 15 Sep 2013

When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.

Wizards of the Coast 15 Sep 2013

The loss of life is part of the spell's effect. It's not an additional cost. If Read the Bones doesn't resolve, you won't lose life.

Wizards of the Coast 15 Sep 2013

Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.

Wizards of the Coast 15 Sep 2013

You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.

Wizards of the Coast 15 Sep 2013

You choose how to order cards returned to your library after scrying no matter where you put them.

Seize the Spoils

Wizards of the Coast 20 Mar 2026

You must discard exactly one card to cast Seize the Spoils; you can't cast it without discarding a card, and you can't discard additional cards.

Wizards of the Coast 5 Feb 2021

You must discard exactly one card to cast Seize the Spoils; you can't cast it without discarding a card, and you can't discard additional cards.

Stony Silence

Wizards of the Coast 14 Mar 2017

No abilities of artifacts can be activated, including mana abilities.

Wizards of the Coast 14 Mar 2017

Stony Silence's ability affects only artifacts on the battlefield. Activated abilities that work in other zones (such as cycling) can still be activated. Triggered abilities (starting with "when," "whenever," or "at") are unaffected.

Wizards of the Coast 14 Mar 2017

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities, such as equip, are activated abilities and will have colons in their reminder text.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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